Player Matchup

Lancelot
Lancelot
AlexiZ32
Lancelot
Level 124
God Stats
2W - 0L
1,750 SR
Queue Stats
33W - 41L
1,425 Elo+
Solo
Thor
Thor
Dasius92
Thor
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 68L
1,337 Elo+
Party 2
Cabrakan
Cabrakan
PepeMagnus
Cabrakan
Level 24
God Stats
5W - 3L
1,532 SR
Queue Stats
31W - 41L
1,297 Elo+
Party 3
Zhong Kui
Zhong Kui
Shlankwald
Zhong Kui
Level 80
God Stats
3W - 5L
1,220 SR
Queue Stats
50W - 78L
1,287 Elo+
Party 2
Sun Wukong
Sun Wukong
YaBoiSpida
Sun Wukong
Level 48
God Stats
25W - 28L
1,475 SR
Queue Stats
64W - 82L
1,431 Elo+
Party 3
Team Averages
Level 59
1,495 SR
1,355 Elo+

VS

Team Averages
Level 40
1,414 SR
1,279 Elo+
Ares
Ares
FiremanJeff8
Ares
Level 14
God Stats
2W - 6L
1,296 SR
Queue Stats
3W - 9L
1,206 Elo+
Party 1
Scylla
Scylla
Lady Saiint
Scylla
Level 66
God Stats
6W - 4L
1,458 SR
Queue Stats
63W - 101L
1,363 Elo+
Party 1
Achilles
Achilles
Saint15h443
Achilles
Level 82
God Stats
0W - 2L
1,370 SR
Queue Stats
37W - 72L
1,314 Elo+
Party 1
Geb
Geb
SassyYeti325
Geb
Level 11
God Stats
1W - 2L
1,445 SR
Queue Stats
2W - 10L
1,183 Elo+
Party 1
Anhur
Anhur
SuperStarSHEN
Anhur
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
42W - 57L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlexiZ32
Lancelot
17
8 / 1 / 8
10,272
856
12,221
10,865
7,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
14
1 / 3 / 12
8,225
685
6,845
10,896
4,334
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
PepeMagnus
Cabrakan
15
4 / 2 / 16
9,035
753
10,441
8,824
6,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
Shlankwald
Zhong Kui
16
4 / 2 / 13
9,021
752
14,763
10,948
7,247
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
YaBoiSpida
Sun Wukong
17
9 / 0 / 10
10,154
846
13,368
15,317
10,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
7,849
654
3,054
17,596
12,720
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
14
1 / 4 / 4
8,121
677
12,121
7,324
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Saint15h443
Achilles
14
4 / 4 / 3
8,520
710
11,191
16,784
17,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

12
0 / 8 / 3
7,136
595
7,786
15,564
13,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 3 / 4
8,908
742
4,144
10,136
5,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
26
Kills
8
8
Deaths
26
59
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AlexiZ32
Lancelot
8
1
8
12
W
Thor
1
3
12
2.33
L
1
7
3
0.36
L
Scylla
1
4
4
0.75
W
Cabrakan
PepeMagnus
Cabrakan
4
2
16
6
L
Achilles
Saint15h443
Achilles
4
4
3
1.38
L
0
8
3
0.19
W
Zhong Kui
Shlankwald
Zhong Kui
4
2
13
5.25
L
2
3
4
1.33
W
Sun Wukong
YaBoiSpida
Sun Wukong
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,638
Damage
38,296
56,850
Taken
67,404
36,062
Mitigated
51,990
12,038
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AlexiZ32
Lancelot
12,221
1,566
0
2,159
10,865
7,077
1,082
3,018
7,642
0
44,403
W
Thor
6,845
1,444
0
0
10,896
4,334
518
3,129
7,362
0
19,780
L
3,054
828
0
1,222
17,596
12,720
0
7,142
10,234
9,173
0
L
Scylla
12,121
809
0
133
7,324
2,887
240
483
6,841
34,944
0
W
Cabrakan
PepeMagnus
Cabrakan
10,441
1,349
390
2,236
8,824
6,588
681
4,338
4,218
18,311
0
L
Achilles
Saint15h443
Achilles
11,191
946
0
3,347
16,784
17,982
0
6,025
10,595
0
19,637
L
7,786
1,174
0
880
15,564
13,364
0
7,955
7,340
9,712
0
W
Zhong Kui
Shlankwald
Zhong Kui
14,763
2,374
0
1,681
10,948
7,247
1,328
5,351
5,214
33,573
0
L
4,144
1,800
0
2,121
10,136
5,037
0
2,946
7,190
0
37,643
W
Sun Wukong
YaBoiSpida
Sun Wukong
13,368
1,535
0
5,572
15,317
10,816
536
6,188
8,347
0
33,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,707
Gold Earned
40,534
190
Minions Killed
166
0
Camps Cleared
0
1,247,422
Distance Traveled
999,262
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,272
856
74
6
0
298,783
0
W
Thor
8,225
685
14
1
0
216,165
1
L
Ares
7,849
654
7
1
0
180,290
0
L
Scylla
8,121
677
61
5
0
205,204
1
W
Cabrakan
9,035
753
22
2
0
225,954
0
L
Achilles
8,520
710
16
1
0
240,829
0
L
Geb
7,136
595
4
0
0
192,650
0
W
Zhong Kui
9,021
752
30
3
0
234,562
3
L
Anhur
8,908
742
78
7
0
180,289
3
W
Sun Wukong
10,154
846
50
4
0
271,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role