Player Matchup

Neith
Neith
SauceLFD
Neith
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 1
Hercules
Hercules
T9 DefJam
Hercules
Level 91
God Stats
11W - 10L
1,570 SR
Queue Stats
33W - 36L
1,423 Elo+
Party 1
Olorun
Olorun
jiessqc
Olorun
Level 32
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 11L
1,455 Elo+
Party 1
Team Averages
Level 43
1,523 SR
1,391 Elo+

VS

Team Averages
Level 80
1,431 SR
1,363 Elo+
Cthulhu
Cthulhu
AcidOG CMoney
Cthulhu
Level 153
God Stats
25W - 35L
1,504 SR
Queue Stats
167W - 187L
1,471 Elo+
Party 2
Neith
Neith
RichOstrich
Neith
Level 4
God Stats
4W - 9L
1,252 SR
Queue Stats
12W - 15L
1,174 Elo+
Party 2
King Arthur
King Arthur
iambrandon
King Arthur
Level 83
God Stats
10W - 12L
1,537 SR
Queue Stats
88W - 114L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SauceLFD
Neith
20
2 / 5 / 4
15,785
585
21,534
16,503
9,271
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
T9 DefJam
Hercules
20
2 / 0 / 8
16,069
595
13,667
42,693
75,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
jiessqc
Olorun
20
6 / 5 / 4
17,734
657
34,792
34,617
23,116
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
1 / 1 / 8
16,081
596
30,968
38,068
53,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
1 / 3 / 4
15,157
561
14,574
12,435
8,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
iambrandon
King Arthur
18
8 / 6 / 1
15,759
584
31,736
33,993
51,919
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
10
Kills
10
10
Deaths
10
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
1
8
5
L
1
3
4
1
W
Neith
SauceLFD
Neith
2
5
4
0.8
W
Hercules
T9 DefJam
Hercules
2
0
8
6
L
King Arthur
iambrandon
King Arthur
8
6
1
1.42
W
Olorun
jiessqc
Olorun
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,993
Damage
77,278
93,813
Taken
84,496
107,947
Mitigated
113,520
42,583
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
30,968
842
3,211
9,002
38,068
53,217
599
15,581
22,487
83,234
0
L
14,574
6,630
0
1,196
12,435
8,384
1,526
4,830
7,605
0
53,874
W
Neith
SauceLFD
Neith
21,534
9,208
0
1,616
16,503
9,271
1,837
6,389
9,871
0
67,053
W
Hercules
T9 DefJam
Hercules
13,667
3,571
1,092
16,063
42,693
75,560
64
11,221
29,954
0
50,358
L
King Arthur
iambrandon
King Arthur
31,736
1,748
1,151
901
33,993
51,919
363
11,634
21,106
0
53,384
W
Olorun
jiessqc
Olorun
34,792
21,182
3,543
20,269
34,617
23,116
992
11,502
22,364
98,983
9,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,588
Gold Earned
46,997
244
Minions Killed
200
7
Camps Cleared
8
1,343,882
Distance Traveled
1,376,952
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
16,081
596
103
4
5
504,291
7
L
Neith
15,157
561
70
3
2
414,203
0
W
Neith
15,785
585
85
3
3
411,054
0
W
Hercules
16,069
595
38
1
2
514,656
1
L
King Arthur
15,759
584
27
1
1
458,458
0
W
Olorun
17,734
657
121
4
2
418,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role