Player Matchup

Hercules
Hercules
ADXxxWrld
Hercules
Level 27
God Stats
0W - 2L
1,266 SR
Queue Stats
86W - 130L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
FSUBxRAMRODx
Kuzenbo
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 62L
1,517 Elo+
Solo
Tiamat
Tiamat
HeyBridgett
Tiamat
Level 59
God Stats
0W - 3L
1,189 SR
Queue Stats
280W - 330L
1,496 Elo+
Party 1
Merlin
Merlin
solidus__3
Merlin
Level 124
God Stats
0W - 4L
1,106 SR
Queue Stats
140W - 131L
1,427 Elo+
Solo
Yemoja
Yemoja
stephrrz
Yemoja
Level 102
God Stats
8W - 8L
1,468 SR
Queue Stats
233W - 230L
1,510 Elo+
Party 1
Team Averages
Level 76
1,306 SR
1,476 Elo+

VS

Team Averages
Level 117
1,472 SR
1,555 Elo+
Lancelot
Lancelot
DoNotBanFenrir
Lancelot
Level 160
God Stats
2W - 2L
1,432 SR
Queue Stats
351W - 346L
1,516 Elo+
Party 3
Bacchus
Bacchus
GinKalicious
Bacchus
Level 27
God Stats
1W - 1L
1,271 SR
Queue Stats
170W - 96L
1,595 Elo+
Party 2
Hades
Hades
Reborn Tenma
Hades
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 93L
1,467 Elo+
Party 3
Yemoja
Yemoja
ducksoup
Yemoja
Level 138
God Stats
4W - 2L
1,405 SR
Queue Stats
134W - 118L
1,480 Elo+
Solo
Cernunnos
Cernunnos
iStarFire
Cernunnos
Level 158
God Stats
7W - 2L
1,753 SR
Queue Stats
965W - 316L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ADXxxWrld
Hercules
19
3 / 7 / 8
11,002
611
16,315
33,562
40,489
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
FSUBxRAMRODx
Kuzenbo
18
3 / 3 / 10
11,135
619
11,727
27,350
39,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
14
0 / 9 / 7
8,941
497
7,382
21,879
17,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
solidus__3
Merlin
18
2 / 4 / 8
10,393
577
15,539
12,697
6,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
stephrrz
Yemoja
20
9 / 6 / 5
12,432
691
12,777
22,162
21,318
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
10 / 5 / 13
12,617
701
21,288
24,511
19,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
GinKalicious
Bacchus
19
2 / 4 / 22
11,512
640
11,438
27,184
44,038
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 5 / 15
12,788
710
21,039
24,364
22,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
ducksoup
Yemoja
19
0 / 1 / 21
12,506
695
5,469
16,607
22,180
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
iStarFire
Cernunnos
20
9 / 2 / 15
13,278
738
50,167
19,940
12,640
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
115
17
Kills
29
29
Deaths
17
38
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hercules
ADXxxWrld
Hercules
3
7
8
1
W
Lancelot
10
5
13
3.3
L
Kuzenbo
FSUBxRAMRODx
Kuzenbo
3
3
10
2.67
W
Bacchus
GinKalicious
Bacchus
2
4
22
3.25
L
Tiamat
0
9
7
0.39
W
8
5
15
3.1
W
Yemoja
ducksoup
Yemoja
0
1
21
10.5
W
Cernunnos
iStarFire
Cernunnos
9
2
15
8.25
L
Merlin
solidus__3
Merlin
2
4
8
1.5
L
Yemoja
stephrrz
Yemoja
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,740
Damage
109,401
117,650
Taken
112,606
125,424
Mitigated
120,661
38,653
Healing
57,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ADXxxWrld
Hercules
16,315
2,082
1,399
8,153
33,562
40,489
229
10,021
23,541
0
41,504
W
Lancelot
21,288
2,701
577
5,954
24,511
19,035
827
9,308
15,203
0
38,002
L
Kuzenbo
FSUBxRAMRODx
Kuzenbo
11,727
3,467
1,233
6,119
27,350
39,733
119
5,807
21,543
17,792
0
W
Bacchus
GinKalicious
Bacchus
11,438
1,382
1,970
3,628
27,184
44,038
100
8,329
18,855
24,516
0
L
Tiamat
7,382
1,489
1,589
3,871
21,879
17,368
0
7,889
13,990
14,480
0
W
21,039
1,007
3,933
6,933
24,364
22,768
450
11,721
12,643
47,527
0
W
Yemoja
ducksoup
Yemoja
5,469
2,329
21,982
7,092
16,607
22,180
1,493
8,494
8,113
16,058
0
W
Cernunnos
iStarFire
Cernunnos
50,167
22,146
1,711
4,057
19,940
12,640
6,077
9,573
10,367
0
89,103
L
Merlin
solidus__3
Merlin
15,539
430
2,245
873
12,697
6,516
0
3,118
9,579
32,706
0
L
Yemoja
stephrrz
Yemoja
12,777
1,549
9,997
3,174
22,162
21,318
637
11,111
11,051
23,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,903
Gold Earned
62,701
148
Minions Killed
228
0
Camps Cleared
0
1,465,126
Distance Traveled
1,543,392
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,002
611
44
2
0
293,488
3
W
Lancelot
12,617
701
45
3
0
351,190
1
L
Kuzenbo
11,135
619
23
1
0
349,316
0
W
Bacchus
11,512
640
31
2
0
321,176
4
L
Tiamat
8,941
497
16
1
0
252,300
0
W
Hades
12,788
710
62
3
0
283,761
0
W
Yemoja
12,506
695
18
1
0
297,622
0
W
Cernunnos
13,278
738
72
4
0
289,643
3
L
Merlin
10,393
577
48
3
0
281,567
0
L
Yemoja
12,432
691
17
1
0
288,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role