Player Matchup

Kuzenbo
Kuzenbo
ArcheryGamesX
Kuzenbo
Level 140
God Stats
4W - 3L
1,472 SR
Queue Stats
91W - 63L
1,599 Elo+
Party 2
Tyr
Tyr
Roní
Tyr
Level 155
God Stats
5W - 3L
1,534 SR
Queue Stats
141W - 128L
1,600 Elo+
Party 2
Kukulkan
Kukulkan
TheRev3nantOfNY
Kukulkan
Level 136
God Stats
3W - 1L
1,680 SR
Queue Stats
32W - 32L
1,506 Elo+
Solo
Medusa
Medusa
kokokaga2
Medusa
Level 149
God Stats
1W - 1L
1,741 SR
Queue Stats
49W - 30L
1,685 Elo+
Party 2
Janus
Janus
restr1ctt
Janus
Level 99
God Stats
6W - 12L
1,663 SR
Queue Stats
93W - 78L
1,604 Elo+
Party 2
Team Averages
Level 136
1,618 SR
1,599 Elo+

VS

Team Averages
Level 71
1,517 SR
1,385 Elo+
Tiamat
Tiamat
Chunkyn
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,322 Elo+
Party 3
Shiva
Shiva
Dark_Ninja_Willy
Shiva
Level 108
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 5L
1,162 Elo+
Party 3
He Bo
He Bo
Fisher82
He Bo
Level 160
God Stats
8W - 11L
1,515 SR
Queue Stats
168W - 151L
1,639 Elo+
Solo
Baron Samedi
Baron Samedi
VibnNinja
Baron Samedi
Level 29
God Stats
46W - 45L
1,612 SR
Queue Stats
183W - 203L
1,507 Elo+
Party 1
Set
Set
antman620
Set
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
17
4 / 1 / 14
11,597
828
10,318
24,367
35,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Roní
Tyr
17
5 / 3 / 13
11,024
787
13,394
20,788
24,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
20
7 / 1 / 8
12,404
886
20,458
8,861
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
kokokaga2
Medusa
19
11 / 1 / 9
12,239
874
22,585
17,466
8,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
restr1ctt
Janus
16
0 / 1 / 10
9,753
697
8,523
4,993
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chunkyn
Tiamat
14
0 / 9 / 2
8,368
598
5,682
16,694
9,099
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
1 / 7 / 4
9,806
700
14,721
20,684
11,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

He Bo
Fisher82
He Bo
15
2 / 4 / 2
9,084
649
7,673
13,443
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
VibnNinja
Baron Samedi
16
2 / 5 / 2
9,657
690
9,128
17,431
8,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 3
9,411
672
9,663
18,744
17,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
27
Kills
6
7
Deaths
27
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
4
1
14
11
L
Tiamat
Chunkyn
Tiamat
0
9
2
0.11
L
1
7
4
0.43
L
He Bo
Fisher82
He Bo
2
4
2
0.75
W
Tyr
Roní
Tyr
5
3
13
3.83
W
Kukulkan
7
1
8
11
L
Baron Samedi
VibnNinja
Baron Samedi
2
5
2
0.6
L
1
2
3
1.25
W
Medusa
kokokaga2
Medusa
11
1
9
15.5
W
Janus
restr1ctt
Janus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,278
Damage
46,867
76,475
Taken
86,996
75,238
Mitigated
52,520
24,781
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
10,318
4,008
4,433
6,031
24,367
35,981
425
8,138
16,229
14,383
0
L
Tiamat
Chunkyn
Tiamat
5,682
465
131
1,147
16,694
9,099
0
7,571
8,640
17,480
0
L
14,721
2,488
604
5,158
20,684
11,938
0
7,036
12,938
0
42,965
L
He Bo
Fisher82
He Bo
7,673
727
0
2,714
13,443
4,786
0
5,965
7,095
21,036
0
W
Tyr
Roní
Tyr
13,394
875
0
5,105
20,788
24,357
0
6,280
13,403
0
24,268
W
Kukulkan
20,458
1,286
0
2,356
8,861
4,535
4,443
1,989
6,872
68,284
0
L
Baron Samedi
VibnNinja
Baron Samedi
9,128
1,038
801
2,510
17,431
8,983
0
9,962
6,971
37,383
0
L
9,663
3,266
0
2,681
18,744
17,714
210
7,498
10,326
0
35,389
W
Medusa
kokokaga2
Medusa
22,585
12,222
0
6,245
17,466
8,264
3,241
4,596
12,870
25
67,173
W
Janus
restr1ctt
Janus
8,523
397
0
611
4,993
2,101
1,341
1,480
3,513
32,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,017
Gold Earned
46,326
291
Minions Killed
247
0
Camps Cleared
0
1,599,822
Distance Traveled
1,184,394
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,597
828
10
1
0
328,085
2
L
Tiamat
8,368
598
17
1
0
236,407
1
L
Shiva
9,806
700
55
4
0
240,195
2
L
He Bo
9,084
649
35
3
0
186,392
0
W
Tyr
11,024
787
25
2
0
372,178
1
W
Kukulkan
12,404
886
124
9
0
283,370
4
L
Baron Samedi
9,657
690
68
5
0
234,090
0
L
Set
9,411
672
72
5
0
287,310
0
W
Medusa
12,239
874
79
6
0
319,409
3
W
Janus
9,753
697
53
4
0
296,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role