Player Matchup

Kukulkan
Kukulkan
ASSASSIN BUNNYz
Kukulkan
Level 23
God Stats
59W - 44L
1,438 SR
Queue Stats
134W - 152L
1,403 Elo+
Party 1
Nike
Nike
Aren6000
Nike
Level 82
God Stats
5W - 4L
1,476 SR
Queue Stats
132W - 147L
1,348 Elo+
Party 1
Ganesha
Ganesha
Mixed_Kitsune
Ganesha
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,327 Elo+
Party 2
Da Ji
Da Ji
SirMintBunny
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,276 Elo+
Solo
Izanami
Izanami
d_coop95
Izanami
Level 47
God Stats
4W - 2L
1,525 SR
Queue Stats
5W - 6L
1,367 Elo+
Party 2
Team Averages
Level 66
1,488 SR
1,344 Elo+

VS

Team Averages
Level 75
1,385 SR
1,317 Elo+
Vulcan
Vulcan
CaptKillshot78
Vulcan
Level 103
God Stats
16W - 25L
1,412 SR
Queue Stats
502W - 553L
1,249 Elo+
Solo
Geb
Geb
Its2-Pump_Papi
Geb
Level 46
God Stats
4W - 3L
1,454 SR
Queue Stats
64W - 86L
1,348 Elo+
Solo
Pele
Pele
RellShotEm
Pele
Level 106
God Stats
11W - 2L
1,610 SR
Queue Stats
173W - 168L
1,316 Elo+
Solo
Loki
Loki
littlehomie_T
Loki
Level 76
God Stats
3W - 2L
1,211 SR
Queue Stats
85W - 88L
1,253 Elo+
Solo
Jing Wei
Jing Wei
taylorrtrues
Jing Wei
Level 42
God Stats
3W - 3L
1,240 SR
Queue Stats
69W - 56L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 3 / 1
7,506
500
5,794
9,085
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
12
1 / 1 / 1
7,194
480
6,031
11,984
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
11
0 / 2 / 1
5,747
383
4,204
10,722
6,629
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 4 / 2
7,092
473
3,999
13,055
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
d_coop95
Izanami
11
1 / 7 / 1
6,595
440
6,488
12,540
4,604
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,891
459
3,921
6,508
2,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 8
7,422
495
4,356
11,596
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 1 / 4
8,318
555
9,254
11,637
6,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
5 / 0 / 3
8,515
568
7,827
9,843
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
taylorrtrues
Jing Wei
14
8 / 0 / 1
8,887
592
11,128
7,259
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
17
17
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
3
1
0.5
L
Nike
1
1
1
1.5
W
1
1
3
2.5
W
1
3
8
1.67
L
Ganesha
0
2
1
0.25
W
2
1
4
4
L
2
4
2
0.75
L
Izanami
d_coop95
Izanami
1
7
1
0.21
W
5
0
3
6.5
W
Jing Wei
taylorrtrues
Jing Wei
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,516
Damage
36,486
57,386
Taken
46,843
26,233
Mitigated
25,795
8,729
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
5,794
753
0
748
9,085
3,945
717
3,566
5,519
62,512
0
L
Nike
6,031
1,512
0
1,794
11,984
6,100
0
380
11,604
0
46,255
W
3,921
826
631
1,248
6,508
2,921
858
2,390
4,118
40,021
0
W
4,356
606
0
1,510
11,596
9,059
803
3,386
8,210
16,422
0
L
Ganesha
4,204
548
0
0
10,722
6,629
374
1,357
9,365
20,454
0
W
9,254
1,492
0
5,753
11,637
6,440
195
1,353
10,284
0
56,395
L
3,999
1,407
0
3,800
13,055
4,955
0
1,176
11,879
0
36,972
L
Izanami
d_coop95
Izanami
6,488
3,654
0
2,387
12,540
4,604
1,228
1,798
10,742
0
50,186
W
7,827
3,116
112
3,577
9,843
4,197
861
654
9,189
0
59,587
W
Jing Wei
taylorrtrues
Jing Wei
11,128
7,839
0
3,902
7,259
3,178
2,920
2,215
5,044
0
63,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,134
Gold Earned
40,033
373
Minions Killed
373
0
Camps Cleared
0
1,289,119
Distance Traveled
1,445,922
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,506
500
114
8
0
261,406
1
L
Nike
7,194
480
75
5
0
272,735
0
W
Vulcan
6,891
459
59
4
0
296,895
9
W
Geb
7,422
495
29
2
0
310,029
0
L
Ganesha
5,747
383
5
0
0
262,630
2
W
Pele
8,318
555
90
6
0
255,145
2
L
Da Ji
7,092
473
67
4
0
254,657
1
L
Izanami
6,595
440
112
7
0
237,691
1
W
Loki
8,515
568
96
6
0
322,514
1
W
Jing Wei
8,887
592
99
7
0
261,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role