Player Matchup

Bakasura
Bakasura
Insideoutoreo_98
Bakasura
Level 39
God Stats
5W - 2L
1,627 SR
Queue Stats
127W - 118L
1,445 Elo+
Party 2
Ymir
Ymir
Kjng518
Ymir
Level 83
God Stats
72W - 51L
1,573 SR
Queue Stats
281W - 280L
1,509 Elo+
Party 1
Arachne
Arachne
jimmyweava23
Arachne
Level 120
God Stats
2W - 2L
1,483 SR
Queue Stats
389W - 355L
1,405 Elo+
Party 2
Zeus
Zeus
mistergoob
Zeus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,419 Elo+
Party 2
Izanami
Izanami
not_ur_stepdad_
Izanami
Level 17
God Stats
3W - 2L
1,491 SR
Queue Stats
44W - 29L
1,521 Elo+
Party 1
Team Averages
Level 76
1,535 SR
1,460 Elo+

VS

Team Averages
Level 58
1,319 SR
1,437 Elo+
Mercury
Mercury
Antwonsan
Mercury
Level 109
God Stats
1W - 1L
1,192 SR
Queue Stats
30W - 28L
1,469 Elo+
Party 3
Ah Puch
Ah Puch
DarkDragon0307
Ah Puch
Level 123
God Stats
0W - 1L
1,556 SR
Queue Stats
42W - 38L
1,520 Elo+
Party 3
Izanami
Izanami
Edxwn
Izanami
Level 3
God Stats
8W - 6L
1,159 SR
Queue Stats
26W - 21L
1,500 Elo+
Party 3
Geb
Geb
Lxust03
Geb
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,360 Elo+
Party 3
Kuzenbo
Kuzenbo
rocklee8564
Kuzenbo
Level 43
God Stats
0W - 4L
1,187 SR
Queue Stats
48W - 65L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,653
577
8,467
14,012
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Kjng518
Ymir
15
2 / 1 / 3
9,353
624
8,149
10,459
5,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
jimmyweava23
Arachne
12
2 / 0 / 8
7,516
501
7,078
9,998
7,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 3 / 3
7,182
479
3,375
7,923
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
12 / 2 / 2
10,066
671
13,341
10,298
4,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Antwonsan
Mercury
11
3 / 5 / 2
7,567
504
5,162
11,572
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 0
7,865
524
9,733
10,019
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Edxwn
Izanami
10
0 / 7 / 0
6,078
405
4,530
10,276
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
9
0 / 6 / 1
6,065
404
2,817
15,266
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
rocklee8564
Kuzenbo
14
2 / 2 / 0
7,538
503
9,203
12,982
8,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
23
Kills
7
7
Deaths
23
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Antwonsan
Mercury
3
5
2
0.8
L
2
3
0
0.67
L
Izanami
Edxwn
Izanami
0
7
0
0
W
6
1
3
7.5
W
Ymir
Kjng518
Ymir
2
1
3
3.5
L
Geb
0
6
1
0.08
W
Arachne
jimmyweava23
Arachne
2
0
8
6
W
1
3
3
0.83
W
12
2
2
6.5
L
Kuzenbo
rocklee8564
Kuzenbo
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,410
Damage
31,445
52,690
Taken
60,115
25,103
Mitigated
27,044
18,300
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Antwonsan
Mercury
5,162
2,304
0
1,720
11,572
3,954
0
1,721
9,518
0
39,832
L
9,733
121
0
1,861
10,019
4,258
70
2,558
7,090
54,825
0
L
Izanami
Edxwn
Izanami
4,530
3,313
0
1,120
10,276
2,022
120
0
10,276
0
42,169
W
8,467
6,585
0
2,805
14,012
5,808
144
3,482
10,460
0
58,612
W
Ymir
Kjng518
Ymir
8,149
1,955
0
4,810
10,459
5,005
74
5,999
3,954
64,256
0
L
Geb
2,817
450
0
2,806
15,266
8,212
0
1,035
14,161
23,055
0
W
Arachne
jimmyweava23
Arachne
7,078
3,467
199
4,072
9,998
7,155
28
5,179
4,797
0
25,663
W
3,375
681
0
1,457
7,923
2,883
0
4,857
3,052
39,238
0
W
13,341
8,752
0
4,957
10,298
4,252
2,790
1,624
8,674
0
87,709
L
Kuzenbo
rocklee8564
Kuzenbo
9,203
3,330
0
2,230
12,982
8,598
0
5,716
6,384
46,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,770
Gold Earned
35,113
519
Minions Killed
348
0
Camps Cleared
0
1,407,968
Distance Traveled
1,400,252
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,567
504
73
5
0
311,469
1
L
Ah Puch
7,865
524
89
6
0
274,290
4
L
Izanami
6,078
405
71
5
0
244,166
0
W
Bakasura
8,653
577
109
7
0
341,200
5
W
Ymir
9,353
624
149
10
0
261,238
5
L
Geb
6,065
404
24
2
0
295,739
0
W
Arachne
7,516
501
43
3
0
302,941
2
W
Zeus
7,182
479
80
5
0
247,618
4
W
Izanami
10,066
671
138
9
0
254,971
7
L
Kuzenbo
7,538
503
91
6
0
274,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role