Player Matchup

Cthulhu
Cthulhu
Lucasninjado-_-
Cthulhu
Level 12
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 9L
952 Elo+
Party 2
Amaterasu
Amaterasu
Pequena-Max
Amaterasu
Level 65
God Stats
10W - 13L
1,481 SR
Queue Stats
187W - 243L
1,303 Elo+
Party 2
Ra
Ra
Slugsnott
Ra
Level 41
God Stats
15W - 32L
1,327 SR
Queue Stats
68W - 95L
1,232 Elo+
Solo
Neith
Neith
Stronger_FoKA
Neith
Level 15
God Stats
0W - 3L
1,214 SR
Queue Stats
6W - 21L
1,210 Elo+
Party 2
Pele
Pele
estanho-selado
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,112 Elo+
Party 2
Team Averages
Level 29
1,363 SR
1,162 Elo+

VS

Team Averages
Level 67
1,505 SR
1,331 Elo+
Izanami
Izanami
CuuutiePie
Izanami
Level 86
God Stats
5W - 4L
1,447 SR
Queue Stats
27W - 23L
1,328 Elo+
Solo
Thanatos
Thanatos
Goloso-_-sabroso
Thanatos
Level 42
God Stats
5W - 4L
1,711 SR
Queue Stats
128W - 186L
1,333 Elo+
Party 1
Zhong Kui
Zhong Kui
TheGrimCheeker5
Zhong Kui
Level 101
God Stats
2W - 2L
1,382 SR
Queue Stats
20W - 19L
1,301 Elo+
Solo
Amaterasu
Amaterasu
Victor-_-19-
Amaterasu
Level 59
God Stats
23W - 23L
1,530 SR
Queue Stats
170W - 209L
1,338 Elo+
Party 1
Bacchus
Bacchus
master mays55
Bacchus
Level 45
God Stats
9W - 9L
1,452 SR
Queue Stats
96W - 112L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
7,457
466
4,685
18,122
14,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Pequena-Max
Amaterasu
11
1 / 3 / 5
7,303
456
8,775
16,835
11,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 2
6,203
388
3,263
12,255
4,212
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 4 / 1
6,337
396
3,178
7,868
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 7 / 0
6,430
402
4,036
13,360
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CuuutiePie
Izanami
13
7 / 0 / 5
8,523
533
14,643
6,924
2,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 2 / 6
7,924
495
8,223
11,865
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
TheGrimCheeker5
Zhong Kui
15
6 / 0 / 3
9,018
564
9,633
7,269
5,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
Victor-_-19-
Amaterasu
13
4 / 4 / 4
8,475
530
12,631
17,670
11,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
12
2 / 0 / 10
8,457
529
7,508
12,435
14,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
22
22
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
CuuutiePie
Izanami
7
0
5
9.5
W
3
2
6
3
L
2
5
0
0.4
L
Amaterasu
Pequena-Max
Amaterasu
1
3
5
1.17
L
0
3
2
0.33
L
1
4
1
0.38
W
Zhong Kui
TheGrimCheeker5
Zhong Kui
6
0
3
7.5
W
Amaterasu
Victor-_-19-
Amaterasu
4
4
4
1.5
L
2
7
0
0.29
W
Bacchus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,937
Damage
52,638
68,440
Taken
56,163
38,066
Mitigated
40,738
10,520
Healing
24,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CuuutiePie
Izanami
14,643
11,035
0
1,254
6,924
2,900
4,621
1,457
5,467
0
72,241
W
8,223
2,365
0
8,154
11,865
6,037
0
1,071
10,794
0
49,820
L
4,685
331
740
1,417
18,122
14,569
52
6,737
11,385
27,741
0
L
Amaterasu
Pequena-Max
Amaterasu
8,775
4,357
0
4,847
16,835
11,437
195
3,287
13,548
0
41,042
L
3,263
515
548
978
12,255
4,212
0
2,519
9,736
37,292
0
L
3,178
1,270
0
957
7,868
3,451
48
2,258
5,610
0
27,854
W
Zhong Kui
TheGrimCheeker5
Zhong Kui
9,633
568
0
5,394
7,269
5,788
69
1,526
5,743
71,600
0
W
Amaterasu
Victor-_-19-
Amaterasu
12,631
5,583
0
4,770
17,670
11,642
809
2,142
15,528
21
65,852
L
4,036
1,207
0
1,033
13,360
4,397
0
1,844
11,516
0
33,097
W
Bacchus
7,508
800
639
4,571
12,435
14,371
873
1,752
10,683
20,830
2,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,730
Gold Earned
42,397
255
Minions Killed
432
0
Camps Cleared
0
1,479,260
Distance Traveled
1,505,854
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,523
533
116
7
0
280,801
4
W
Thanatos
7,924
495
82
5
0
329,306
0
L
Cthulhu
7,457
466
46
3
0
307,543
3
L
Amaterasu
7,303
456
60
4
0
348,735
1
L
Ra
6,203
388
55
3
0
270,623
0
L
Neith
6,337
396
52
3
0
244,013
3
W
Zhong Kui
9,018
564
117
7
0
276,089
2
W
Amaterasu
8,475
530
90
6
0
320,821
0
L
Pele
6,430
402
42
3
0
308,346
0
W
Bacchus
8,457
529
27
2
0
298,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role