Player Matchup

Awilix
Awilix
FilthyGandhi
Awilix
Level 129
God Stats
3W - 2L
1,264 SR
Queue Stats
373W - 397L
1,455 Elo+
Solo
Osiris
Osiris
HorizonVision
Osiris
Level 150
God Stats
1W - 1L
1,779 SR
Queue Stats
68W - 79L
1,434 Elo+
Solo
Sylvanus
Sylvanus
Lelesgamer
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 62L
1,444 Elo+
Party 1
Hercules
Hercules
RhinoSchnutz
Hercules
Level 25
God Stats
0W - 3L
1,300 SR
Queue Stats
53W - 62L
1,477 Elo+
Solo
Serqet
Serqet
Sangrouaos13
Serqet
Level 45
God Stats
2W - 3L
1,497 SR
Queue Stats
96W - 126L
1,463 Elo+
Party 1
Team Averages
Level 76
1,468 SR
1,455 Elo+

VS

Team Averages
Level 91
1,505 SR
1,443 Elo+
Horus
Horus
BlueColossus113
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,309 Elo+
Party 2
Anubis
Anubis
Ch40zz
Anubis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 35L
1,344 Elo+
Solo
Sol
Sol
FoG Wheel
Sol
Level 89
God Stats
4W - 2L
1,524 SR
Queue Stats
184W - 185L
1,436 Elo+
Solo
Ah Puch
Ah Puch
alejorico
Ah Puch
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 69L
1,625 Elo+
Solo
Sun Wukong
Sun Wukong
kingddd777869
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
7 / 9 / 7
11,176
621
13,434
21,516
10,857
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 8 / 10
11,458
637
15,130
22,123
32,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Lelesgamer
Sylvanus
20
1 / 3 / 9
9,963
554
9,279
21,467
23,757
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
RhinoSchnutz
Hercules
18
2 / 7 / 7
10,987
610
18,647
29,307
36,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Serqet
18
3 / 5 / 7
9,949
553
11,264
20,602
30,189
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 19
14,190
788
19,812
29,315
40,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Ch40zz
Anubis
20
5 / 5 / 18
12,883
716
17,540
14,909
8,332
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 5 / 13
11,653
647
22,893
16,590
7,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
alejorico
Ah Puch
20
14 / 3 / 13
14,488
805
26,639
12,440
6,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
kingddd777869
Sun Wukong
20
3 / 2 / 17
13,049
725
15,626
28,039
27,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
112
17
Kills
32
32
Deaths
17
40
Assists
80
Player
Kills
Deaths
Assists
KDA
W
7
2
19
8.25
W
Anubis
Ch40zz
Anubis
5
5
18
2.8
L
Awilix
7
9
7
1.17
W
3
5
13
1.9
L
4
8
10
1.13
L
Sylvanus
Lelesgamer
Sylvanus
1
3
9
1.83
L
Hercules
RhinoSchnutz
Hercules
2
7
7
0.79
L
Serqet
3
5
7
1.3
W
Ah Puch
alejorico
Ah Puch
14
3
13
6.83
W
Sun Wukong
kingddd777869
Sun Wukong
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,754
Damage
102,510
115,015
Taken
101,293
133,861
Mitigated
89,043
35,896
Healing
52,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,812
6,576
5,577
19,704
29,315
40,110
443
3,827
25,188
7,604
27,875
W
Anubis
Ch40zz
Anubis
17,540
605
966
3,279
14,909
8,332
1,304
561
13,800
41,466
0
L
Awilix
13,434
2,922
1,527
1,083
21,516
10,857
46
12,402
9,114
0
19,906
W
22,893
9,942
847
4,223
16,590
7,128
2,851
678
15,912
44,176
0
L
15,130
4,722
790
1,739
22,123
32,195
0
12,964
9,159
0
35,179
L
Sylvanus
Lelesgamer
Sylvanus
9,279
2,785
7,500
7,184
21,467
23,757
0
15,491
5,976
17,286
0
L
Hercules
RhinoSchnutz
Hercules
18,647
3,035
1,634
7,374
29,307
36,863
0
19,119
10,188
0
43,536
L
Serqet
11,264
2,898
2,423
4,642
20,602
30,189
0
10,060
10,542
25
14,238
W
Ah Puch
alejorico
Ah Puch
26,639
2,183
592
2,815
12,440
6,343
2,276
494
11,946
51,524
0
W
Sun Wukong
kingddd777869
Sun Wukong
15,626
2,780
408
14,068
28,039
27,130
261
3,744
23,473
713
25,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,533
Gold Earned
66,263
121
Minions Killed
198
0
Camps Cleared
0
1,428,310
Distance Traveled
1,588,514
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,190
788
28
2
0
377,426
0
W
Anubis
12,883
716
57
3
0
279,914
1
L
Awilix
11,176
621
15
1
0
273,362
0
W
Sol
11,653
647
38
2
0
286,994
0
L
Osiris
11,458
637
33
2
0
256,300
4
L
Sylvanus
9,963
554
9
1
0
265,407
0
L
Hercules
10,987
610
59
3
0
292,661
0
L
Serqet
9,949
553
5
0
0
340,580
1
W
Ah Puch
14,488
805
53
3
0
303,803
2
W
Sun Wukong
13,049
725
22
1
0
340,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role