Player Matchup

Guan Yu
Guan Yu
EternalSoule14
Guan Yu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 244L
1,362 Elo+
Party 1
Serqet
Serqet
QueenOfHell146
Serqet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
303W - 325L
1,373 Elo+
Party 1
Neith
Neith
Tangolex07
Neith
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,357 Elo+
Party 2
Merlin
Merlin
TrickZxGhost
Merlin
Level 64
God Stats
2W - 1L
1,532 SR
Queue Stats
93W - 110L
1,494 Elo+
Solo
Amaterasu
Amaterasu
V1N1C1U5BR07
Amaterasu
Level 107
God Stats
1W - 1L
1,262 SR
Queue Stats
3W - 3L
1,401 Elo+
Party 2
Team Averages
Level 92
1,459 SR
1,398 Elo+

VS

Team Averages
Level 70
1,382 SR
1,357 Elo+
Mulan
Mulan
ChaneKiller
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,164 Elo+
Party 3
Vulcan
Vulcan
HAUS40
Vulcan
Level 82
God Stats
5W - 2L
1,430 SR
Queue Stats
153W - 149L
1,414 Elo+
Solo
Cabrakan
Cabrakan
Jerrster
Cabrakan
Level 62
God Stats
0W - 4L
1,062 SR
Queue Stats
262W - 289L
1,398 Elo+
Solo
Fafnir
Fafnir
Plainglobe815
Fafnir
Level 160
God Stats
1W - 4L
1,240 SR
Queue Stats
312W - 363L
1,392 Elo+
Solo
Sylvanus
Sylvanus
SashaPamee
Sylvanus
Level 29
God Stats
1W - 1L
1,677 SR
Queue Stats
30W - 31L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 15
11,774
589
15,138
36,469
49,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
2 / 4 / 16
11,970
599
10,231
20,835
13,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
20
3 / 3 / 16
12,561
628
24,591
15,509
6,861
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
20
6 / 4 / 11
13,827
691
42,447
18,897
8,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
V1N1C1U5BR07
Amaterasu
20
9 / 2 / 10
13,340
667
22,429
36,098
32,956
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 9
13,290
665
16,753
30,023
30,841
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
HAUS40
Vulcan
20
6 / 4 / 9
14,618
731
45,415
23,630
15,666
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Jerrster
Cabrakan
17
1 / 7 / 10
11,494
575
9,864
35,177
50,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 2 / 10
13,274
664
8,984
18,950
26,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
SashaPamee
Sylvanus
20
5 / 3 / 8
12,279
614
20,848
24,278
25,646
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
66
22
Kills
20
20
Deaths
22
68
Assists
46
Player
Kills
Deaths
Assists
KDA
L
5
6
9
1.58
W
2
7
15
1.36
L
Vulcan
HAUS40
Vulcan
6
4
9
2.63
L
Cabrakan
Jerrster
Cabrakan
1
7
10
0.86
L
3
2
10
4
W
2
4
16
2.5
L
Sylvanus
SashaPamee
Sylvanus
5
3
8
3
W
Neith
3
3
16
3.67
W
Merlin
6
4
11
2.88
W
Amaterasu
V1N1C1U5BR07
Amaterasu
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,836
Damage
101,864
127,808
Taken
132,058
111,740
Mitigated
149,335
74,206
Healing
53,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,753
3,284
0
3,083
30,023
30,841
290
9,316
20,478
0
28,001
W
15,138
3,466
20,641
18,557
36,469
49,959
721
21,831
14,638
0
30,312
L
Vulcan
HAUS40
Vulcan
45,415
22,205
2,419
4,872
23,630
15,666
991
6,562
16,836
100,730
0
L
Cabrakan
Jerrster
Cabrakan
9,864
842
3,799
4,570
35,177
50,784
536
12,349
22,026
17,414
0
L
8,984
3,422
5,733
4,748
18,950
26,398
1,098
6,395
12,526
19,862
0
W
10,231
2,790
4,525
2,214
20,835
13,855
1,613
14,928
5,907
0
16,014
L
Sylvanus
SashaPamee
Sylvanus
20,848
5,547
16,162
8,339
24,278
25,646
1,230
7,825
16,096
34,416
0
W
Neith
24,591
10,302
2,739
4,234
15,509
6,861
1,727
11,354
4,155
0
55,247
W
Merlin
42,447
3,926
1,572
1,494
18,897
8,109
2,765
14,231
4,666
92,893
0
W
Amaterasu
V1N1C1U5BR07
Amaterasu
22,429
6,166
2,325
15,905
36,098
32,956
1,850
22,767
13,331
0
43,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,472
Gold Earned
64,955
268
Minions Killed
203
0
Camps Cleared
0
1,801,196
Distance Traveled
1,516,393
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
13,290
665
29
1
0
330,126
0
W
Guan Yu
11,774
589
32
2
0
388,741
0
L
Vulcan
14,618
731
102
5
0
342,823
1
L
Cabrakan
11,494
575
12
1
0
272,542
0
L
Fafnir
13,274
664
21
1
0
251,720
3
W
Serqet
11,970
599
19
1
0
289,454
1
L
Sylvanus
12,279
614
39
2
0
319,182
0
W
Neith
12,561
628
69
3
0
354,574
0
W
Merlin
13,827
691
107
5
0
334,027
4
W
Amaterasu
13,340
667
41
2
0
434,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role