Player Matchup

Sobek
Sobek
MeruemJester
Sobek
Level 152
God Stats
3W - 0L
1,555 SR
Queue Stats
103W - 73L
1,716 Elo+
Party 1
Arachne
Arachne
Shinjitsukan
Arachne
Level 125
God Stats
1W - 0L
1,677 SR
Queue Stats
45W - 22L
1,789 Elo+
Party 1
Hercules
Hercules
TripleCCC1
Hercules
Level 152
God Stats
53W - 35L
1,633 SR
Queue Stats
816W - 489L
1,783 Elo+
Party 1
Freya
Freya
erthia
Freya
Level 160
God Stats
4W - 1L
1,794 SR
Queue Stats
210W - 88L
1,716 Elo+
Party 1
Artemis
Artemis
loewRes
Artemis
Level 17
God Stats
8W - 1L
1,897 SR
Queue Stats
152W - 41L
1,684 Elo+
Party 1
Team Averages
Level 121
1,711 SR
1,738 Elo+

VS

Team Averages
Level 84
1,571 SR
1,613 Elo+
Cerberus
Cerberus
GeneralTuffles
Cerberus
Level 86
God Stats
0W - 2L
1,296 SR
Queue Stats
68W - 55L
1,609 Elo+
Party 2
Vulcan
Vulcan
HomesliceRiley
Vulcan
Level 66
God Stats
2W - 2L
1,626 SR
Queue Stats
98W - 75L
1,651 Elo+
Party 2
Discordia
Discordia
Mumb0Wumb0
Discordia
Level 119
God Stats
4W - 1L
2,045 SR
Queue Stats
88W - 85L
1,599 Elo+
Party 2
Shiva
Shiva
Skizz Fizz
Shiva
Level 105
God Stats
40W - 30L
1,614 SR
Queue Stats
512W - 498L
1,606 Elo+
Solo
Cupid
Cupid
thethirdgrain
Cupid
Level 45
God Stats
0W - 3L
1,277 SR
Queue Stats
23W - 17L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 16
8,367
761
7,643
14,614
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Shinjitsukan
Arachne
17
5 / 1 / 3
9,388
853
10,198
11,580
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
TripleCCC1
Hercules
16
8 / 1 / 11
9,161
833
10,890
9,539
9,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
erthia
Freya
16
7 / 3 / 9
9,308
846
14,002
12,720
5,581
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
loewRes
Artemis
15
2 / 2 / 14
8,358
760
10,736
10,144
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 5 / 5
7,428
675
7,229
19,262
14,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 5
7,803
709
7,776
8,461
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Mumb0Wumb0
Discordia
15
7 / 7 / 3
8,622
784
10,974
10,915
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
15
3 / 3 / 3
8,492
772
7,477
13,839
13,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 4
6,958
633
6,155
10,854
4,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
25
Kills
10
10
Deaths
25
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
5
5
0.5
L
0
4
5
0.63
W
3
3
16
3.67
L
Discordia
Mumb0Wumb0
Discordia
7
7
3
1.21
W
Arachne
Shinjitsukan
Arachne
5
1
3
6.5
L
Shiva
3
3
3
1.5
W
Hercules
TripleCCC1
Hercules
8
1
11
13.5
W
Freya
erthia
Freya
7
3
9
3.83
W
Artemis
loewRes
Artemis
2
2
14
4.5
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,469
Damage
39,611
58,597
Taken
63,331
40,371
Mitigated
41,737
21,110
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
7,229
602
0
4,424
19,262
14,796
0
5,921
12,875
14,934
0
L
7,776
2,972
0
363
8,461
3,765
291
1,041
7,222
40,047
0
W
7,643
411
0
4,871
14,614
13,938
99
4,715
9,899
24,796
0
L
Discordia
Mumb0Wumb0
Discordia
10,974
240
0
504
10,915
4,963
0
4,372
6,023
24,349
0
W
Arachne
Shinjitsukan
Arachne
10,198
6,391
0
6,470
11,580
7,205
806
3,908
7,672
0
39,261
L
Shiva
7,477
1,318
0
3,957
13,839
13,512
47
3,228
10,078
369
29,903
W
Hercules
TripleCCC1
Hercules
10,890
3,261
0
2,875
9,539
9,394
0
4,504
5,035
77
15,779
W
Freya
erthia
Freya
14,002
4,640
0
4,666
12,720
5,581
465
6,825
5,895
33,987
0
W
Artemis
loewRes
Artemis
10,736
4,961
0
2,228
10,144
4,253
966
6,396
3,748
23
34,522
L
6,155
2,896
972
1,695
10,854
4,701
462
6,109
4,341
0
14,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,582
Gold Earned
39,303
214
Minions Killed
217
0
Camps Cleared
0
1,201,716
Distance Traveled
1,108,513
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,428
675
16
1
0
238,059
3
L
Vulcan
7,803
709
75
7
0
225,055
3
W
Sobek
8,367
761
20
2
0
240,259
3
L
Discordia
8,622
784
40
4
0
201,481
0
W
Arachne
9,388
853
75
7
0
261,563
3
L
Shiva
8,492
772
56
5
0
220,682
0
W
Hercules
9,161
833
18
2
0
246,497
4
W
Freya
9,308
846
47
4
0
238,155
1
W
Artemis
8,358
760
54
5
0
215,242
2
L
Cupid
6,958
633
30
3
0
223,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role