Player Matchup

Gilgamesh
Gilgamesh
Feeling Rowdy
Gilgamesh
Level 122
God Stats
3W - 1L
1,370 SR
Queue Stats
153W - 81L
1,730 Elo+
Party 1
Scylla
Scylla
Hi5z
Scylla
Level 97
God Stats
2W - 2L
1,859 SR
Queue Stats
229W - 147L
1,734 Elo+
Party 1
Bacchus
Bacchus
dominicanloco
Bacchus
Level 28
God Stats
10W - 2L
1,743 SR
Queue Stats
15W - 3L
1,879 Elo+
Party 1
Team Averages
Level 82
1,657 SR
1,781 Elo+

VS

Team Averages
Level 71
1,489 SR
1,443 Elo+
Tsukuyomi
Tsukuyomi
HowlandClaw
Tsukuyomi
Level 141
God Stats
1W - 1L
1,735 SR
Queue Stats
171W - 145L
1,600 Elo+
Party 2
Baron Samedi
Baron Samedi
Laphicet4
Baron Samedi
Level 60
God Stats
1W - 3L
1,233 SR
Queue Stats
16W - 30L
1,229 Elo+
Solo
Chaac
Chaac
UncleRukus9000
Chaac
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Feeling Rowdy
Gilgamesh
15
9 / 0 / 13
11,708
901
15,457
19,756
18,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Hi5z
Scylla
15
12 / 1 / 9
11,440
880
21,772
8,167
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
14
3 / 2 / 19
10,823
833
7,349
16,938
26,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HowlandClaw
Tsukuyomi
12
1 / 9 / 2
8,619
663
9,963
19,442
6,968
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
Laphicet4
Baron Samedi
13
1 / 6 / 0
8,302
639
7,044
13,392
6,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 9 / 2
8,717
671
7,660
21,416
11,334
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
7
24
Kills
3
3
Deaths
24
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Feeling Rowdy
Gilgamesh
9
0
13
15.5
W
Scylla
Hi5z
Scylla
12
1
9
16.5
L
Tsukuyomi
HowlandClaw
Tsukuyomi
1
9
2
0.22
L
Baron Samedi
Laphicet4
Baron Samedi
1
6
0
0.17
L
1
9
2
0.22
W
Bacchus
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,578
Damage
24,667
44,861
Taken
54,250
48,906
Mitigated
24,498
13,620
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Feeling Rowdy
Gilgamesh
15,457
4,309
2,622
6,955
19,756
18,297
667
3,812
15,944
0
37,198
W
Scylla
Hi5z
Scylla
21,772
1,853
0
1,195
8,167
3,670
1,706
878
7,289
51,617
0
L
Tsukuyomi
HowlandClaw
Tsukuyomi
9,963
2,951
0
1,596
19,442
6,968
38
11,591
7,323
0
24,313
L
Baron Samedi
Laphicet4
Baron Samedi
7,044
386
632
1,631
13,392
6,196
0
7,310
5,837
33,596
0
L
7,660
1,767
0
2,385
21,416
11,334
0
10,408
10,748
0
23,433
W
Bacchus
7,349
883
0
2,848
16,938
26,939
461
2,575
14,363
12,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,971
Gold Earned
25,638
118
Minions Killed
112
6
Camps Cleared
6
748,496
Distance Traveled
624,308
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,708
901
25
2
4
260,235
3
W
Scylla
11,440
880
87
7
2
231,567
0
L
Tsukuyomi
8,619
663
26
2
2
220,195
4
L
Baron Samedi
8,302
639
57
4
2
190,664
3
L
Chaac
8,717
671
29
2
2
213,449
2
W
Bacchus
10,823
833
6
0
0
256,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role