Player Matchup

Lancelot
Lancelot
Braisedblunts
Lancelot
Level 83
God Stats
4W - 15L
990 SR
Queue Stats
223W - 284L
1,218 Elo+
Party 1
Heimdallr
Heimdallr
Relishthybun
Heimdallr
Level 59
God Stats
29W - 31L
1,736 SR
Queue Stats
86W - 129L
1,242 Elo+
Party 1
Atlas
Atlas
SilkyChan5614
Atlas
Level 23
God Stats
35W - 35L
1,559 SR
Queue Stats
136W - 150L
1,349 Elo+
Party 3
Hera
Hera
soynutts
Hera
Level 104
God Stats
4W - 2L
1,508 SR
Queue Stats
287W - 302L
1,430 Elo+
Party 3
Horus
Horus
yosi_BURN
Horus
Level 84
God Stats
29W - 33L
1,086 SR
Queue Stats
176W - 206L
1,236 Elo+
Party 1
Team Averages
Level 71
1,376 SR
1,295 Elo+

VS

Team Averages
Level 44
1,420 SR
1,272 Elo+
Tiamat
Tiamat
BoundRdo
Tiamat
Level 64
God Stats
8W - 11L
1,520 SR
Queue Stats
187W - 205L
1,381 Elo+
Solo
Achilles
Achilles
KiingWiizard420
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,159 Elo+
Party 2
Artemis
Artemis
NovaTto00
Artemis
Level 44
God Stats
24W - 29L
1,368 SR
Queue Stats
235W - 252L
1,285 Elo+
Solo
Jormungandr
Jormungandr
SirPent16
Jormungandr
Level 15
God Stats
1W - 8L
1,200 SR
Queue Stats
4W - 12L
1,180 Elo+
Party 2
Ao Kuang
Ao Kuang
ymeeee
Ao Kuang
Level 81
God Stats
3W - 3L
1,511 SR
Queue Stats
42W - 51L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Braisedblunts
Lancelot
14
5 / 0 / 4
9,113
536
7,591
11,383
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Relishthybun
Heimdallr
13
1 / 0 / 5
8,452
497
5,391
9,231
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 1 / 3
8,665
510
3,460
9,833
7,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hera
15
5 / 2 / 2
9,605
565
11,475
6,449
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
yosi_BURN
Horus
15
0 / 1 / 4
9,361
551
5,125
10,386
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoundRdo
Tiamat
15
1 / 3 / 0
8,812
518
2,384
9,906
5,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
11
1 / 2 / 1
6,839
402
2,014
9,670
6,768
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
NovaTto00
Artemis
11
0 / 3 / 0
6,326
372
5,664
8,898
3,505
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SirPent16
Jormungandr
11
0 / 2 / 0
6,564
386
4,683
6,848
5,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
ymeeee
Ao Kuang
12
1 / 2 / 1
7,200
424
2,905
14,973
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
3
4
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BoundRdo
Tiamat
1
3
0
0.33
W
Lancelot
Braisedblunts
Lancelot
5
0
4
7
L
Achilles
1
2
1
0.75
L
Artemis
NovaTto00
Artemis
0
3
0
0
W
Heimdallr
Relishthybun
Heimdallr
1
0
5
3.5
W
1
1
3
2.5
L
Jormungandr
SirPent16
Jormungandr
0
2
0
0
W
Hera
5
2
2
3
L
Ao Kuang
ymeeee
Ao Kuang
1
2
1
0.75
W
Horus
yosi_BURN
Horus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,042
Damage
17,650
47,282
Taken
50,295
26,677
Mitigated
27,400
13,806
Healing
15,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BoundRdo
Tiamat
2,384
418
0
3,370
9,906
5,173
96
880
8,497
56,760
0
W
Lancelot
Braisedblunts
Lancelot
7,591
1,799
0
2,851
11,383
5,253
0
1,794
9,589
0
60,801
L
Achilles
2,014
496
0
1,932
9,670
6,768
146
4,945
4,725
0
20,359
L
Artemis
NovaTto00
Artemis
5,664
2,165
0
2,705
8,898
3,505
0
2,236
6,662
0
35,767
W
Heimdallr
Relishthybun
Heimdallr
5,391
1,264
0
3,056
9,231
3,912
3,578
1,248
7,983
0
65,552
W
3,460
1,587
0
2,563
9,833
7,646
583
2,720
7,113
25,958
0
L
Jormungandr
SirPent16
Jormungandr
4,683
1,140
0
197
6,848
5,650
234
2,405
4,443
37,928
0
W
Hera
11,475
2,817
0
1,250
6,449
2,771
497
2,167
4,282
76,038
0
L
Ao Kuang
ymeeee
Ao Kuang
2,905
693
0
7,783
14,973
6,304
0
4,469
10,405
42,025
0
W
Horus
yosi_BURN
Horus
5,125
1,907
551
3,535
10,386
7,095
672
2,771
7,615
0
56,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,196
Gold Earned
35,741
485
Minions Killed
341
0
Camps Cleared
0
1,641,087
Distance Traveled
1,613,591
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,812
518
118
7
0
286,120
4
W
Lancelot
9,113
536
86
5
0
366,803
6
L
Achilles
6,839
402
27
2
0
326,686
3
L
Artemis
6,326
372
60
4
0
280,824
0
W
Heimdallr
8,452
497
109
6
0
307,666
3
W
Atlas
8,665
510
42
2
0
337,490
0
L
Jormungandr
6,564
386
65
4
0
347,932
3
W
Hera
9,605
565
137
8
0
321,386
2
L
Ao Kuang
7,200
424
71
4
0
372,029
4
W
Horus
9,361
551
111
7
0
307,742
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role