Player Matchup

Freya
Freya
JustinMyZone
Freya
Level 107
God Stats
17W - 6L
1,702 SR
Queue Stats
55W - 45L
1,646 Elo+
Party 1
Bacchus
Bacchus
Wittedbow4440
Bacchus
Level 38
God Stats
2W - 0L
1,493 SR
Queue Stats
10W - 17L
1,322 Elo+
Party 1
Tsukuyomi
Tsukuyomi
afroborinqueno
Tsukuyomi
Level 144
God Stats
23W - 14L
1,529 SR
Queue Stats
424W - 329L
1,617 Elo+
Party 1
Team Averages
Level 96
1,575 SR
1,528 Elo+

VS

Team Averages
Level 95
1,450 SR
1,466 Elo+
Danzaburou
Danzaburou
Hasishington
Danzaburou
Level 58
God Stats
15W - 7L
1,516 SR
Queue Stats
130W - 111L
1,537 Elo+
Solo
Bakasura
Bakasura
W4RU_KaZuKi
Bakasura
Level 68
God Stats
0W - 1L
1,447 SR
Queue Stats
95W - 149L
1,355 Elo+
Solo
Zeus
Zeus
Weelittlelad
Zeus
Level 159
God Stats
0W - 2L
1,388 SR
Queue Stats
232W - 234L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 8
9,728
811
14,285
14,327
6,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
12
1 / 2 / 10
8,771
731
4,041
12,408
16,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
afroborinqueno
Tsukuyomi
14
8 / 3 / 6
9,774
815
13,677
12,833
5,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hasishington
Danzaburou
13
3 / 2 / 4
8,991
749
9,483
12,404
4,904
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
W4RU_KaZuKi
Bakasura
12
2 / 9 / 3
8,237
686
7,451
14,536
8,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 3
8,251
688
12,487
9,581
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
15
Kills
7
7
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Hasishington
Danzaburou
3
2
4
2.5
W
6
2
8
5
L
Bakasura
W4RU_KaZuKi
Bakasura
2
9
3
0.39
L
2
4
3
0.88
W
Bacchus
1
2
10
3
W
Tsukuyomi
afroborinqueno
Tsukuyomi
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
29,421
39,568
Taken
36,521
27,998
Mitigated
17,216
10,825
Healing
4,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Hasishington
Danzaburou
9,483
3,861
0
1,080
12,404
4,904
0
5,615
6,789
0
27,159
W
14,285
4,220
0
7,214
14,327
6,528
200
4,498
9,674
43,111
0
L
Bakasura
W4RU_KaZuKi
Bakasura
7,451
4,603
0
1,709
14,536
8,817
0
8,521
6,015
0
13,945
L
12,487
1,377
0
1,460
9,581
3,495
0
4,628
4,953
37,445
0
W
Bacchus
4,041
542
114
2,187
12,408
16,243
28
4,648
7,145
13,472
0
W
Tsukuyomi
afroborinqueno
Tsukuyomi
13,677
4,146
0
1,310
12,833
5,227
0
3,642
8,661
0
36,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
25,479
130
Minions Killed
123
5
Camps Cleared
6
665,392
Distance Traveled
624,453
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,991
749
38
3
1
212,359
0
W
Freya
9,728
811
63
5
2
208,468
1
L
Bakasura
8,237
686
27
2
2
212,074
0
L
Zeus
8,251
688
58
5
3
200,020
4
W
Bacchus
8,771
731
26
2
0
232,138
0
W
Tsukuyomi
9,774
815
41
3
3
224,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role