Player Matchup

Chiron
Chiron
Buckaboom
Chiron
Level 40
God Stats
3W - 2L
1,838 SR
Queue Stats
37W - 54L
1,388 Elo+
Party 2
Freya
Freya
CoolWhip8082
Freya
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 49L
1,413 Elo+
Party 2
Kuzenbo
Kuzenbo
SisterFisterrr
Kuzenbo
Level 27
God Stats
19W - 27L
1,498 SR
Queue Stats
19W - 27L
1,429 Elo+
Party 2
Team Averages
Level 34
1,612 SR
1,410 Elo+

VS

Team Averages
Level 98
1,542 SR
1,354 Elo+
Medusa
Medusa
MysticXCloud569
Medusa
Level 118
God Stats
8W - 9L
1,561 SR
Queue Stats
205W - 315L
1,288 Elo+
Party 1
Vulcan
Vulcan
Slamstrike
Vulcan
Level 160
God Stats
61W - 63L
1,566 SR
Queue Stats
115W - 121L
1,543 Elo+
Solo
Lancelot
Lancelot
voidbringer273
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 29L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Buckaboom
Chiron
19
3 / 3 / 4
13,669
651
24,758
17,551
8,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
5 / 4 / 3
13,922
663
14,619
20,638
9,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 2 / 4
14,264
679
10,519
24,800
39,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
12,403
591
15,265
23,317
9,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
Slamstrike
Vulcan
19
4 / 2 / 4
13,394
638
28,600
11,602
5,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
17
2 / 2 / 5
12,093
576
10,823
20,772
17,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
10
Kills
9
9
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chiron
Buckaboom
Chiron
3
3
4
1.67
W
5
4
3
1.63
L
3
6
5
0.92
W
2
2
4
2
L
Vulcan
Slamstrike
Vulcan
4
2
4
3
L
Lancelot
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,896
Damage
54,688
62,989
Taken
55,691
58,465
Mitigated
32,234
18,575
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Buckaboom
Chiron
24,758
6,730
1,935
4,366
17,551
8,982
1,414
6,943
10,375
0
91,842
W
14,619
3,265
0
7,983
20,638
9,796
294
8,421
11,954
62,161
0
L
15,265
5,581
0
2,365
23,317
9,470
432
8,223
15,094
0
57,497
W
10,519
3,066
0
4,291
24,800
39,687
510
12,737
11,560
34,572
0
L
Vulcan
Slamstrike
Vulcan
28,600
12,151
0
670
11,602
5,588
401
7,502
4,100
90,686
0
L
Lancelot
10,823
1,182
0
3,059
20,772
17,176
0
9,607
11,165
42
23,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,855
Gold Earned
37,890
250
Minions Killed
243
9
Camps Cleared
10
1,094,771
Distance Traveled
1,169,011
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,669
651
145
7
3
351,870
2
W
Freya
13,922
663
77
4
4
347,760
7
L
Medusa
12,403
591
87
4
5
329,392
1
W
Kuzenbo
14,264
679
28
1
2
395,141
0
L
Vulcan
13,394
638
130
6
5
411,933
3
L
Lancelot
12,093
576
26
1
0
427,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role