Player Matchup

Scylla
Scylla
HazeyUWUHalez
Scylla
Level 89
God Stats
42W - 43L
1,535 SR
Queue Stats
133W - 155L
1,452 Elo+
Party 1
Shiva
Shiva
Nihps
Shiva
Level 146
God Stats
1W - 2L
1,345 SR
Queue Stats
85W - 74L
1,504 Elo+
Party 1
Hou Yi
Hou Yi
chiIdishbrandino
Hou Yi
Level 142
God Stats
2W - 1L
1,446 SR
Queue Stats
30W - 23L
1,509 Elo+
Party 1
Team Averages
Level 126
1,442 SR
1,488 Elo+

VS

Team Averages
Level 121
1,425 SR
1,417 Elo+
Mercury
Mercury
Mannnyyyyyy
Mercury
Level 98
God Stats
9W - 11L
1,485 SR
Queue Stats
75W - 124L
1,320 Elo+
Solo
Freya
Freya
hotshannon123
Freya
Level 148
God Stats
1W - 3L
1,306 SR
Queue Stats
422W - 476L
1,433 Elo+
Solo
Chaac
Chaac
ligmapole
Chaac
Level 118
God Stats
125W - 125L
1,483 SR
Queue Stats
512W - 541L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
9,263
713
7,104
6,324
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shiva
Nihps
Shiva
14
2 / 0 / 12
10,158
781
12,481
10,055
11,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
8 / 0 / 6
10,400
800
13,313
7,853
3,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mannnyyyyyy
Mercury
10
0 / 6 / 0
7,005
539
4,145
12,574
5,882
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 0
7,473
575
6,196
14,448
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
ligmapole
Chaac
13
0 / 3 / 0
8,296
638
7,936
12,488
14,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
0
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Mercury
Mannnyyyyyy
Mercury
0
6
0
0
W
Shiva
Nihps
Shiva
2
0
12
8
W
8
0
6
11
L
0
5
0
0
L
Chaac
ligmapole
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,898
Damage
18,277
24,232
Taken
39,510
17,520
Mitigated
26,960
7,201
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,104
592
0
3
6,324
2,426
354
962
5,362
24,546
0
L
Mercury
Mannnyyyyyy
Mercury
4,145
1,227
36
36
12,574
5,882
0
2,035
10,473
0
14,886
W
Shiva
Nihps
Shiva
12,481
2,003
1,651
3,849
10,055
11,099
116
3,586
6,469
245
24,754
W
13,313
8,334
0
1,698
7,853
3,995
1,863
2,185
5,668
21
47,105
L
6,196
1,594
203
4,670
14,448
6,377
0
2,179
12,075
22,856
0
L
Chaac
ligmapole
Chaac
7,936
453
0
2,387
12,488
14,701
0
3,215
8,994
0
31,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
22,774
147
Minions Killed
121
8
Camps Cleared
4
771,566
Distance Traveled
714,094
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,263
713
45
3
3
255,626
1
L
Mercury
7,005
539
19
1
2
229,796
1
W
Shiva
10,158
781
32
2
0
272,760
5
W
Hou Yi
10,400
800
70
5
5
243,180
3
L
Freya
7,473
575
53
4
0
205,774
1
L
Chaac
8,296
638
49
4
2
278,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role