Player Matchup

Susano
Susano
Askmeanyting
Susano
Level 105
God Stats
7W - 5L
1,622 SR
Queue Stats
318W - 215L
1,558 Elo+
Party 1
Cerberus
Cerberus
DauntlessShip9
Cerberus
Level 106
God Stats
18W - 7L
1,630 SR
Queue Stats
50W - 43L
1,578 Elo+
Party 1
Yu Huang
Yu Huang
offSETlokiii
Yu Huang
Level 114
God Stats
4W - 2L
1,593 SR
Queue Stats
179W - 158L
1,623 Elo+
Party 1
Team Averages
Level 108
1,615 SR
1,586 Elo+

VS

Team Averages
Level 39
1,240 SR
1,125 Elo+
Achilles
Achilles
AimFrDaHead
Achilles
Level 81
God Stats
1W - 5L
1,274 SR
Queue Stats
16W - 73L
1,141 Elo+
Party 2
Neith
Neith
Keels7216
Neith
Level 17
God Stats
4W - 23L
1,124 SR
Queue Stats
6W - 34L
1,084 Elo+
Party 2
Hera
Hera
XSlyTrapperX
Hera
Level 20
God Stats
0W - 3L
1,321 SR
Queue Stats
9W - 49L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
7 / 1 / 3
9,907
708
10,522
11,489
9,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
14
2 / 1 / 8
9,110
651
6,375
13,433
14,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
offSETlokiii
Yu Huang
15
2 / 1 / 7
9,786
699
13,188
10,597
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AimFrDaHead
Achilles
14
2 / 1 / 1
9,181
656
9,705
12,090
10,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Keels7216
Neith
11
0 / 5 / 2
7,706
550
6,408
13,546
5,073
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 5 / 1
7,981
570
7,376
10,106
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
AimFrDaHead
Achilles
2
1
1
2.5
W
Susano
7
1
3
8.5
W
Cerberus
2
1
8
6
L
Neith
Keels7216
Neith
0
5
2
0.2
L
1
5
1
0.3
W
Yu Huang
offSETlokiii
Yu Huang
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,085
Damage
23,489
35,519
Taken
35,742
29,447
Mitigated
19,125
3,262
Healing
2,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AimFrDaHead
Achilles
9,705
1,258
153
1,608
12,090
10,970
0
6,151
5,593
0
36,351
W
Susano
10,522
1,068
0
835
11,489
9,852
460
2,178
9,311
0
27,924
W
Cerberus
6,375
297
0
545
13,433
14,212
51
3,740
9,693
20,039
0
L
Neith
Keels7216
Neith
6,408
2,682
0
980
13,546
5,073
0
7,311
5,793
0
20,011
L
7,376
1,761
0
120
10,106
3,082
0
6,646
3,238
23,496
0
W
Yu Huang
offSETlokiii
Yu Huang
13,188
459
46
1,836
10,597
5,383
47
2,106
8,491
50,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,803
Gold Earned
24,868
163
Minions Killed
133
8
Camps Cleared
5
764,615
Distance Traveled
705,152
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,181
656
66
5
4
256,423
0
W
Susano
9,907
708
38
3
7
277,594
3
W
Cerberus
9,110
651
31
2
0
245,995
2
L
Neith
7,706
550
32
2
1
227,200
0
L
Hera
7,981
570
35
3
0
221,529
0
W
Yu Huang
9,786
699
94
7
1
241,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role