Player Matchup

Ah Puch
Ah Puch
AzarathNinja
Ah Puch
Level 21
God Stats
1W - 1L
1,578 SR
Queue Stats
5W - 6L
1,400 Elo+
Party 2
Ymir
Ymir
Nëne
Ymir
Level 157
God Stats
1W - 0L
1,268 SR
Queue Stats
100W - 97L
1,571 Elo+
Party 2
Skadi
Skadi
o0Wooke0oo
Skadi
Level 146
God Stats
1W - 2L
1,604 SR
Queue Stats
118W - 78L
1,782 Elo+
Party 2
Team Averages
Level 108
1,484 SR
1,584 Elo+

VS

Team Averages
Level 51
1,651 SR
1,264 Elo+
Olorun
Olorun
LaidToRest97
Olorun
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,158 Elo+
Solo
Bellona
Bellona
PakuuNappu
Bellona
Level 29
God Stats
1W - 1L
1,749 SR
Queue Stats
2W - 2L
1,393 Elo+
Party 1
Amaterasu
Amaterasu
Uchihahunter140
Amaterasu
Level 40
God Stats
3W - 9L
1,704 SR
Queue Stats
124W - 309L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AzarathNinja
Ah Puch
13
3 / 3 / 15
9,252
771
11,034
8,189
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Nëne
Ymir
15
6 / 0 / 10
10,782
899
9,296
13,863
19,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
15
10 / 1 / 8
10,114
843
21,134
6,142
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 4 / 1
7,833
653
5,403
11,242
5,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
PakuuNappu
Bellona
9
0 / 10 / 2
7,077
590
5,904
21,098
13,861
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Uchihahunter140
Amaterasu
11
2 / 6 / 1
7,850
654
4,645
18,564
16,879
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
3
4
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AzarathNinja
Ah Puch
3
3
15
3.5
L
Olorun
1
4
1
0.38
W
Ymir
Nëne
Ymir
6
0
10
11
L
Bellona
PakuuNappu
Bellona
0
10
2
0.1
L
Amaterasu
Uchihahunter140
Amaterasu
2
6
1
0.42
W
Skadi
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,464
Damage
15,952
28,194
Taken
50,904
28,017
Mitigated
36,367
7,683
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AzarathNinja
Ah Puch
11,034
3,077
0
1,844
8,189
4,960
582
1,584
6,605
26,327
1,380
L
Olorun
5,403
873
898
2,354
11,242
5,627
191
3,600
7,642
21,507
1,176
W
Ymir
Nëne
Ymir
9,296
3,676
0
4,792
13,863
19,681
0
2,525
11,338
28,069
0
L
Bellona
PakuuNappu
Bellona
5,904
2,516
0
544
21,098
13,861
141
8,711
12,387
0
21,299
L
Amaterasu
Uchihahunter140
Amaterasu
4,645
1,478
101
886
18,564
16,879
214
7,163
11,401
0
16,200
W
Skadi
21,134
10,845
0
1,047
6,142
3,376
1,988
1,474
4,668
0
58,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
22,760
130
Minions Killed
102
10
Camps Cleared
1
590,016
Distance Traveled
620,772
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,252
771
31
3
0
177,434
0
L
Olorun
7,833
653
45
4
0
204,043
1
W
Ymir
10,782
899
30
3
5
226,680
2
L
Bellona
7,077
590
24
2
0
196,993
0
L
Amaterasu
7,850
654
33
3
1
219,736
1
W
Skadi
10,114
843
69
6
5
185,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role