Player Matchup

Medusa
Medusa
ScooterJoe
Medusa
Level 121
God Stats
1W - 0L
1,518 SR
Queue Stats
16W - 11L
1,618 Elo+
Solo
Freya
Freya
SkipsMaGips
Freya
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 117L
1,703 Elo+
Party 1
Bacchus
Bacchus
SneakObsidian
Bacchus
Level 29
God Stats
5W - 2L
1,629 SR
Queue Stats
50W - 23L
1,718 Elo+
Party 1
Team Averages
Level 99
1,549 SR
1,680 Elo+

VS

Team Averages
Level 47
1,388 SR
1,423 Elo+
Sol
Sol
 
Sol
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Lavand4
Cupid
Level 14
God Stats
6W - 12L
1,328 SR
Queue Stats
21W - 35L
1,391 Elo+
Party 2
Kuzenbo
Kuzenbo
Zarehkk
Kuzenbo
Level 69
God Stats
0W - 2L
1,334 SR
Queue Stats
29W - 51L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ScooterJoe
Medusa
15
4 / 0 / 8
9,209
767
10,799
6,217
3,140
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 6
9,993
833
17,842
13,408
7,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
14
3 / 2 / 12
10,071
839
9,148
14,912
18,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 1
7,812
651
7,345
11,580
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Lavand4
Cupid
11
1 / 6 / 0
7,375
615
7,053
12,494
5,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Zarehkk
Kuzenbo
10
0 / 5 / 2
7,468
622
6,430
18,662
27,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Cupid
Lavand4
Cupid
1
6
0
0.17
W
Medusa
ScooterJoe
Medusa
4
0
8
8
W
8
0
6
11
W
Bacchus
3
2
12
4.5
L
Kuzenbo
Zarehkk
Kuzenbo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,789
Damage
20,828
34,537
Taken
42,736
28,926
Mitigated
38,519
13,083
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,345
1,596
0
3,091
11,580
5,504
0
9,316
2,264
25,240
2,078
L
Cupid
Lavand4
Cupid
7,053
3,532
366
1,292
12,494
5,669
0
7,665
4,829
0
23,282
W
Medusa
ScooterJoe
Medusa
10,799
5,448
206
2,311
6,217
3,140
1,764
2,535
3,682
0
42,277
W
17,842
6,045
0
8,666
13,408
7,026
453
6,321
7,087
48,074
0
W
Bacchus
9,148
1,491
0
1,900
14,912
18,760
0
4,971
9,941
24,530
0
L
Kuzenbo
Zarehkk
Kuzenbo
6,430
2,993
0
1,455
18,662
27,346
77
10,121
8,541
9,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
22,655
160
Minions Killed
104
9
Camps Cleared
3
723,259
Distance Traveled
617,974
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,812
651
52
4
2
202,156
1
L
Cupid
7,375
615
47
4
1
189,335
3
W
Medusa
9,209
767
75
6
4
250,932
4
W
Freya
9,993
833
65
5
4
238,563
5
W
Bacchus
10,071
839
20
2
1
233,764
1
L
Kuzenbo
7,468
622
5
0
0
226,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role