Player Matchup

Nox
Nox
Silver III
 
Nox
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
PreNutConfusion
Sobek
Silver III
Level 64
God Stats
11W - 11L
1,556 SR
Queue Stats
20W - 39L
1,130 MMR
Party 1
Fenrir
Fenrir
Silver II
ShingChin
Fenrir
Silver II
Level 127
God Stats
2W - 1L
1,339 SR
Queue Stats
24W - 43L
1,191 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,465 SR
1,274 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 133
1,567 SR
1,468 MMR
Agni
Agni
Bronze V
Haxror2
Agni
Bronze V
Level 119
God Stats
1W - 0L
1,298 SR
Queue Stats
15W - 15L
1,480 MMR
Party 2
Anhur
Anhur
Silver II
ItsGambiit
Anhur
Silver II
Level 144
God Stats
12W - 14L
1,536 SR
Queue Stats
21W - 26L
1,449 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze V
Mannimal
Gilgamesh
Bronze V
Level 135
God Stats
2W - 0L
1,867 SR
Queue Stats
19W - 20L
1,475 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 2 / 4
8,899
593
8,149
8,328
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
0 / 2 / 5
9,612
641
5,058
19,334
25,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ShingChin
Fenrir
14
5 / 8 / 0
10,132
675
10,122
17,920
8,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah Muzen CabThothAchillesAres

VS

Bans
MulanHorusMedusaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Haxror2
Agni
15
0 / 2 / 12
10,333
689
10,564
7,244
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
17
10 / 1 / 2
11,909
794
20,867
10,547
5,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mannimal
Gilgamesh
15
2 / 2 / 6
9,945
663
9,082
15,074
14,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
12
12
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
2
4
1
W
Agni
Haxror2
Agni
0
2
12
3
W
Anhur
10
1
2
11
W
Gilgamesh
Mannimal
Gilgamesh
2
2
6
2.5
L
0
2
5
1.25
L
Fenrir
ShingChin
Fenrir
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,329
Damage
40,513
45,582
Taken
32,865
37,355
Mitigated
23,428
7,482
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,149
964
0
440
8,328
3,657
159
2,214
6,114
35,028
0
W
Agni
Haxror2
Agni
10,564
988
0
2,123
7,244
3,052
982
2,958
4,286
39,914
0
W
Anhur
20,867
14,142
0
2,257
10,547
5,419
806
5,249
5,298
0
47,317
W
Gilgamesh
Mannimal
Gilgamesh
9,082
3,355
0
1,957
15,074
14,957
228
5,373
9,701
0
31,237
L
5,058
321
0
3,708
19,334
25,636
0
3,519
15,815
17,486
0
L
Fenrir
ShingChin
Fenrir
10,122
3,845
0
3,334
17,920
8,062
0
5,211
12,709
0
28,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,643
Gold Earned
32,187
141
Minions Killed
165
6
Camps Cleared
7
795,861
Distance Traveled
861,594
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,899
593
67
4
2
266,150
6
W
Agni
10,333
689
66
4
3
300,370
2
W
Anhur
11,909
794
70
5
2
261,158
2
W
Gilgamesh
9,945
663
29
2
2
300,066
6
L
Sobek
9,612
641
26
2
0
270,049
3
L
Fenrir
10,132
675
48
3
4
259,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role