Player Matchup

Cernunnos
Cernunnos
AmChanged
Cernunnos
Level 117
God Stats
3W - 2L
1,518 SR
Queue Stats
132W - 95L
1,596 Elo+
Solo
Cthulhu
Cthulhu
Dragonice66
Cthulhu
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,363 Elo+
Party 1
Zhong Kui
Zhong Kui
ItsTilted
Zhong Kui
Level 105
God Stats
2W - 0L
1,871 SR
Queue Stats
32W - 23L
1,515 Elo+
Party 1
Lancelot
Lancelot
PhoenixSordauc
Lancelot
Level 159
God Stats
5W - 0L
1,889 SR
Queue Stats
183W - 187L
1,551 Elo+
Solo
Horus
Horus
Serthian
Horus
Level 91
God Stats
1W - 0L
1,524 SR
Queue Stats
21W - 19L
1,456 Elo+
Party 1
Team Averages
Level 109
1,660 SR
1,496 Elo+

VS

Team Averages
Level 108
1,501 SR
1,511 Elo+
Tyr
Tyr
Curse_Eaterz090
Tyr
Level 115
God Stats
0W - 3L
1,194 SR
Queue Stats
29W - 36L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nablok
Ah Muzen Cab
Level 68
God Stats
1W - 1L
1,749 SR
Queue Stats
50W - 58L
1,479 Elo+
Solo
Athena
Athena
Retro_Tempest
Athena
Level 109
God Stats
0W - 2L
1,412 SR
Queue Stats
26W - 28L
1,512 Elo+
Solo
Serqet
Serqet
RheelBoF
Serqet
Level 124
God Stats
10W - 12L
1,561 SR
Queue Stats
632W - 677L
1,527 Elo+
Solo
Guan Yu
Guan Yu
thelastmidget
Guan Yu
Level 125
God Stats
1W - 5L
1,592 SR
Queue Stats
439W - 424L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AmChanged
Cernunnos
20
10 / 1 / 15
13,473
749
33,859
12,822
7,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Dragonice66
Cthulhu
19
4 / 3 / 20
12,319
684
17,857
32,977
38,795
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
ItsTilted
Zhong Kui
20
9 / 2 / 16
13,135
730
33,242
23,181
20,155
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
20
8 / 3 / 13
13,165
731
20,590
16,626
9,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Serthian
Horus
19
2 / 1 / 23
11,732
652
10,356
35,590
34,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 5
9,794
544
16,810
30,255
19,399
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Nablok
Ah Muzen Cab
19
0 / 5 / 6
10,953
609
27,135
20,712
9,822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 6 / 5
10,746
597
13,700
30,763
32,879
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
RheelBoF
Serqet
18
4 / 7 / 2
11,095
616
14,141
16,447
13,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
18
3 / 5 / 5
10,988
610
22,454
31,356
44,435
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
33
33
Kills
10
10
Deaths
33
87
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AmChanged
Cernunnos
10
1
15
17.5
L
0
10
5
0.25
W
Cthulhu
Dragonice66
Cthulhu
4
3
20
4.67
W
Zhong Kui
ItsTilted
Zhong Kui
9
2
16
8.5
L
Ah Muzen Cab
Nablok
Ah Muzen Cab
0
5
6
0.6
W
Lancelot
8
3
13
4.83
L
3
6
5
0.92
L
Serqet
RheelBoF
Serqet
4
7
2
0.71
W
Horus
Serthian
Horus
2
1
23
13.5
L
Guan Yu
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,904
Damage
94,240
121,196
Taken
129,533
110,502
Mitigated
120,445
69,458
Healing
49,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AmChanged
Cernunnos
33,859
12,340
4,097
5,214
12,822
7,065
3,348
1,827
10,689
0
64,268
L
16,810
1,818
1,206
4,599
30,255
19,399
0
11,444
18,811
43
31,534
W
Cthulhu
Dragonice66
Cthulhu
17,857
1,645
2,407
8,546
32,977
38,795
178
4,023
27,260
33,512
0
W
Zhong Kui
ItsTilted
Zhong Kui
33,242
5,491
3,735
9,253
23,181
20,155
3,712
2,624
19,349
61,070
0
L
Ah Muzen Cab
Nablok
Ah Muzen Cab
27,135
10,251
932
3,686
20,712
9,822
64
9,421
11,291
0
64,919
W
Lancelot
20,590
5,475
917
1,879
16,626
9,636
1,013
2,186
14,440
0
38,114
L
13,700
2,536
2,679
7,199
30,763
32,879
144
13,314
17,449
25,865
0
L
Serqet
RheelBoF
Serqet
14,141
1,965
1,010
760
16,447
13,910
0
6,387
10,060
30
17,330
W
Horus
Serthian
Horus
10,356
4,887
12,564
20,846
35,590
34,851
409
3,162
31,441
0
14,510
L
Guan Yu
22,454
1,905
12,688
14,601
31,356
44,435
0
10,533
20,823
49
32,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,824
Gold Earned
53,576
234
Minions Killed
152
0
Camps Cleared
0
1,641,784
Distance Traveled
1,499,865
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,473
749
69
4
0
310,403
1
L
Tyr
9,794
544
28
2
0
285,585
0
W
Cthulhu
12,319
684
36
2
0
332,706
0
W
Zhong Kui
13,135
730
75
4
0
294,940
0
L
Ah Muzen Cab
10,953
609
78
4
0
277,796
0
W
Lancelot
13,165
731
40
2
0
340,983
0
L
Athena
10,746
597
9
1
0
321,691
1
L
Serqet
11,095
616
15
1
0
264,864
2
W
Horus
11,732
652
14
1
0
362,752
0
L
Guan Yu
10,988
610
22
1
0
349,929
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role