Player Matchup

Hun Batz
Hun Batz
FeedTheCrows222
Hun Batz
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 23L
1,229 Elo+
Party 1
Nox
Nox
Punkin-Styx13
Nox
Level 89
God Stats
0W - 2L
1,219 SR
Queue Stats
49W - 118L
1,254 Elo+
Party 1
Cthulhu
Cthulhu
lille_ninja
Cthulhu
Level 22
God Stats
1W - 5L
1,410 SR
Queue Stats
9W - 55L
1,098 Elo+
Party 1
Team Averages
Level 66
1,376 SR
1,194 Elo+

VS

Team Averages
Level 86
1,480 SR
1,361 Elo+
Aphrodite
Aphrodite
BlazeArcticP
Aphrodite
Level 147
God Stats
4W - 2L
1,668 SR
Queue Stats
54W - 46L
1,614 Elo+
Solo
Neith
Neith
TKDstar1
Neith
Level 25
God Stats
6W - 8L
1,354 SR
Queue Stats
19W - 54L
1,144 Elo+
Party 2
Vamana
Vamana
Weeb Asuma
Vamana
Level 85
God Stats
8W - 7L
1,418 SR
Queue Stats
62W - 94L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
0 / 5 / 0
6,937
578
6,970
13,257
5,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 0
6,990
583
7,531
8,387
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
lille_ninja
Cthulhu
9
0 / 7 / 0
6,878
573
4,717
17,376
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlazeArcticP
Aphrodite
13
4 / 0 / 11
8,490
708
8,316
12,672
8,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TKDstar1
Neith
14
6 / 0 / 10
9,008
751
13,609
8,187
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Weeb Asuma
Vamana
14
6 / 1 / 9
9,742
812
7,557
12,351
9,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
46
1
Kills
16
16
Deaths
1
0
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BlazeArcticP
Aphrodite
4
0
11
9.5
L
Hun Batz
0
5
0
0
L
1
4
0
0.25
W
Neith
TKDstar1
Neith
6
0
10
11
W
Vamana
Weeb Asuma
Vamana
6
1
9
10.5
L
Cthulhu
lille_ninja
Cthulhu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,218
Damage
29,482
39,020
Taken
33,210
24,150
Mitigated
22,101
2,965
Healing
19,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BlazeArcticP
Aphrodite
8,316
936
3,586
7,120
12,672
8,272
319
4,961
7,711
22,661
0
L
Hun Batz
6,970
2,317
0
768
13,257
5,526
500
2,690
10,567
0
26,898
L
7,531
1,225
0
1,478
8,387
3,587
0
1,933
6,454
18,755
0
W
Neith
TKDstar1
Neith
13,609
6,313
0
2,536
8,187
3,921
357
3,314
4,873
0
33,044
W
Vamana
Weeb Asuma
Vamana
7,557
4,486
1,934
4,120
12,351
9,908
166
4,290
8,061
0
30,245
L
Cthulhu
lille_ninja
Cthulhu
4,717
455
0
719
17,376
15,037
0
4,543
12,833
10,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,805
Gold Earned
27,240
87
Minions Killed
125
3
Camps Cleared
7
553,796
Distance Traveled
678,289
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,490
708
37
3
0
233,285
0
L
Hun Batz
6,937
578
46
4
2
205,380
5
L
Nox
6,990
583
21
2
1
192,129
0
W
Neith
9,008
751
51
4
4
220,035
2
W
Vamana
9,742
812
37
3
3
224,969
0
L
Cthulhu
6,878
573
20
2
0
156,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role