Player Matchup

Atlas
Atlas
Caboose213696
Atlas
Level 77
God Stats
2W - 1L
1,475 SR
Queue Stats
14W - 8L
1,465 Elo+
Solo
Ishtar
Ishtar
Mockin6
Ishtar
Level 84
God Stats
2W - 0L
1,983 SR
Queue Stats
6W - 6L
1,476 Elo+
Solo
Ra
Ra
apeoflight
Ra
Level 83
God Stats
2W - 3L
1,593 SR
Queue Stats
70W - 71L
1,502 Elo+
Solo
Team Averages
Level 81
1,684 SR
1,481 Elo+

VS

Team Averages
Level 94
1,537 SR
1,431 Elo+
King Arthur
King Arthur
DOTA-GPS
King Arthur
Level 129
God Stats
2W - 2L
1,432 SR
Queue Stats
71W - 113L
1,302 Elo+
Solo
Anubis
Anubis
ThievingRain55
Anubis
Level 125
God Stats
8W - 9L
1,677 SR
Queue Stats
77W - 60L
1,551 Elo+
Party 1
Chaac
Chaac
peraltaprime
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 95L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 9
13,294
782
10,504
21,601
26,418
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Mockin6
Ishtar
16
4 / 4 / 9
12,393
729
20,279
18,427
7,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
6 / 2 / 8
13,035
767
22,957
17,663
8,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DOTA-GPS
King Arthur
14
0 / 4 / 6
9,609
565
3,749
12,112
7,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
9 / 8 / 1
12,683
746
27,087
21,167
12,453
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 9
10,616
624
14,746
30,054
23,784
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
16
Kills
10
10
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
L
King Arthur
DOTA-GPS
King Arthur
0
4
6
0.75
W
Ishtar
Mockin6
Ishtar
4
4
9
2.13
L
9
8
1
1.19
W
6
2
8
5
L
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,740
Damage
45,582
57,691
Taken
63,333
41,900
Mitigated
43,484
21,586
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,504
4,756
504
5,045
21,601
26,418
570
10,166
11,435
22,510
0
L
King Arthur
DOTA-GPS
King Arthur
3,749
242
0
1,015
12,112
7,247
0
7,084
5,028
0
21,930
W
Ishtar
Mockin6
Ishtar
20,279
14,312
0
4,619
18,427
7,348
1,027
9,687
8,740
0
63,322
L
27,087
2,906
0
8,783
21,167
12,453
338
12,367
8,800
74,690
0
W
22,957
5,278
4,741
6,677
17,663
8,134
1,388
7,811
9,852
71,547
0
L
14,746
2,930
44
8,225
30,054
23,784
672
14,701
15,353
0
32,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,722
Gold Earned
32,908
179
Minions Killed
182
9
Camps Cleared
5
828,484
Distance Traveled
744,348
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,294
782
21
1
1
284,887
2
L
King Arthur
9,609
565
36
2
2
261,174
8
W
Ishtar
12,393
729
59
3
5
258,930
5
L
Anubis
12,683
746
114
7
3
210,957
2
W
Ra
13,035
767
99
6
3
284,667
1
L
Chaac
10,616
624
32
2
0
272,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role