Player Matchup

Kukulkan
Kukulkan
CHAMPAXNEPAPI
Kukulkan
Level 82
God Stats
1W - 1L
1,699 SR
Queue Stats
28W - 27L
1,478 Elo+
Party 4
Vulcan
Vulcan
FainTMako
Vulcan
Level 149
God Stats
3W - 2L
1,829 SR
Queue Stats
436W - 478L
1,370 Elo+
Party 1
Ullr
Ullr
HaxG0DRuckus
Ullr
Level 127
God Stats
0W - 4L
1,162 SR
Queue Stats
330W - 370L
1,472 Elo+
Party 1
Discordia
Discordia
LiveByVirtue
Discordia
Level 117
God Stats
1W - 3L
1,169 SR
Queue Stats
145W - 168L
1,461 Elo+
Party 4
Guan Yu
Guan Yu
YagirlinPants
Guan Yu
Level 61
God Stats
1W - 1L
1,725 SR
Queue Stats
38W - 37L
1,511 Elo+
Party 4
Team Averages
Level 107
1,517 SR
1,458 Elo+

VS

Team Averages
Level 87
1,627 SR
1,456 Elo+
Jormungandr
Jormungandr
Bigbenh
Jormungandr
Level 47
God Stats
1W - 0L
1,275 SR
Queue Stats
28W - 19L
1,445 Elo+
Party 2
Sol
Sol
BlueOrigins
Sol
Level 98
God Stats
2W - 1L
1,644 SR
Queue Stats
153W - 152L
1,406 Elo+
Party 3
Horus
Horus
KaptainH23
Horus
Level 109
God Stats
4W - 0L
1,713 SR
Queue Stats
114W - 110L
1,476 Elo+
Party 3
Anhur
Anhur
ONTHEBOAT
Anhur
Level 63
God Stats
3W - 1L
1,673 SR
Queue Stats
65W - 50L
1,479 Elo+
Solo
Chaac
Chaac
bakonator5000
Chaac
Level 118
God Stats
2W - 0L
1,831 SR
Queue Stats
61W - 38L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CHAMPAXNEPAPI
Kukulkan
18
5 / 5 / 8
10,540
753
22,390
13,279
7,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
FainTMako
Vulcan
17
2 / 4 / 10
9,633
688
22,252
15,298
10,058
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 7
9,018
644
12,898
16,420
8,253
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
LiveByVirtue
Discordia
14
3 / 8 / 5
9,056
647
12,518
12,679
5,489
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
14
1 / 3 / 9
8,671
619
9,250
14,689
16,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bigbenh
Jormungandr
18
4 / 3 / 14
10,462
747
8,195
19,586
25,110
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 4 / 7
10,889
778
17,668
17,547
10,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
19
8 / 2 / 9
11,286
806
12,478
24,630
29,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
ONTHEBOAT
Anhur
16
3 / 5 / 9
10,142
724
11,266
18,164
9,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 2 / 14
10,796
771
16,689
23,093
37,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
79
14
Kills
26
26
Deaths
16
39
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bigbenh
Jormungandr
4
3
14
3.67
W
6
4
7
2.38
L
Kukulkan
CHAMPAXNEPAPI
Kukulkan
5
5
8
1.8
L
Vulcan
FainTMako
Vulcan
2
4
10
1.75
L
3
6
7
1.08
W
Horus
8
2
9
6.25
L
Discordia
LiveByVirtue
Discordia
3
8
5
0.69
W
Anhur
ONTHEBOAT
Anhur
3
5
9
1.5
L
Guan Yu
1
3
9
1.83
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,308
Damage
66,296
72,365
Taken
103,020
48,347
Mitigated
111,415
23,954
Healing
47,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bigbenh
Jormungandr
8,195
1,265
733
2,337
19,586
25,110
723
8,998
10,588
20,032
0
W
17,668
6,204
2,108
7,322
17,547
10,066
3,892
11,145
6,402
42,573
3,384
L
Kukulkan
CHAMPAXNEPAPI
Kukulkan
22,390
2,247
2,303
1,036
13,279
7,816
0
5,191
8,088
46,145
0
L
Vulcan
FainTMako
Vulcan
22,252
9,057
2,982
5,007
15,298
10,058
0
4,744
10,554
39,440
0
L
12,898
7,894
1,602
1,170
16,420
8,253
0
5,127
11,293
0
22,383
W
Horus
12,478
5,652
7,929
10,216
24,630
29,748
989
12,968
11,662
0
26,308
L
Discordia
LiveByVirtue
Discordia
12,518
1,037
1,370
729
12,679
5,489
0
5,048
7,631
17,583
0
W
Anhur
ONTHEBOAT
Anhur
11,266
5,508
1,334
4,406
18,164
9,450
2,063
11,684
6,480
0
30,126
L
Guan Yu
9,250
294
3,307
4,448
14,689
16,731
0
4,158
10,531
0
10,560
W
16,689
3,267
1,459
10,104
23,093
37,041
846
12,365
10,728
0
28,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
53,575
125
Minions Killed
173
0
Camps Cleared
0
1,148,801
Distance Traveled
1,274,279
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,462
747
16
1
0
256,332
0
W
Sol
10,889
778
66
5
0
223,243
1
L
Kukulkan
10,540
753
56
4
0
240,851
0
L
Vulcan
9,633
688
36
3
0
282,633
0
L
Ullr
9,018
644
20
1
0
216,906
1
W
Horus
11,286
806
26
2
0
295,311
1
L
Discordia
9,056
647
10
1
0
145,977
3
W
Anhur
10,142
724
42
3
0
239,689
0
L
Guan Yu
8,671
619
3
0
0
262,434
0
W
Chaac
10,796
771
23
2
0
259,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role