Player Matchup

Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
 
Amaterasu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Crummyv3
Zeus
Level 117
God Stats
1W - 0L
1,725 SR
Queue Stats
11W - 8L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
LuismaLionHeart
Sylvanus
Level 63
God Stats
2W - 1L
1,538 SR
Queue Stats
138W - 114L
1,495 Elo+
Party 3
Team Averages
Level 119
1,553 SR
1,504 Elo+

VS

Team Averages
Level 117
1,343 SR
1,499 Elo+
Skadi
Skadi
DarthNith
Skadi
Level 113
God Stats
10W - 10L
1,544 SR
Queue Stats
337W - 328L
1,476 Elo+
Party 1
Agni
Agni
Murray52008
Agni
Level 104
God Stats
0W - 4L
1,166 SR
Queue Stats
153W - 138L
1,529 Elo+
Solo
Chang'e
Chang'e
Ralphinat0r
Chang'e
Level 120
God Stats
4W - 7L
1,435 SR
Queue Stats
485W - 486L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
RedOdinThunder
Xing Tian
Level 122
God Stats
0W - 3L
1,187 SR
Queue Stats
342W - 353L
1,496 Elo+
Party 1
Fenrir
Fenrir
Zeus2134
Fenrir
Level 124
God Stats
4W - 7L
1,381 SR
Queue Stats
544W - 535L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
7 / 4 / 9
12,453
692
15,409
15,192
9,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
 
Amaterasu
19
4 / 5 / 14
11,757
653
14,372
23,319
27,165
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bellona
 
Bellona
20
2 / 1 / 15
11,529
641
13,606
22,705
17,798
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
20
6 / 4 / 12
12,699
706
30,028
12,979
7,253
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
18
1 / 3 / 13
10,641
591
9,658
21,790
25,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DarthNith
Skadi
18
2 / 4 / 13
10,975
610
23,493
15,690
7,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 4 / 8
10,755
598
19,267
13,049
5,878
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Ralphinat0r
Chang'e
19
2 / 2 / 13
10,852
603
9,330
16,097
10,227
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
RedOdinThunder
Xing Tian
19
3 / 4 / 10
11,073
615
10,320
22,596
32,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
Zeus2134
Fenrir
18
6 / 6 / 8
10,916
606
17,578
22,519
24,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
68
20
Kills
16
17
Deaths
20
63
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
4
9
2.88
W
Amaterasu
 
Amaterasu
4
5
14
2.2
W
Bellona
 
Bellona
2
1
15
9.5
W
Zeus
6
4
12
3
L
Skadi
DarthNith
Skadi
2
4
13
2.13
W
Sylvanus
1
3
13
2.5
L
3
4
8
1.75
L
Chang'e
Ralphinat0r
Chang'e
2
2
13
4.25
L
Xing Tian
RedOdinThunder
Xing Tian
3
4
10
2
L
Fenrir
Zeus2134
Fenrir
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,073
Damage
79,988
95,985
Taken
89,951
87,767
Mitigated
80,410
43,645
Healing
37,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
15,409
9,556
3,704
2,493
15,192
9,622
4,435
7,380
7,707
0
50,555
W
Amaterasu
 
Amaterasu
14,372
2,947
2,051
4,539
23,319
27,165
1,107
7,674
15,351
0
24,455
W
Bellona
 
Bellona
13,606
1,130
401
8,229
22,705
17,798
651
11,065
11,448
0
30,910
W
Zeus
30,028
3,125
1,419
812
12,979
7,253
1,172
3,922
8,513
54,114
0
L
Skadi
DarthNith
Skadi
23,493
7,313
2,629
1,528
15,690
7,200
774
7,241
8,449
0
47,445
W
Sylvanus
9,658
1,103
13,380
6,617
21,790
25,929
93
8,876
12,824
13,800
0
L
19,267
297
2,532
2,389
13,049
5,878
708
6,436
6,613
39,697
0
L
Chang'e
Ralphinat0r
Chang'e
9,330
560
13,496
6,958
16,097
10,227
452
7,921
8,176
23,412
0
L
Xing Tian
RedOdinThunder
Xing Tian
10,320
770
1,776
3,549
22,596
32,289
0
10,012
12,584
18,901
0
L
Fenrir
Zeus2134
Fenrir
17,578
3,295
810
1,958
22,519
24,816
0
8,076
14,443
0
21,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,079
Gold Earned
54,571
182
Minions Killed
167
0
Camps Cleared
0
1,626,689
Distance Traveled
1,642,625
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,453
692
74
4
0
324,525
5
W
Amaterasu
11,757
653
21
1
0
349,443
1
W
Bellona
11,529
641
21
1
0
352,854
6
W
Zeus
12,699
706
62
3
0
303,659
3
L
Skadi
10,975
610
41
2
0
313,514
0
W
Sylvanus
10,641
591
4
0
0
296,208
2
L
Agni
10,755
598
60
3
0
332,764
1
L
Chang'e
10,852
603
38
2
0
355,360
0
L
Xing Tian
11,073
615
17
1
0
331,219
0
L
Fenrir
10,916
606
11
1
0
309,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role