Player Matchup

Chaac
Chaac
 
Chaac
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DraconianCord96
Sol
Level 25
God Stats
1W - 0L
1,555 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
Sexy Grim
Bacchus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,384 Elo+
Party 1
Team Averages
Level 42
1,518 SR
1,461 Elo+

VS

Team Averages
Level 55
1,400 SR
1,301 Elo+
Kukulkan
Kukulkan
AgedFlapjacks
Kukulkan
Level 31
God Stats
58W - 59L
1,544 SR
Queue Stats
176W - 225L
1,341 Elo+
Party 2
Merlin
Merlin
BigBiker1999
Merlin
Level 26
God Stats
1W - 7L
1,204 SR
Queue Stats
48W - 89L
1,270 Elo+
Party 2
King Arthur
King Arthur
toningalloy
King Arthur
Level 108
God Stats
2W - 4L
1,451 SR
Queue Stats
56W - 92L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 1 / 1
11,329
666
8,386
12,153
12,943
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 0 / 2
10,694
629
6,851
8,933
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Sexy Grim
Bacchus
16
0 / 1 / 4
10,225
601
1,855
9,388
12,432
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AgedFlapjacks
Kukulkan
15
1 / 4 / 0
9,974
587
10,041
9,394
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
16
1 / 2 / 0
10,866
639
9,124
8,565
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
toningalloy
King Arthur
4
0 / 0 / 0
7,772
457
370
776
292
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
2
2
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
1
5.5
L
Kukulkan
AgedFlapjacks
Kukulkan
1
4
0
0.25
L
Merlin
1
2
0
0.5
W
1
0
2
2
W
Bacchus
Sexy Grim
Bacchus
0
1
4
2
L
King Arthur
toningalloy
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,092
Damage
19,535
30,474
Taken
18,735
31,310
Mitigated
8,540
7,388
Healing
542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,386
1,256
0
3,036
12,153
12,943
0
7,415
4,738
486
44,746
L
Kukulkan
AgedFlapjacks
Kukulkan
10,041
107
10
282
9,394
4,292
0
5,212
4,182
35,244
0
L
Merlin
9,124
508
0
250
8,565
3,956
0
3,374
5,191
44,106
0
W
6,851
583
0
2,912
8,933
5,935
1,094
5,670
3,263
49,005
3,834
W
Bacchus
Sexy Grim
Bacchus
1,855
191
0
1,440
9,388
12,432
0
7,051
2,337
14,074
0
L
King Arthur
toningalloy
King Arthur
370
45
0
0
776
292
0
282
494
0
913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,248
Gold Earned
28,612
206
Minions Killed
153
11
Camps Cleared
2
888,983
Distance Traveled
571,146
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,329
666
64
4
6
283,545
4
L
Kukulkan
9,974
587
59
3
1
267,290
6
L
Merlin
10,866
639
94
6
1
283,524
2
W
Sol
10,694
629
109
6
2
286,959
3
W
Bacchus
10,225
601
33
2
3
318,479
1
L
King Arthur
7,772
457
0
0
0
20,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role