Player Matchup

Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
MizaelGlz
Chaac
Level 127
God Stats
4W - 4L
1,579 SR
Queue Stats
71W - 83L
1,490 Elo+
Party 1
Xing Tian
Xing Tian
Pauleywalnut
Xing Tian
Level 125
God Stats
7W - 6L
1,672 SR
Queue Stats
493W - 483L
1,487 Elo+
Solo
Chang'e
Chang'e
The2jzSlayer
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,409 Elo+
Party 4
Achilles
Achilles
l Bryson l
Achilles
Level 148
God Stats
0W - 3L
1,475 SR
Queue Stats
87W - 58L
1,569 Elo+
Party 4
Team Averages
Level 129
1,545 SR
1,491 Elo+

VS

Team Averages
Level 109
1,549 SR
1,642 Elo+
Atlas
Atlas
BeachedBananas
Atlas
Level 157
God Stats
2W - 0L
1,677 SR
Queue Stats
55W - 30L
1,698 Elo+
Party 3
Sylvanus
Sylvanus
BracedFire 702
Sylvanus
Level 99
God Stats
3W - 2L
1,531 SR
Queue Stats
153W - 137L
1,512 Elo+
Party 2
Tyr
Tyr
CxEZ7
Tyr
Level 149
God Stats
2W - 0L
1,546 SR
Queue Stats
122W - 115L
1,511 Elo+
Party 2
Hera
Hera
Memfish7
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,754 Elo+
Party 3
Chaac
Chaac
Slofi
Chaac
Level 120
God Stats
1W - 0L
1,490 SR
Queue Stats
96W - 47L
1,736 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
2 / 6 / 11
10,112
722
15,741
33,835
24,358
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
MizaelGlz
Chaac
15
4 / 8 / 5
9,778
698
15,133
20,429
13,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Xing Tian
Pauleywalnut
Xing Tian
15
0 / 8 / 7
9,186
656
8,420
25,608
33,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
The2jzSlayer
Chang'e
15
4 / 10 / 1
8,848
632
8,864
22,476
11,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
l Bryson l
Achilles
19
8 / 7 / 0
11,442
817
17,711
23,775
25,842
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 28
10,704
765
23,710
21,344
20,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
20
6 / 3 / 24
12,361
883
14,591
22,723
33,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tyr
CxEZ7
Tyr
18
10 / 5 / 19
11,555
825
18,489
20,074
23,889
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
17
6 / 5 / 17
11,295
807
18,969
10,043
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
Slofi
Chaac
20
14 / 2 / 21
12,170
869
30,827
23,351
26,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
148
18
Kills
39
39
Deaths
20
24
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
6
11
1.25
W
3
5
28
3.4
W
Sylvanus
6
3
24
6
W
Tyr
CxEZ7
Tyr
10
5
19
3.9
W
Hera
6
5
17
2.9
L
Chaac
MizaelGlz
Chaac
4
8
5
0.81
L
Xing Tian
Pauleywalnut
Xing Tian
0
8
7
0.44
W
Chaac
Slofi
Chaac
14
2
21
12.25
L
Chang'e
The2jzSlayer
Chang'e
4
10
1
0.45
L
Achilles
l Bryson l
Achilles
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,869
Damage
106,586
126,123
Taken
97,535
108,261
Mitigated
108,203
36,956
Healing
44,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
15,741
462
3,835
12,765
33,835
24,358
0
17,959
14,825
32,852
0
W
23,710
7,318
1,913
3,618
21,344
20,111
516
7,467
13,877
34,538
0
W
Sylvanus
14,591
2,805
10,468
10,871
22,723
33,560
1,561
5,910
16,813
29,693
0
W
Tyr
CxEZ7
Tyr
18,489
1,664
726
2,411
20,074
23,889
2,922
7,768
12,306
143
29,059
W
Hera
18,969
7,532
0
988
10,043
4,507
1,827
2,481
7,562
34,366
0
L
Chaac
MizaelGlz
Chaac
15,133
783
786
3,882
20,429
13,645
0
8,552
11,082
0
28,395
L
Xing Tian
Pauleywalnut
Xing Tian
8,420
1,138
966
1,704
25,608
33,197
13
11,317
13,262
14,373
0
W
Chaac
Slofi
Chaac
30,827
6,034
1,801
11,754
23,351
26,136
1,461
9,399
13,952
0
46,090
L
Chang'e
The2jzSlayer
Chang'e
8,864
308
2,546
4,673
22,476
11,219
0
8,378
13,463
19,781
0
L
Achilles
l Bryson l
Achilles
17,711
2,487
1,033
4,766
23,775
25,842
0
8,742
13,911
0
31,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,366
Gold Earned
58,085
121
Minions Killed
125
0
Camps Cleared
0
1,081,843
Distance Traveled
1,196,054
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,112
722
24
2
0
222,329
0
W
Atlas
10,704
765
20
1
0
232,742
0
W
Sylvanus
12,361
883
26
2
0
222,215
0
W
Tyr
11,555
825
18
1
0
248,204
0
W
Hera
11,295
807
25
2
0
227,424
0
L
Chaac
9,778
698
29
2
0
207,738
1
L
Xing Tian
9,186
656
20
1
0
206,157
0
W
Chaac
12,170
869
36
3
0
265,469
1
L
Chang'e
8,848
632
21
2
0
196,204
0
L
Achilles
11,442
817
27
2
0
249,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role