Player Matchup

Awilix
Awilix
Ant Gets It
Awilix
Level 49
God Stats
2W - 1L
1,260 SR
Queue Stats
402W - 434L
1,300 Elo+
Party 2
Shiva
Shiva
Ballocito
Shiva
Level 83
God Stats
36W - 28L
1,551 SR
Queue Stats
685W - 754L
1,429 Elo+
Party 2
Skadi
Skadi
EspanaCr7_13
Skadi
Level 23
God Stats
24W - 19L
1,661 SR
Queue Stats
137W - 125L
1,541 Elo+
Party 1
Ra
Ra
mrgravity96
Ra
Level 103
God Stats
23W - 16L
1,523 SR
Queue Stats
334W - 319L
1,450 Elo+
Party 1
Chaac
Chaac
xfearxthewanted
Chaac
Level 87
God Stats
23W - 18L
1,622 SR
Queue Stats
246W - 226L
1,529 Elo+
Party 1
Team Averages
Level 69
1,523 SR
1,450 Elo+

VS

Team Averages
Level 32
1,454 SR
1,478 Elo+
Hun Batz
Hun Batz
Adrian26591
Hun Batz
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,633 Elo+
Party 4
Achilles
Achilles
Davy_bah32
Achilles
Level 58
God Stats
23W - 22L
1,444 SR
Queue Stats
120W - 141L
1,410 Elo+
Party 3
Ymir
Ymir
danny_boy_apples
Ymir
Level 28
God Stats
6W - 14L
1,328 SR
Queue Stats
30W - 41L
1,348 Elo+
Party 3
Mercury
Mercury
vibe tojo
Mercury
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
yelloninjasquad
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
1 / 1 / 7
7,956
530
3,969
8,885
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Ballocito
Shiva
12
3 / 0 / 6
8,229
549
7,041
9,059
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 0 / 9
8,737
582
13,862
7,427
2,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 8
9,056
604
12,985
8,273
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 10
8,604
574
6,554
8,180
8,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Adrian26591
Hun Batz
11
1 / 5 / 0
6,487
432
5,825
14,436
5,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Davy_bah32
Achilles
8
0 / 6 / 0
5,715
381
6,347
13,832
7,252
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

5
0 / 2 / 0
5,084
339
598
4,039
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
vibe tojo
Mercury
8
0 / 6 / 0
5,589
373
2,468
11,137
3,506
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 5 / 0
5,237
349
3,391
17,302
14,857
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
1
24
Kills
1
1
Deaths
24
40
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Adrian26591
Hun Batz
1
5
0
0.2
W
Awilix
1
1
7
4.5
W
Shiva
Ballocito
Shiva
3
0
6
6
L
Achilles
Davy_bah32
Achilles
0
6
0
0
W
8
0
9
12.5
L
0
2
0
0
W
9
0
8
13
L
Mercury
vibe tojo
Mercury
0
6
0
0
W
3
0
10
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,411
Damage
18,629
41,824
Taken
60,746
23,874
Mitigated
33,418
13,518
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Adrian26591
Hun Batz
5,825
303
172
2,746
14,436
5,491
0
2,703
11,631
0
40,235
W
Awilix
3,969
2,044
0
500
8,885
3,484
1,226
124
8,761
0
50,853
W
Shiva
Ballocito
Shiva
7,041
1,073
0
4,273
9,059
5,740
2,183
306
8,753
0
36,768
L
Achilles
Davy_bah32
Achilles
6,347
1,796
0
1,618
13,832
7,252
0
2,185
11,112
0
30,284
W
13,862
7,879
0
740
7,427
2,852
6,765
1,600
5,827
0
59,592
L
598
82
0
815
4,039
2,312
0
1,006
3,033
5,388
0
W
12,985
2,114
1,272
4,014
8,273
3,400
2,541
718
7,555
50,267
0
L
Mercury
vibe tojo
Mercury
2,468
868
0
385
11,137
3,506
318
2,301
8,675
0
20,606
W
6,554
1,058
0
2,719
8,180
8,398
711
1,241
6,939
0
36,619
L
3,391
594
0
0
17,302
14,857
0
4,790
12,512
16,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,582
Gold Earned
28,112
376
Minions Killed
181
0
Camps Cleared
0
1,489,075
Distance Traveled
1,221,464
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,487
432
72
5
0
298,520
1
W
Awilix
7,956
530
85
6
0
324,563
2
W
Shiva
8,229
549
64
4
0
277,611
1
L
Achilles
5,715
381
46
3
0
257,775
0
W
Skadi
8,737
582
100
7
0
283,045
1
L
Ymir
5,084
339
9
1
0
126,220
0
W
Ra
9,056
604
80
5
0
297,627
3
L
Mercury
5,589
373
32
2
0
294,975
0
W
Chaac
8,604
574
47
3
0
306,229
4
L
Cthulhu
5,237
349
22
1
0
243,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role