Player Matchup

Nemesis
Nemesis
B0rd4_017
Nemesis
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
258W - 324L
1,277 Elo+
Party 1
Olorun
Olorun
KrispyBBQ
Olorun
Level 49
God Stats
5W - 13L
1,397 SR
Queue Stats
28W - 39L
1,360 Elo+
Party 3
Atlas
Atlas
WienJitsu
Atlas
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,367 Elo+
Party 3
Heimdallr
Heimdallr
darck_ghost2002
Heimdallr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 277L
1,260 Elo+
Party 1
Odin
Odin
sk66zy
Odin
Level 68
God Stats
4W - 8L
1,263 SR
Queue Stats
316W - 396L
1,327 Elo+
Party 1
Team Averages
Level 49
1,432 SR
1,318 Elo+

VS

Team Averages
Level 57
1,331 SR
1,238 Elo+
Olorun
Olorun
Gunale
Olorun
Level 18
God Stats
1W - 3L
1,246 SR
Queue Stats
2W - 12L
1,118 Elo+
Party 2
Horus
Horus
HairlineDocta
Horus
Level 103
God Stats
4W - 2L
1,246 SR
Queue Stats
364W - 358L
1,560 Elo+
Solo
Ares
Ares
JamesOfCarson
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 15L
1,081 Elo+
Party 2
Neith
Neith
MeLeche
Neith
Level 47
God Stats
1W - 2L
1,164 SR
Queue Stats
2W - 18L
1,062 Elo+
Party 2
Thanatos
Thanatos
SpectrumSupport
Thanatos
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 32L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B0rd4_017
Nemesis
11
0 / 4 / 1
6,654
475
3,041
11,762
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
KrispyBBQ
Olorun
12
2 / 3 / 0
7,026
502
5,006
9,971
5,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
WienJitsu
Atlas
10
1 / 3 / 0
7,002
500
5,294
11,514
9,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
darck_ghost2002
Heimdallr
9
0 / 2 / 1
5,874
420
3,835
7,926
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
sk66zy
Odin
13
0 / 1 / 0
7,424
530
4,578
9,936
4,255
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gunale
Olorun
14
2 / 0 / 5
8,038
574
4,920
6,802
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 0 / 0
7,441
532
6,735
8,312
6,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 3
6,507
465
2,674
7,763
6,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
MeLeche
Neith
11
1 / 0 / 4
6,328
452
7,568
7,032
3,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
12
8 / 3 / 3
7,752
554
8,120
11,881
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
12
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
B0rd4_017
Nemesis
0
4
1
0.13
W
Olorun
Gunale
Olorun
2
0
5
4.5
W
1
0
0
1
W
0
0
3
1.5
L
Olorun
KrispyBBQ
Olorun
2
3
0
0.67
W
Neith
MeLeche
Neith
1
0
4
3
W
Thanatos
8
3
3
3.17
L
Atlas
WienJitsu
Atlas
1
3
0
0.33
L
Heimdallr
darck_ghost2002
Heimdallr
0
2
1
0.25
L
Odin
sk66zy
Odin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,754
Damage
30,017
51,109
Taken
41,790
26,085
Mitigated
24,450
14,682
Healing
22,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
B0rd4_017
Nemesis
3,041
854
0
795
11,762
4,140
0
1,903
9,779
0
51,439
W
Olorun
Gunale
Olorun
4,920
1,374
83
2,434
6,802
3,288
1,780
1,238
5,564
51,223
5,005
W
6,735
3,191
0
5,007
8,312
6,504
0
0
8,312
0
50,199
W
2,674
115
0
2,484
7,763
6,416
280
3,061
4,702
18,555
0
L
Olorun
KrispyBBQ
Olorun
5,006
2,218
117
3,931
9,971
5,011
0
2,623
7,348
38,898
6,562
W
Neith
MeLeche
Neith
7,568
2,091
0
3,288
7,032
3,375
721
2,871
4,161
0
40,194
W
Thanatos
8,120
2,868
0
9,338
11,881
4,867
632
2,519
9,362
0
33,385
L
Atlas
WienJitsu
Atlas
5,294
2,423
0
2,688
11,514
9,477
642
1,759
9,755
26,937
0
L
Heimdallr
darck_ghost2002
Heimdallr
3,835
1,530
431
3,223
7,926
3,202
360
909
7,017
0
31,467
L
Odin
sk66zy
Odin
4,578
702
0
3,497
9,936
4,255
0
0
9,134
0
53,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,980
Gold Earned
36,066
355
Minions Killed
304
0
Camps Cleared
0
1,234,725
Distance Traveled
1,369,016
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,654
475
91
7
0
292,748
1
W
Olorun
8,038
574
95
7
0
276,978
1
W
Horus
7,441
532
76
5
0
242,437
2
W
Ares
6,507
465
27
2
0
264,725
1
L
Olorun
7,026
502
81
6
0
229,672
0
W
Neith
6,328
452
56
4
0
270,900
1
W
Thanatos
7,752
554
50
4
0
313,976
4
L
Atlas
7,002
500
31
2
0
222,980
0
L
Heimdallr
5,874
420
52
4
0
232,266
0
L
Odin
7,424
530
100
7
0
257,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role