Player Matchup

Achilles
Achilles
BaneOfEarth
Achilles
Level 158
God Stats
13W - 12L
1,624 SR
Queue Stats
92W - 89L
1,514 Elo+
Party 1
Discordia
Discordia
Hlywood08
Discordia
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,432 Elo+
Party 2
Da Ji
Da Ji
ROPSELL
Da Ji
Level 160
God Stats
1W - 1L
1,985 SR
Queue Stats
168W - 179L
1,484 Elo+
Solo
Artio
Artio
Superwaffles
Artio
Level 158
God Stats
0W - 2L
1,933 SR
Queue Stats
66W - 70L
1,567 Elo+
Party 1
Ishtar
Ishtar
iClaassic
Ishtar
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,403 Elo+
Party 2
Team Averages
Level 113
1,708 SR
1,480 Elo+

VS

Team Averages
Level 78
1,544 SR
1,453 Elo+
Anubis
Anubis
MrReborn
Anubis
Level 66
God Stats
4W - 7L
1,096 SR
Queue Stats
6W - 12L
1,249 Elo+
Party 4
Terra
Terra
Tortueperdue
Terra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,264 Elo+
Party 4
Hercules
Hercules
Totodilez
Hercules
Level 156
God Stats
361W - 311L
1,612 SR
Queue Stats
600W - 513L
1,625 Elo+
Party 3
Pele
Pele
flareblitz02
Pele
Level 68
God Stats
30W - 20L
1,601 SR
Queue Stats
393W - 313L
1,567 Elo+
Party 3
Izanami
Izanami
migue8888
Izanami
Level 86
God Stats
3W - 0L
1,909 SR
Queue Stats
207W - 201L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BaneOfEarth
Achilles
14
2 / 0 / 1
9,369
1,041
12,136
8,176
11,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
Hlywood08
Discordia
14
0 / 9 / 2
8,551
950
6,608
12,499
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
ROPSELL
Da Ji
14
0 / 5 / 3
8,789
977
14,570
17,685
17,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 1 / 1
9,995
1,111
10,337
17,632
21,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
iClaassic
Ishtar
14
0 / 4 / 0
8,124
903
5,531
7,777
2,914
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

198

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MrReborn
Anubis
16
2 / 1 / 9
9,641
1,071
5,486
5,871
3,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 0 / 7
9,569
1,063
2,864
10,058
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Totodilez
Hercules
16
5 / 0 / 13
10,846
1,205
10,903
16,530
18,305
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 1 / 12
10,045
1,116
18,059
11,352
5,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
migue8888
Izanami
16
8 / 1 / 11
10,540
1,171
19,577
9,641
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
3
Kills
19
19
Deaths
3
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Achilles
BaneOfEarth
Achilles
2
0
1
2.5
L
Discordia
Hlywood08
Discordia
0
9
2
0.11
W
Anubis
MrReborn
Anubis
2
1
9
6.5
L
Da Ji
ROPSELL
Da Ji
0
5
3
0.3
L
1
1
1
1.5
W
0
0
7
3.5
W
Hercules
Totodilez
Hercules
5
0
13
11.5
W
4
1
12
10
L
Ishtar
iClaassic
Ishtar
0
4
0
0
W
Izanami
migue8888
Izanami
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,182
Damage
56,889
63,769
Taken
53,452
57,557
Mitigated
40,834
12,982
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BaneOfEarth
Achilles
12,136
1,550
0
1,508
8,176
11,457
0
1,000
7,176
0
33,904
L
Discordia
Hlywood08
Discordia
6,608
764
0
0
12,499
5,037
0
547
11,952
20,457
0
W
Anubis
MrReborn
Anubis
5,486
595
0
1,803
5,871
3,568
0
1,520
4,221
28,023
0
L
Da Ji
ROPSELL
Da Ji
14,570
4,158
0
1,689
17,685
17,103
0
2,375
15,310
0
32,508
L
10,337
849
3,288
5,895
17,632
21,046
0
4,067
13,565
16,797
0
W
2,864
1,465
3,513
2,312
10,058
9,093
0
2,973
6,873
9,044
0
W
Hercules
Totodilez
Hercules
10,903
2,918
1,056
4,984
16,530
18,305
0
5,716
10,299
0
14,119
W
18,059
4,140
0
445
11,352
5,250
0
3,628
7,500
0
30,258
L
Ishtar
iClaassic
Ishtar
5,531
2,797
0
602
7,777
2,914
0
361
7,416
0
13,332
W
Izanami
migue8888
Izanami
19,577
11,627
0
2,767
9,641
4,618
0
3,108
6,357
0
45,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,828
Gold Earned
50,641
142
Minions Killed
184
4
Camps Cleared
7
832,982
Distance Traveled
940,553
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,369
1,041
41
5
2
212,632
1
L
Discordia
8,551
950
31
3
0
149,973
1
W
Anubis
9,641
1,071
58
6
1
156,681
1
L
Da Ji
8,789
977
37
4
0
168,282
1
L
Artio
9,995
1,111
17
2
1
201,986
0
W
Terra
9,569
1,063
24
3
1
183,610
0
W
Hercules
10,846
1,205
12
1
1
221,901
1
W
Pele
10,045
1,116
23
3
3
220,346
1
L
Ishtar
8,124
903
16
2
1
100,109
0
W
Izanami
10,540
1,171
67
7
1
158,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role