Player Matchup

Sun Wukong
Sun Wukong
Epaminondas93
Sun Wukong
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 86L
1,507 Elo+
Solo
King Arthur
King Arthur
Fedtmule02
King Arthur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 186L
1,570 Elo+
Solo
Charybdis
Charybdis
Fusify
Charybdis
Level 160
God Stats
12W - 10L
1,614 SR
Queue Stats
728W - 690L
1,595 Elo+
Solo
Chang'e
Chang'e
HazzC99
Chang'e
Level 127
God Stats
1W - 3L
1,443 SR
Queue Stats
297W - 299L
1,523 Elo+
Solo
Nox
Nox
stuyy97
Nox
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,605 Elo+
Solo
Team Averages
Level 147
1,511 SR
1,560 Elo+

VS

Team Averages
Level 154
1,493 SR
1,586 Elo+
Geb
Geb
HungryBeaver
Geb
Level 138
God Stats
3W - 5L
1,403 SR
Queue Stats
151W - 167L
1,557 Elo+
Solo
Guan Yu
Guan Yu
IGotY
Guan Yu
Level 160
God Stats
16W - 5L
1,843 SR
Queue Stats
1,748W - 885L
1,654 Elo+
Party 1
Neith
Neith
M35calin3
Neith
Level 159
God Stats
14W - 9L
1,522 SR
Queue Stats
294W - 257L
1,638 Elo+
Party 1
Thoth
Thoth
ShadowBlazer
Thoth
Level 158
God Stats
1W - 2L
1,173 SR
Queue Stats
127W - 117L
1,490 Elo+
Solo
Odin
Odin
Staivros
Odin
Level 153
God Stats
5W - 4L
1,522 SR
Queue Stats
659W - 697L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Epaminondas93
Sun Wukong
17
3 / 5 / 3
9,695
646
12,977
22,688
24,541
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Fedtmule02
King Arthur
16
0 / 8 / 5
8,809
587
12,736
21,794
27,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Fusify
Charybdis
17
6 / 5 / 0
10,621
708
25,365
15,409
7,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
HazzC99
Chang'e
15
0 / 5 / 5
8,515
568
7,712
16,875
12,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Nox
15
0 / 6 / 3
8,795
586
7,981
15,337
8,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 15
9,716
648
10,824
18,341
21,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
IGotY
Guan Yu
20
3 / 2 / 25
11,172
745
8,664
24,267
31,248
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
M35calin3
Neith
18
8 / 3 / 16
11,575
772
22,978
18,815
11,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 2 / 11
11,773
785
26,154
14,032
8,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
20
10 / 2 / 17
12,070
805
13,653
19,667
26,851
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
113
9
Kills
29
29
Deaths
11
16
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Epaminondas93
Sun Wukong
3
5
3
0.9
L
King Arthur
Fedtmule02
King Arthur
0
8
5
0.31
L
Charybdis
Fusify
Charybdis
6
5
0
1.2
L
Chang'e
HazzC99
Chang'e
0
5
5
0.5
W
0
2
15
3.75
W
Guan Yu
IGotY
Guan Yu
3
2
25
7.75
W
Neith
M35calin3
Neith
8
3
16
5.33
W
8
2
11
6.75
W
Odin
10
2
17
9.25
L
Nox
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,771
Damage
82,273
92,103
Taken
95,122
80,401
Mitigated
99,320
24,382
Healing
48,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Epaminondas93
Sun Wukong
12,977
2,242
690
3,165
22,688
24,541
0
9,238
12,861
0
23,095
L
King Arthur
Fedtmule02
King Arthur
12,736
508
475
1,673
21,794
27,865
0
8,108
12,917
0
27,333
L
Charybdis
Fusify
Charybdis
25,365
9,291
1,261
1,755
15,409
7,144
0
7,464
7,747
0
43,485
L
Chang'e
HazzC99
Chang'e
7,712
596
7,630
4,577
16,875
12,624
120
6,815
9,244
19,648
0
W
10,824
1,234
2,230
4,039
18,341
21,364
836
2,268
15,770
21,511
0
W
Guan Yu
IGotY
Guan Yu
8,664
1,371
18,662
11,999
24,267
31,248
932
5,313
18,692
0
13,933
W
Neith
M35calin3
Neith
22,978
7,803
0
5,135
18,815
11,778
2,338
2,405
16,285
0
41,891
W
26,154
1,155
589
1,545
14,032
8,079
3,803
2,337
11,498
58,867
0
W
Odin
13,653
2,267
1,333
2,573
19,667
26,851
580
3,370
15,965
0
22,491
L
Nox
7,981
779
692
2,464
15,337
8,227
320
5,353
9,294
24,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,435
Gold Earned
56,306
161
Minions Killed
160
0
Camps Cleared
0
1,120,530
Distance Traveled
1,449,370
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,695
646
15
1
0
247,871
0
L
King Arthur
8,809
587
22
1
0
213,223
0
L
Charybdis
10,621
708
49
3
0
211,525
0
L
Chang'e
8,515
568
24
2
0
218,499
4
W
Geb
9,716
648
17
1
0
317,480
7
W
Guan Yu
11,172
745
9
1
0
300,510
0
W
Neith
11,575
772
29
2
0
281,659
5
W
Thoth
11,773
785
86
6
0
262,665
4
W
Odin
12,070
805
19
1
0
287,056
1
L
Nox
8,795
586
51
3
0
229,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role