Player Matchup

Bastet
Bastet
Hodor520
Bastet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,539 Elo+
Party 2
Nike
Nike
NoshCat
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,907 Elo+
Party 2
Da Ji
Da Ji
Yamahko
Da Ji
Level 160
God Stats
0W - 3L
1,159 SR
Queue Stats
62W - 56L
1,559 Elo+
Party 2
Awilix
Awilix
trouswandir
Awilix
Level 158
God Stats
0W - 3L
1,275 SR
Queue Stats
49W - 46L
1,528 Elo+
Party 2
Hel
Hel
ℓiъъy
Hel
Level 160
God Stats
5W - 2L
1,759 SR
Queue Stats
155W - 93L
1,598 Elo+
Party 2
Team Averages
Level 123
1,439 SR
1,626 Elo+

VS

Team Averages
Level 98
1,537 SR
1,600 Elo+
Odin
Odin
D0nkeytron
Odin
Level 56
God Stats
3W - 4L
1,084 SR
Queue Stats
135W - 93L
1,557 Elo+
Party 1
Aphrodite
Aphrodite
I3lue26
Aphrodite
Level 126
God Stats
4W - 2L
1,587 SR
Queue Stats
167W - 120L
1,552 Elo+
Party 1
Raijin
Raijin
LoliKamisama
Raijin
Level 141
God Stats
6W - 0L
1,937 SR
Queue Stats
159W - 120L
1,574 Elo+
Party 1
Nox
Nox
Peckersaurus
Nox
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
1,739 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zfighter8000
Tsukuyomi
Level 149
God Stats
3W - 1L
1,575 SR
Queue Stats
155W - 118L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hodor520
Bastet
17
1 / 9 / 12
10,663
592
7,418
21,892
11,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
NoshCat
Nike
17
4 / 8 / 13
11,745
653
14,762
27,937
33,838
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
Yamahko
Da Ji
18
8 / 7 / 12
12,157
675
13,955
20,508
13,462
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
20
5 / 7 / 10
11,681
649
11,677
22,721
12,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 9 / 13
13,016
723
22,334
23,041
15,403
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 21
14,222
790
18,622
21,742
29,252
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Aphrodite
I3lue26
Aphrodite
20
4 / 2 / 32
13,686
760
11,923
15,666
25,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Raijin
18
2 / 5 / 19
11,808
656
18,591
13,499
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 19
11,214
623
10,312
13,061
5,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Zfighter8000
Tsukuyomi
20
17 / 4 / 19
15,121
840
40,921
27,951
25,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
150
22
Kills
40
40
Deaths
22
60
Assists
110
Player
Kills
Deaths
Assists
KDA
W
16
4
21
6.63
L
Bastet
Hodor520
Bastet
1
9
12
0.78
W
Aphrodite
I3lue26
Aphrodite
4
2
32
10
W
Raijin
2
5
19
2.3
L
Nike
NoshCat
Nike
4
8
13
1.31
W
1
7
19
1.5
L
Da Ji
Yamahko
Da Ji
8
7
12
2
W
Tsukuyomi
Zfighter8000
Tsukuyomi
17
4
19
6.63
L
Awilix
5
7
10
1.43
L
4
9
13
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,146
Damage
100,369
116,099
Taken
91,919
86,159
Mitigated
90,741
29,881
Healing
43,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,622
2,308
1,856
3,622
21,742
29,252
2,421
6,818
14,924
31
22,787
L
Bastet
Hodor520
Bastet
7,418
1,895
1,137
3,104
21,892
11,280
552
6,533
15,227
0
16,078
W
Aphrodite
I3lue26
Aphrodite
11,923
1,424
11,770
8,996
15,666
25,060
1,287
3,500
12,166
29,305
0
W
Raijin
18,591
1,521
2,000
2,488
13,499
5,468
1,570
3,285
10,214
40,502
0
L
Nike
NoshCat
Nike
14,762
1,817
2,053
1,832
27,937
33,838
99
10,536
16,693
0
24,864
W
10,312
1,758
71
57
13,061
5,592
2,296
2,703
10,358
19,822
0
L
Da Ji
Yamahko
Da Ji
13,955
1,448
0
244
20,508
13,462
637
7,312
12,924
0
22,867
W
Tsukuyomi
Zfighter8000
Tsukuyomi
40,921
9,918
4,703
8,239
27,951
25,369
2,181
6,028
21,923
0
78,276
L
Awilix
11,677
3,708
838
1,254
22,721
12,176
438
8,201
14,213
0
27,447
L
22,334
1,229
11,236
8,183
23,041
15,403
100
8,275
14,550
56,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,262
Gold Earned
66,051
160
Minions Killed
187
0
Camps Cleared
0
1,439,090
Distance Traveled
1,602,112
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
14,222
790
11
1
0
352,074
7
L
Bastet
10,663
592
18
1
0
314,096
1
W
Aphrodite
13,686
760
50
3
0
317,723
3
W
Raijin
11,808
656
46
3
0
261,799
2
L
Nike
11,745
653
19
1
0
268,357
2
W
Nox
11,214
623
22
1
0
275,223
1
L
Da Ji
12,157
675
14
1
0
286,116
1
W
Tsukuyomi
15,121
840
58
3
0
395,293
0
L
Awilix
11,681
649
39
2
0
293,862
1
L
Hel
13,016
723
70
4
0
276,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role