Player Matchup

Sol
Sol
CBTdeef
Sol
Level 106
God Stats
0W - 1L
1,616 SR
Queue Stats
78W - 82L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
The_ChrisFarcuat
Baron Samedi
Level 128
God Stats
3W - 5L
1,513 SR
Queue Stats
42W - 78L
1,209 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WOTANZEF
Morgan Le Fay
Level 113
God Stats
4W - 8L
1,339 SR
Queue Stats
45W - 77L
1,248 Elo+
Party 1
Team Averages
Level 116
1,489 SR
1,293 Elo+

VS

Team Averages
Level 36
1,493 SR
1,463 Elo+
Xing Tian
Xing Tian
MarlayIsaPupay
Xing Tian
Level 47
God Stats
31W - 27L
1,521 SR
Queue Stats
139W - 110L
1,522 Elo+
Party 2
Poseidon
Poseidon
StratoVenom16
Poseidon
Level 57
God Stats
23W - 28L
1,459 SR
Queue Stats
57W - 77L
1,367 Elo+
Solo
Pele
Pele
jaserracer
Pele
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
6 / 4 / 3
12,616
701
18,059
16,431
5,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
The_ChrisFarcuat
Baron Samedi
15
1 / 5 / 6
10,856
603
9,289
10,621
5,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
WOTANZEF
Morgan Le Fay
16
3 / 4 / 6
11,397
633
12,766
14,896
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MarlayIsaPupay
Xing Tian
16
1 / 3 / 11
12,294
683
5,135
22,356
35,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
StratoVenom16
Poseidon
19
7 / 1 / 5
13,244
736
14,011
7,256
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 6 / 8
11,992
666
19,229
21,634
13,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
10
Kills
13
13
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
6
4
3
1.88
W
Xing Tian
MarlayIsaPupay
Xing Tian
1
3
11
2.17
W
Poseidon
StratoVenom16
Poseidon
7
1
5
9.5
L
Baron Samedi
The_ChrisFarcuat
Baron Samedi
1
5
6
0.8
L
Morgan Le Fay
WOTANZEF
Morgan Le Fay
3
4
6
1.5
W
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,114
Damage
38,375
41,948
Taken
51,246
17,017
Mitigated
53,118
14,313
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
18,059
7,362
0
5,381
16,431
5,974
1,027
6,470
9,590
49,612
5,340
W
Xing Tian
MarlayIsaPupay
Xing Tian
5,135
300
0
3,116
22,356
35,455
214
14,298
8,058
15,088
0
W
Poseidon
StratoVenom16
Poseidon
14,011
222
0
211
7,256
4,041
1,567
5,342
1,914
57,589
0
L
Baron Samedi
The_ChrisFarcuat
Baron Samedi
9,289
758
2,007
2,193
10,621
5,240
0
4,064
6,263
27,256
0
L
Morgan Le Fay
WOTANZEF
Morgan Le Fay
12,766
1,416
280
4,452
14,896
5,803
433
8,141
6,423
39,742
0
W
19,229
5,131
0
4,624
21,634
13,622
1,065
17,870
3,764
0
54,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,869
Gold Earned
37,530
180
Minions Killed
183
7
Camps Cleared
9
831,406
Distance Traveled
948,628
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,616
701
91
5
4
294,601
1
W
Xing Tian
12,294
683
12
1
1
320,794
0
W
Poseidon
13,244
736
101
6
3
316,158
4
L
Baron Samedi
10,856
603
34
2
0
230,033
4
L
Morgan Le Fay
11,397
633
55
3
3
306,772
4
W
Pele
11,992
666
70
4
5
311,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role