Player Matchup

Cabrakan
Cabrakan
Gold IV
Barbatrucq
Cabrakan
Gold IV
Level 108
God Stats
15W - 9L
1,559 SR
Queue Stats
20W - 24L
1,705 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Vrexouu
Nu Wa
Gold IV
Level 93
God Stats
0W - 2L
1,679 SR
Queue Stats
13W - 11L
1,701 MMR
Party 2
Neith
Neith
Gold I
Wolkinz
Neith
Gold I
Level 107
God Stats
13W - 9L
1,710 SR
Queue Stats
22W - 23L
1,916 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 103
1,649 SR
1,774 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,627 SR
1,747 MMR
Danzaburou
Danzaburou
Platinum V
Riedle06
Danzaburou
Platinum V
Level 142
God Stats
15W - 9L
1,747 SR
Queue Stats
19W - 13L
1,898 MMR
Party 1
Chang'e
Chang'e
Gold II
Uktena_KW
Chang'e
Gold II
Level 150
God Stats
15W - 13L
1,633 SR
Queue Stats
22W - 25L
1,772 MMR
Party 1
Sobek
Sobek
Bronze III
xDerro
Sobek
Bronze III
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 53L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Barbatrucq
Cabrakan
12
0 / 5 / 5
7,971
569
5,483
15,628
20,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Vrexouu
Nu Wa
14
5 / 5 / 3
10,264
733
15,266
10,055
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Wolkinz
Neith
14
5 / 5 / 3
10,407
743
16,286
13,055
7,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
ShivaBaron SamediVulcanAchillesChaac

VS

Bans
Ah Muzen CabHerculesAresGilgameshAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Riedle06
Danzaburou
15
6 / 5 / 8
10,522
752
16,032
16,622
8,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Uktena_KW
Chang'e
14
6 / 1 / 7
10,212
729
9,240
12,680
6,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
xDerro
Sobek
14
3 / 4 / 11
10,616
758
7,878
20,290
25,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
15
15
Deaths
10
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Barbatrucq
Cabrakan
0
5
5
0.5
W
Danzaburou
Riedle06
Danzaburou
6
5
8
2
W
Chang'e
Uktena_KW
Chang'e
6
1
7
9.5
L
Nu Wa
Vrexouu
Nu Wa
5
5
3
1.3
L
Neith
Wolkinz
Neith
5
5
3
1.3
W
Sobek
xDerro
Sobek
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,035
Damage
33,150
38,738
Taken
49,592
32,429
Mitigated
39,913
4,595
Healing
21,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Barbatrucq
Cabrakan
5,483
795
0
1,695
15,628
20,399
0
7,145
8,483
14,934
0
W
Danzaburou
Riedle06
Danzaburou
16,032
7,062
0
5,165
16,622
8,328
865
7,811
8,353
0
64,576
W
Chang'e
Uktena_KW
Chang'e
9,240
531
3,954
6,083
12,680
6,026
1,259
5,450
6,878
34,097
0
L
Nu Wa
Vrexouu
Nu Wa
15,266
3,213
0
274
10,055
4,571
0
4,432
5,623
30,435
0
L
Neith
Wolkinz
Neith
16,286
6,350
0
2,626
13,055
7,459
0
5,755
7,300
0
44,377
W
Sobek
xDerro
Sobek
7,878
992
0
6,552
20,290
25,559
261
6,625
13,119
25,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,642
Gold Earned
31,350
124
Minions Killed
155
5
Camps Cleared
6
718,177
Distance Traveled
732,837
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,971
569
10
1
1
247,936
5
W
Danzaburou
10,522
752
88
6
3
234,455
1
W
Chang'e
10,212
729
46
3
2
254,729
1
L
Nu Wa
10,264
733
47
3
3
231,626
1
L
Neith
10,407
743
67
5
1
238,615
3
W
Sobek
10,616
758
21
2
1
243,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role