Player Matchup

Bastet
Bastet
BronzeUllr
Bastet
Level 24
God Stats
1W - 0L
1,328 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
TickleMeLobster
Sol
Level 56
God Stats
17W - 10L
1,515 SR
Queue Stats
119W - 124L
1,452 Elo+
Solo
Ymir
Ymir
crispygroundhog
Ymir
Level 60
God Stats
2W - 0L
1,686 SR
Queue Stats
2W - 1L
1,494 Elo+
Party 2
Team Averages
Level 47
1,510 SR
1,482 Elo+

VS

Team Averages
Level 86
1,519 SR
1,578 Elo+
Gilgamesh
Gilgamesh
Lamaravilla22
Gilgamesh
Level 29
God Stats
5W - 7L
1,514 SR
Queue Stats
80W - 55L
1,561 Elo+
Party 1
Erlang Shen
Erlang Shen
Taino Chief Raf
Erlang Shen
Level 129
God Stats
0W - 5L
1,320 SR
Queue Stats
51W - 50L
1,499 Elo+
Party 1
Hades
Hades
chrisrey
Hades
Level 101
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 9L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BronzeUllr
Bastet
20
6 / 7 / 6
15,849
720
26,300
31,353
23,651
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
0 / 5 / 9
13,939
634
24,822
18,045
7,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 6 / 5
16,521
751
16,593
33,463
58,712
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lamaravilla22
Gilgamesh
18
4 / 5 / 11
14,543
661
17,540
25,768
28,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Erlang Shen
Taino Chief Raf
Erlang Shen
18
3 / 4 / 8
14,261
648
15,220
28,722
26,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
chrisrey
Hades
20
11 / 4 / 5
17,539
797
29,781
25,499
15,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
13
Kills
18
18
Deaths
13
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bastet
BronzeUllr
Bastet
6
7
6
1.29
L
Gilgamesh
Lamaravilla22
Gilgamesh
4
5
11
1.9
L
Erlang Shen
Taino Chief Raf
Erlang Shen
3
4
8
1.75
W
0
5
9
0.9
L
Hades
chrisrey
Hades
11
4
5
3.38
W
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,715
Damage
62,541
82,861
Taken
79,989
90,105
Mitigated
71,553
22,143
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BronzeUllr
Bastet
26,300
8,414
0
6,845
31,353
23,651
714
12,172
19,181
18
80,063
L
Gilgamesh
Lamaravilla22
Gilgamesh
17,540
6,034
0
904
25,768
28,953
620
12,889
12,879
0
34,109
L
Erlang Shen
Taino Chief Raf
Erlang Shen
15,220
7,802
0
4,720
28,722
26,697
667
14,960
13,762
0
52,832
W
24,822
11,558
0
6,852
18,045
7,742
2,355
7,532
10,513
90,961
0
L
Hades
chrisrey
Hades
29,781
3,499
1,854
9,422
25,499
15,903
1,528
14,088
11,411
83,914
0
W
16,593
3,757
981
7,465
33,463
58,712
556
10,423
23,040
48,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,309
Gold Earned
46,343
232
Minions Killed
220
9
Camps Cleared
8
1,078,049
Distance Traveled
1,104,695
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,849
720
86
4
2
397,711
2
L
Gilgamesh
14,543
661
38
2
1
330,122
7
L
Erlang Shen
14,261
648
76
3
4
395,837
5
W
Sol
13,939
634
116
5
5
355,986
3
L
Hades
17,539
797
106
5
3
378,736
2
W
Ymir
16,521
751
30
1
2
324,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role