Player Matchup

Khepri
Khepri
BoiCope
Khepri
Level 18
God Stats
6W - 2L
1,895 SR
Queue Stats
11W - 4L
1,778 Elo+
Party 3
Heimdallr
Heimdallr
DracoDCarl
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,670 Elo+
Party 2
Sun Wukong
Sun Wukong
IAmChickenMan-
Sun Wukong
Level 88
God Stats
0W - 1L
1,820 SR
Queue Stats
100W - 82L
1,547 Elo+
Party 3
Lancelot
Lancelot
JonkinsThePimp
Lancelot
Level 158
God Stats
2W - 2L
1,095 SR
Queue Stats
182W - 167L
1,658 Elo+
Party 2
Ah Puch
Ah Puch
Wilhelt
Ah Puch
Level 21
God Stats
9W - 4L
1,740 SR
Queue Stats
16W - 9L
1,755 Elo+
Party 3
Team Averages
Level 60
1,610 SR
1,682 Elo+

VS

Team Averages
Level 100
1,701 SR
1,598 Elo+
Horus
Horus
Luekos
Horus
Level 95
God Stats
1W - 0L
1,825 SR
Queue Stats
58W - 48L
1,608 Elo+
Party 1
Lancelot
Lancelot
Mygtaboy
Lancelot
Level 128
God Stats
4W - 3L
1,647 SR
Queue Stats
65W - 45L
1,623 Elo+
Party 1
Ishtar
Ishtar
Steveico
Ishtar
Level 121
God Stats
11W - 6L
1,556 SR
Queue Stats
65W - 47L
1,623 Elo+
Party 1
Nu Wa
Nu Wa
beetBoi
Nu Wa
Level 37
God Stats
9W - 2L
2,060 SR
Queue Stats
34W - 17L
1,687 Elo+
Party 1
Bacchus
Bacchus
juampyrey
Bacchus
Level 117
God Stats
23W - 27L
1,418 SR
Queue Stats
328W - 350L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BoiCope
Khepri
14
0 / 2 / 8
10,045
419
3,115
16,699
23,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
DracoDCarl
Heimdallr
13
0 / 8 / 3
8,941
373
6,676
16,071
7,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
IAmChickenMan-
Sun Wukong
16
1 / 7 / 2
10,317
430
8,920
24,056
19,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
18
8 / 6 / 5
12,075
503
20,391
26,763
20,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Wilhelt
Ah Puch
17
5 / 3 / 2
11,530
480
26,510
18,040
9,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Luekos
Horus
18
8 / 3 / 7
12,576
524
22,030
22,215
28,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
Mygtaboy
Lancelot
19
8 / 3 / 3
12,666
528
17,769
22,391
11,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ishtar
Steveico
Ishtar
17
5 / 2 / 10
11,533
481
19,687
18,041
9,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
beetBoi
Nu Wa
17
3 / 5 / 6
11,196
467
16,588
16,369
7,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
juampyrey
Bacchus
16
2 / 2 / 12
11,517
480
8,550
19,231
25,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
14
Kills
26
26
Deaths
15
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Khepri
BoiCope
Khepri
0
2
8
2
L
Heimdallr
DracoDCarl
Heimdallr
0
8
3
0.19
L
Sun Wukong
IAmChickenMan-
Sun Wukong
1
7
2
0.29
L
Lancelot
8
6
5
1.75
W
Horus
Luekos
Horus
8
3
7
3.83
W
Lancelot
Mygtaboy
Lancelot
8
3
3
3.17
W
Ishtar
Steveico
Ishtar
5
2
10
5
L
Ah Puch
Wilhelt
Ah Puch
5
3
2
2
W
Nu Wa
beetBoi
Nu Wa
3
5
6
1.2
W
Bacchus
juampyrey
Bacchus
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,612
Damage
84,624
101,629
Taken
98,247
79,833
Mitigated
82,748
12,353
Healing
25,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
BoiCope
Khepri
3,115
45
0
1,199
16,699
23,238
0
5,447
11,046
10,263
0
L
Heimdallr
DracoDCarl
Heimdallr
6,676
3,044
0
1,814
16,071
7,212
0
3,738
12,190
0
58,159
L
Sun Wukong
IAmChickenMan-
Sun Wukong
8,920
635
0
4,004
24,056
19,927
175
3,486
19,672
0
68,857
L
Lancelot
20,391
5,411
0
704
26,763
20,071
323
6,591
19,683
194
106,731
W
Horus
Luekos
Horus
22,030
8,601
2,542
8,980
22,215
28,217
0
4,998
17,217
571
95,467
W
Lancelot
Mygtaboy
Lancelot
17,769
3,292
0
1,168
22,391
11,946
396
6,613
15,778
41
109,489
W
Ishtar
Steveico
Ishtar
19,687
14,102
0
5,148
18,041
9,222
1,140
4,429
13,612
34
90,838
L
Ah Puch
Wilhelt
Ah Puch
26,510
479
126
4,506
18,040
9,385
32
5,862
12,027
129,593
0
W
Nu Wa
beetBoi
Nu Wa
16,588
2,505
96
2,328
16,369
7,664
754
8,845
7,524
87,797
0
W
Bacchus
juampyrey
Bacchus
8,550
786
0
4,832
19,231
25,699
0
6,592
12,639
39,887
4,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,908
Gold Earned
59,488
526
Minions Killed
595
0
Camps Cleared
0
2,099,321
Distance Traveled
2,452,556
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,045
419
14
1
0
473,839
0
L
Heimdallr
8,941
373
99
4
0
264,467
1
L
Sun Wukong
10,317
430
115
5
0
424,794
2
L
Lancelot
12,075
503
118
5
0
486,676
2
W
Horus
12,576
524
141
6
0
454,142
3
W
Lancelot
12,666
528
143
6
0
624,092
6
W
Ishtar
11,533
481
119
5
0
457,235
4
L
Ah Puch
11,530
480
180
8
0
449,545
7
W
Nu Wa
11,196
467
133
6
0
413,869
2
W
Bacchus
11,517
480
59
2
0
503,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role