Player Matchup

Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Chorysupnormal0
Mercury
Level 103
God Stats
0W - 2L
1,479 SR
Queue Stats
77W - 117L
1,300 Elo+
Party 2
Danzaburou
Danzaburou
LT Firejay
Danzaburou
Level 112
God Stats
390W - 353L
1,504 SR
Queue Stats
638W - 642L
1,370 Elo+
Solo
Chaac
Chaac
SUN BURN 700
Chaac
Level 118
God Stats
3W - 7L
1,484 SR
Queue Stats
19W - 27L
1,396 Elo+
Solo
Atlas
Atlas
gonzalodios10
Atlas
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,136 Elo+
Party 2
Team Averages
Level 89
1,493 SR
1,340 Elo+

VS

Team Averages
Level 79
1,520 SR
1,381 Elo+
Bellona
Bellona
Lvrdrow
Bellona
Level 62
God Stats
5W - 2L
1,500 SR
Queue Stats
93W - 129L
1,405 Elo+
Party 1
Chang'e
Chang'e
NavalJoker
Chang'e
Level 103
God Stats
11W - 9L
1,513 SR
Queue Stats
263W - 272L
1,434 Elo+
Party 1
Nemesis
Nemesis
PresDEMDHCamacho
Nemesis
Level 100
God Stats
49W - 52L
1,401 SR
Queue Stats
134W - 161L
1,324 Elo+
Solo
Ymir
Ymir
shacal69
Ymir
Level 101
God Stats
67W - 69L
1,448 SR
Queue Stats
1,005W - 1,056L
1,335 Elo+
Solo
Danzaburou
Danzaburou
xXZodiac_GhostXx
Danzaburou
Level 29
God Stats
3W - 0L
1,737 SR
Queue Stats
57W - 69L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 3 / 1
4,946
495
3,484
6,923
3,558
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 3 / 0
4,554
455
1,809
7,041
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
LT Firejay
Danzaburou
8
1 / 3 / 1
5,092
509
5,662
8,023
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 0
5,033
503
2,343
7,422
8,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 2 / 1
4,943
494
1,956
6,229
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lvrdrow
Bellona
9
1 / 0 / 0
5,352
535
5,338
7,039
5,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
NavalJoker
Chang'e
11
4 / 0 / 2
6,193
619
4,652
5,308
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
5 / 1 / 1
5,453
545
5,105
7,693
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
8
1 / 1 / 3
4,725
473
4,013
5,443
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
xXZodiac_GhostXx
Danzaburou
7
0 / 2 / 3
4,623
462
3,191
6,886
1,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
1
0.17
L
1
3
0
0.33
L
Danzaburou
LT Firejay
Danzaburou
1
3
1
0.5
W
Bellona
Lvrdrow
Bellona
1
0
0
1
W
Chang'e
NavalJoker
Chang'e
4
0
2
5
W
5
1
1
5.5
L
0
2
0
0
L
1
2
1
0.75
W
Ymir
1
1
3
2.5
W
Danzaburou
xXZodiac_GhostXx
Danzaburou
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,254
Damage
22,299
35,638
Taken
32,369
21,043
Mitigated
13,586
8,630
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,484
559
0
2,276
6,923
3,558
0
1,983
4,940
31,879
0
L
1,809
986
0
250
7,041
2,200
0
1,748
5,293
0
20,604
L
Danzaburou
LT Firejay
Danzaburou
5,662
2,507
124
2,992
8,023
2,591
726
2,904
5,119
0
28,525
W
Bellona
Lvrdrow
Bellona
5,338
1,652
0
2,851
7,039
5,689
0
216
6,823
0
31,686
W
Chang'e
NavalJoker
Chang'e
4,652
345
534
2,236
5,308
1,566
0
2,596
2,712
36,606
0
W
5,105
2,830
0
638
7,693
2,495
0
841
6,852
0
26,541
L
2,343
916
0
1,968
7,422
8,169
0
0
7,422
0
24,700
L
1,956
505
0
1,020
6,229
4,525
214
2,030
4,199
12,680
0
W
Ymir
4,013
785
0
0
5,443
1,976
0
785
4,658
18,298
0
W
Danzaburou
xXZodiac_GhostXx
Danzaburou
3,191
1,590
0
2,092
6,886
1,860
50
1,002
5,884
0
23,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,568
Gold Earned
26,346
210
Minions Killed
247
0
Camps Cleared
0
877,191
Distance Traveled
963,345
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,946
495
56
6
0
133,390
0
L
Mercury
4,554
455
36
4
0
227,817
0
L
Danzaburou
5,092
509
44
4
0
154,646
1
W
Bellona
5,352
535
60
6
0
187,297
3
W
Chang'e
6,193
619
80
8
0
188,082
1
W
Nemesis
5,453
545
38
4
0
219,074
0
L
Chaac
5,033
503
53
5
0
193,996
3
L
Atlas
4,943
494
21
2
0
167,342
2
W
Ymir
4,725
473
28
3
0
181,016
1
W
Danzaburou
4,623
462
41
4
0
187,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role