Player Matchup

Ishtar
Ishtar
KalebVlk
Ishtar
Level 157
God Stats
5W - 1L
1,859 SR
Queue Stats
199W - 123L
1,694 Elo+
Party 2
Lancelot
Lancelot
Ricardo145987
Lancelot
Level 127
God Stats
1W - 2L
1,204 SR
Queue Stats
82W - 43L
1,741 Elo+
Party 2
Anubis
Anubis
keiderrojas14
Anubis
Level 26
God Stats
6W - 4L
1,960 SR
Queue Stats
75W - 39L
1,689 Elo+
Party 2
Team Averages
Level 103
1,674 SR
1,708 Elo+

VS

Team Averages
Level 81
1,491 SR
1,373 Elo+
Sol
Sol
MysticXCloud569
Sol
Level 118
God Stats
19W - 32L
1,431 SR
Queue Stats
205W - 315L
1,290 Elo+
Party 1
Horus
Horus
Vuuluxius
Horus
Level 109
God Stats
3W - 1L
1,708 SR
Queue Stats
101W - 93L
1,596 Elo+
Solo
Danzaburou
Danzaburou
voidbringer273
Danzaburou
Level 17
God Stats
0W - 3L
1,335 SR
Queue Stats
9W - 29L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KalebVlk
Ishtar
16
3 / 0 / 5
10,875
680
12,176
9,560
4,227
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Ricardo145987
Lancelot
15
1 / 2 / 6
10,325
645
14,314
14,587
12,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 4
11,747
734
15,557
20,091
12,328
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
10,016
626
15,966
14,991
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
Vuuluxius
Horus
13
0 / 4 / 2
9,992
625
8,803
19,272
17,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
voidbringer273
Danzaburou
13
1 / 4 / 1
9,267
579
9,301
13,539
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
KalebVlk
Ishtar
3
0
5
5.5
L
2
2
1
1.25
W
Lancelot
Ricardo145987
Lancelot
1
2
6
2
L
Horus
Vuuluxius
Horus
0
4
2
0.25
W
6
1
4
8
L
Danzaburou
voidbringer273
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,047
Damage
34,070
44,238
Taken
47,802
29,272
Mitigated
28,493
18,824
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
KalebVlk
Ishtar
12,176
6,221
0
3,643
9,560
4,227
1,635
2,713
6,847
0
51,435
L
15,966
5,425
0
4,935
14,991
6,174
0
5,199
9,792
50,531
4,941
W
Lancelot
Ricardo145987
Lancelot
14,314
1,375
0
1,823
14,587
12,717
0
3,691
10,896
0
27,971
L
Horus
Vuuluxius
Horus
8,803
4,316
1,881
6,359
19,272
17,558
0
4,127
15,145
231
16,093
W
15,557
561
0
13,358
20,091
12,328
354
8,610
11,481
59,152
0
L
Danzaburou
voidbringer273
Danzaburou
9,301
4,121
0
1,734
13,539
4,761
0
6,607
6,932
0
30,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
29,275
186
Minions Killed
161
9
Camps Cleared
6
909,023
Distance Traveled
821,475
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,875
680
54
3
1
290,771
4
L
Sol
10,016
626
89
6
5
277,803
1
W
Lancelot
10,325
645
32
2
1
339,222
6
L
Horus
9,992
625
9
1
0
288,121
4
W
Anubis
11,747
734
100
6
7
279,030
6
L
Danzaburou
9,267
579
63
4
1
255,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role