Player Matchup

Pele
Pele
Aztecan_Leader
Pele
Level 136
God Stats
4W - 3L
1,689 SR
Queue Stats
256W - 252L
1,538 Elo+
Party 1
Fenrir
Fenrir
DudeWheresMySon
Fenrir
Level 133
God Stats
0W - 2L
1,286 SR
Queue Stats
269W - 265L
1,556 Elo+
Party 1
Zhong Kui
Zhong Kui
TheFallenArtio
Zhong Kui
Level 149
God Stats
18W - 13L
1,671 SR
Queue Stats
262W - 226L
1,495 Elo+
Party 1
Atlas
Atlas
VenomousEmbrace
Atlas
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
63W - 35L
1,256 Elo+
Party 1
Medusa
Medusa
WiCk3Dx_xDeMoN
Medusa
Level 140
God Stats
0W - 3L
1,439 SR
Queue Stats
74W - 80L
1,519 Elo+
Party 1
Team Averages
Level 143
1,517 SR
1,473 Elo+

VS

Team Averages
Level 101
1,532 SR
1,524 Elo+
Tsukuyomi
Tsukuyomi
Kusariga
Tsukuyomi
Level 89
God Stats
5W - 6L
1,368 SR
Queue Stats
93W - 104L
1,502 Elo+
Party 2
Yu Huang
Yu Huang
Zach1e Chan
Yu Huang
Level 127
God Stats
13W - 6L
1,671 SR
Queue Stats
79W - 65L
1,553 Elo+
Party 2
Medusa
Medusa
ibww
Medusa
Level 126
God Stats
2W - 1L
1,515 SR
Queue Stats
128W - 130L
1,548 Elo+
Party 2
Horus
Horus
tylerx4105
Horus
Level 101
God Stats
2W - 2L
1,403 SR
Queue Stats
123W - 102L
1,575 Elo+
Party 2
Bacchus
Bacchus
xPurplemonki77x
Bacchus
Level 61
God Stats
29W - 11L
1,702 SR
Queue Stats
55W - 50L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 10 / 5
10,665
508
15,046
23,044
8,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
8 / 4 / 4
11,104
529
15,082
21,414
9,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
TheFallenArtio
Zhong Kui
17
1 / 3 / 0
10,646
507
16,668
15,833
16,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 1 / 8
9,905
472
2,856
16,517
15,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 4 / 2
9,590
457
3,387
13,520
5,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kusariga
Tsukuyomi
17
8 / 6 / 7
11,706
557
13,100
23,523
9,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
Zach1e Chan
Yu Huang
17
5 / 7 / 5
11,195
533
15,528
16,380
7,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
ibww
Medusa
19
6 / 5 / 3
12,197
581
13,442
17,991
7,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
20
2 / 0 / 5
12,724
606
12,475
19,804
19,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

16
1 / 2 / 7
10,479
499
8,628
12,994
15,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
49
20
Kills
22
22
Deaths
20
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
8
10
5
1.05
L
8
4
4
2.5
W
Tsukuyomi
Kusariga
Tsukuyomi
8
6
7
1.92
L
Zhong Kui
TheFallenArtio
Zhong Kui
1
3
0
0.33
L
2
1
8
6
L
1
4
2
0.5
W
Yu Huang
Zach1e Chan
Yu Huang
5
7
5
1.07
W
Medusa
ibww
Medusa
6
5
3
1.5
W
Horus
2
0
5
4.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,039
Damage
63,173
90,328
Taken
90,692
55,450
Mitigated
60,048
19,019
Healing
28,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,046
3,965
0
2,579
23,044
8,639
0
7,457
15,490
34
72,721
L
15,082
1,971
0
2,247
21,414
9,843
0
5,475
15,721
0
97,321
W
Tsukuyomi
Kusariga
Tsukuyomi
13,100
3,996
0
10,254
23,523
9,862
0
3,783
19,708
0
86,622
L
Zhong Kui
TheFallenArtio
Zhong Kui
16,668
2,112
0
5,699
15,833
16,091
945
1,434
13,217
91,146
0
L
2,856
656
3,034
3,361
16,517
15,198
0
6,895
9,622
22,200
0
L
3,387
915
0
2,099
13,520
5,679
1,098
2,718
10,802
0
85,808
W
Yu Huang
Zach1e Chan
Yu Huang
15,528
996
0
821
16,380
7,433
814
2,625
13,723
91,110
0
W
Medusa
ibww
Medusa
13,442
7,107
0
3,213
17,991
7,812
3,793
1,707
16,278
0
113,683
W
Horus
12,475
6,471
2,051
10,492
19,804
19,410
47
10,336
8,658
0
113,072
W
8,628
749
0
2,022
12,994
15,531
374
3,076
9,514
29,261
2,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,910
Gold Earned
58,301
562
Minions Killed
645
0
Camps Cleared
0
2,007,742
Distance Traveled
1,959,730
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,665
508
94
4
0
407,121
3
L
Fenrir
11,104
529
130
6
0
462,885
0
W
Tsukuyomi
11,706
557
106
5
0
386,959
0
L
Zhong Kui
10,646
507
182
9
0
351,762
3
L
Atlas
9,905
472
27
1
0
406,982
8
L
Medusa
9,590
457
129
6
0
378,992
2
W
Yu Huang
11,195
533
136
6
0
365,477
6
W
Medusa
12,197
581
155
7
0
365,871
0
W
Horus
12,724
606
201
10
0
424,873
4
W
Bacchus
10,479
499
47
2
0
416,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role