Player Matchup

Bastet
Bastet
Darklink_gold
Bastet
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 188L
1,371 Elo+
Solo
Achilles
Achilles
GoSxMaNiaC
Achilles
Level 54
God Stats
8W - 5L
1,687 SR
Queue Stats
227W - 131L
1,561 Elo+
Party 1
Sol
Sol
MammothsLoaded
Sol
Level 147
God Stats
24W - 14L
1,645 SR
Queue Stats
374W - 262L
1,588 Elo+
Party 1
Team Averages
Level 110
1,611 SR
1,507 Elo+

VS

Team Averages
Level 137
1,584 SR
1,436 Elo+
Mulan
Mulan
khydiggy215
Mulan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shadowspikefire
Morgan Le Fay
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
wallacehvf2016
Chang'e
Level 142
God Stats
23W - 29L
1,751 SR
Queue Stats
296W - 378L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 12
10,020
668
9,614
14,864
6,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
GoSxMaNiaC
Achilles
16
7 / 1 / 9
11,886
792
9,844
17,389
18,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
8 / 0 / 8
11,855
790
24,282
15,207
6,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
9,011
601
8,987
18,032
20,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
shadowspikefire
Morgan Le Fay
14
4 / 5 / 1
9,499
633
12,088
15,207
6,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 5
8,329
555
5,078
15,343
5,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
5
5
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
Achilles
GoSxMaNiaC
Achilles
7
1
9
11.5
W
8
0
8
12
L
1
5
4
0.6
L
Morgan Le Fay
shadowspikefire
Morgan Le Fay
4
5
1
0.9
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,740
Damage
26,153
47,460
Taken
48,582
31,530
Mitigated
33,259
17,213
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,614
2,442
457
2,517
14,864
6,418
64
5,679
9,185
0
34,316
W
Achilles
GoSxMaNiaC
Achilles
9,844
2,312
0
4,292
17,389
18,241
320
5,569
10,818
0
23,685
W
24,282
11,055
0
9,947
15,207
6,871
2,687
6,845
8,362
72,917
8,075
L
8,987
709
375
2,448
18,032
20,347
0
6,687
11,345
231
28,859
L
Morgan Le Fay
shadowspikefire
Morgan Le Fay
12,088
471
302
1,915
15,207
6,927
0
8,241
6,966
33,808
0
L
5,078
116
1,166
1,972
15,343
5,985
0
7,177
8,166
19,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
26,839
192
Minions Killed
143
10
Camps Cleared
3
827,841
Distance Traveled
722,124
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,020
668
42
3
4
283,992
6
W
Achilles
11,886
792
32
2
1
288,582
1
W
Sol
11,855
790
118
8
5
255,267
1
L
Mulan
9,011
601
62
4
0
257,950
4
L
Morgan Le Fay
9,499
633
43
3
1
253,972
0
L
Chang'e
8,329
555
38
3
2
210,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role