Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
bombeater3
King Arthur
Level 140
God Stats
2W - 2L
1,490 SR
Queue Stats
180W - 136L
1,560 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
breakingarcher
Morgan Le Fay
Level 156
God Stats
30W - 21L
1,566 SR
Queue Stats
396W - 349L
1,506 Elo+
Party 1
Team Averages
Level 145
1,511 SR
1,513 Elo+

VS

Team Averages
Level 98
1,555 SR
1,468 Elo+
Chaac
Chaac
LazyLagomorph
Chaac
Level 63
God Stats
1W - 0L
1,638 SR
Queue Stats
63W - 65L
1,431 Elo+
Party 2
Charybdis
Charybdis
R1sKyB1scuit525
Charybdis
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,438 Elo+
Solo
Atlas
Atlas
SUBTLExRAMPAGE
Atlas
Level 56
God Stats
3W - 1L
1,631 SR
Queue Stats
57W - 63L
1,458 Elo+
Solo
Tsukuyomi
Tsukuyomi
SadistSalsa
Tsukuyomi
Level 157
God Stats
7W - 0L
1,497 SR
Queue Stats
65W - 54L
1,529 Elo+
Party 2
Kukulkan
Kukulkan
TheeUnicornQueen
Kukulkan
Level 160
God Stats
26W - 31L
1,511 SR
Queue Stats
179W - 187L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 3 / 4
10,641
1,064
11,086
14,664
5,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
 
Mulan
16
2 / 2 / 2
10,467
1,047
12,746
17,821
20,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
 
Fenrir
15
0 / 1 / 1
9,101
910
437
7,883
4,892
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
bombeater3
King Arthur
16
2 / 6 / 5
10,986
1,099
14,604
25,543
28,579
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
breakingarcher
Morgan Le Fay
16
2 / 5 / 4
10,800
1,080
20,784
14,286
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

200

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 9
10,934
1,093
13,636
18,276
16,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
R1sKyB1scuit525
Charybdis
16
2 / 3 / 3
10,187
1,019
10,001
9,459
4,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 13
10,534
1,053
9,347
17,741
18,524
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
SadistSalsa
Tsukuyomi
17
8 / 1 / 6
12,181
1,218
25,211
15,347
7,936
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 0 / 10
11,829
1,183
13,920
2,104
979
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
7
Kills
17
17
Deaths
7
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
4
1
L
Mulan
 
Mulan
2
2
2
1.5
L
Fenrir
 
Fenrir
0
1
1
0.5
W
4
1
9
8.5
W
Charybdis
R1sKyB1scuit525
Charybdis
2
3
3
1.17
W
1
2
13
3.75
W
Tsukuyomi
SadistSalsa
Tsukuyomi
8
1
6
11
W
2
0
10
7
L
King Arthur
bombeater3
King Arthur
2
6
5
0.75
L
Morgan Le Fay
breakingarcher
Morgan Le Fay
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,657
Damage
72,115
80,197
Taken
62,927
64,881
Mitigated
48,324
8,892
Healing
7,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,086
1,705
2,093
1,996
14,664
5,206
0
3,480
11,004
30,453
0
L
Mulan
 
Mulan
12,746
1,180
0
1,971
17,821
20,834
0
4,954
12,427
0
24,996
L
Fenrir
 
Fenrir
437
222
89
2,091
7,883
4,892
0
2,142
5,654
0
4,877
W
13,636
3,582
0
5,243
18,276
16,405
0
10,427
7,182
119
16,557
W
Charybdis
R1sKyB1scuit525
Charybdis
10,001
6,701
0
627
9,459
4,480
0
4,175
5,051
0
24,172
W
9,347
3,562
0
0
17,741
18,524
0
9,907
7,339
16,942
0
W
Tsukuyomi
SadistSalsa
Tsukuyomi
25,211
8,746
0
1,089
15,347
7,936
0
5,812
9,163
0
36,540
W
13,920
1,371
266
67
2,104
979
0
827
1,233
55,959
0
L
King Arthur
bombeater3
King Arthur
14,604
933
0
0
25,543
28,579
0
8,252
16,805
82
30,346
L
Morgan Le Fay
breakingarcher
Morgan Le Fay
20,784
1,553
0
652
14,286
5,370
0
4,558
9,686
44,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,995
Gold Earned
55,665
167
Minions Killed
203
7
Camps Cleared
8
1,051,366
Distance Traveled
1,073,677
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,641
1,064
50
5
4
193,731
0
L
Mulan
10,467
1,047
33
3
0
206,923
0
L
Fenrir
9,101
910
3
0
2
262,190
2
W
Chaac
10,934
1,093
7
1
0
225,527
1
W
Charybdis
10,187
1,019
45
5
2
191,475
4
W
Atlas
10,534
1,053
9
1
0
207,588
0
W
Tsukuyomi
12,181
1,218
27
3
1
244,906
0
W
Kukulkan
11,829
1,183
115
12
5
204,181
0
L
King Arthur
10,986
1,099
38
4
0
198,295
0
L
Morgan Le Fay
10,800
1,080
43
4
1
190,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role