Player Matchup

Vamana
Vamana
ITS ULGE
Vamana
Level 29
God Stats
2W - 0L
1,756 SR
Queue Stats
12W - 14L
1,420 Elo+
Solo
Neith
Neith
Logo_Dom
Neith
Level 125
God Stats
1W - 0L
1,491 SR
Queue Stats
76W - 89L
1,369 Elo+
Party 2
Anubis
Anubis
Skrall11
Anubis
Level 27
God Stats
2W - 0L
1,749 SR
Queue Stats
7W - 5L
1,581 Elo+
Solo
Sylvanus
Sylvanus
TheDemonKillerTT
Sylvanus
Level 15
God Stats
1W - 0L
1,348 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
eLiTe_KiLLeR_JoE
Zeus
Level 88
God Stats
1W - 0L
1,462 SR
Queue Stats
45W - 45L
1,467 Elo+
Solo
Team Averages
Level 57
1,561 SR
1,468 Elo+

VS

Team Averages
Level 83
1,465 SR
1,429 Elo+
Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JurySkink593
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,350 Elo+
Party 1
Yu Huang
Yu Huang
KevinCostner91
Yu Huang
Level 68
God Stats
1W - 2L
1,506 SR
Queue Stats
50W - 55L
1,463 Elo+
Solo
Da Ji
Da Ji
VeNoMK32
Da Ji
Level 96
God Stats
0W - 3L
1,320 SR
Queue Stats
178W - 183L
1,413 Elo+
Party 1
Gilgamesh
Gilgamesh
Warrior202
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ITS ULGE
Vamana
18
4 / 4 / 20
12,509
834
15,764
22,706
21,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Logo_Dom
Neith
19
6 / 5 / 18
11,763
784
20,099
16,011
8,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Skrall11
Anubis
20
19 / 5 / 13
14,040
936
30,499
20,632
13,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 3 / 20
10,584
706
3,322
13,081
12,871
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
9 / 5 / 17
11,420
761
15,941
10,831
4,618
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
2 / 6 / 11
10,173
678
5,325
27,861
34,139
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
18
5 / 11 / 12
11,315
754
15,089
21,122
11,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
17
2 / 6 / 14
10,916
728
17,968
13,443
5,291
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
VeNoMK32
Da Ji
19
9 / 8 / 7
12,004
800
12,264
17,461
9,064
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Warrior202
Gilgamesh
17
4 / 9 / 12
11,320
755
21,107
24,739
13,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
78
38
Kills
22
22
Deaths
40
88
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
6
11
1.25
W
Vamana
ITS ULGE
Vamana
4
4
20
3.5
L
Fenrir
5
11
12
1
L
Yu Huang
2
6
14
1.5
W
Neith
Logo_Dom
Neith
6
5
18
3
W
Anubis
Skrall11
Anubis
19
5
13
5.1
W
0
3
20
3.33
L
Da Ji
VeNoMK32
Da Ji
9
8
7
1.56
L
Gilgamesh
Warrior202
Gilgamesh
4
9
12
1.11
W
9
5
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,625
Damage
71,753
83,261
Taken
104,626
60,292
Mitigated
73,983
28,351
Healing
27,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,325
3,054
5,183
10,367
27,861
34,139
419
10,615
17,203
0
11,000
W
Vamana
ITS ULGE
Vamana
15,764
8,065
2,909
7,028
22,706
21,411
245
4,857
17,455
0
28,263
L
Fenrir
15,089
4,140
140
2,970
21,122
11,644
755
11,080
10,042
0
20,772
L
Yu Huang
17,968
2,110
154
924
13,443
5,291
1,320
6,730
6,713
34,933
0
W
Neith
Logo_Dom
Neith
20,099
10,229
1,494
3,901
16,011
8,082
3,803
2,580
13,236
0
43,698
W
Anubis
Skrall11
Anubis
30,499
1,639
0
6,537
20,632
13,310
1,419
6,386
14,056
46,366
0
W
3,322
476
2,665
2,767
13,081
12,871
980
2,905
10,005
8,735
0
L
Da Ji
VeNoMK32
Da Ji
12,264
2,639
0
866
17,461
9,064
1,922
6,507
10,911
0
20,469
L
Gilgamesh
Warrior202
Gilgamesh
21,107
6,912
3,488
3,534
24,739
13,845
351
14,744
9,995
0
33,890
W
15,941
3,464
0
1,050
10,831
4,618
1,158
1,240
9,396
32,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,316
Gold Earned
55,728
144
Minions Killed
108
0
Camps Cleared
0
1,265,859
Distance Traveled
1,202,136
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,173
678
10
1
0
224,656
0
W
Vamana
12,509
834
27
2
0
305,255
0
L
Fenrir
11,315
754
11
1
0
250,147
0
L
Yu Huang
10,916
728
38
3
0
241,312
0
W
Neith
11,763
784
45
3
0
275,788
0
W
Anubis
14,040
936
34
2
0
219,407
2
W
Sylvanus
10,584
706
15
1
0
244,058
3
L
Da Ji
12,004
800
19
1
0
251,212
0
L
Gilgamesh
11,320
755
30
2
0
234,809
0
W
Zeus
11,420
761
23
2
0
221,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role