Player Matchup

Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Hunters327
Osiris
Level 38
God Stats
3W - 2L
1,598 SR
Queue Stats
52W - 47L
1,483 Elo+
Solo
Chiron
Chiron
SRU Cliqxs
Chiron
Level 105
God Stats
4W - 3L
1,631 SR
Queue Stats
246W - 263L
1,329 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SRU Kefe
Tsukuyomi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 117L
1,306 Elo+
Party 1
Cthulhu
Cthulhu
manuelbb5258
Cthulhu
Level 48
God Stats
28W - 27L
1,479 SR
Queue Stats
89W - 94L
1,488 Elo+
Solo
Team Averages
Level 67
1,542 SR
1,421 Elo+

VS

Team Averages
Level 37
1,391 SR
1,336 Elo+
Olorun
Olorun
BeardedMonke
Olorun
Level 27
God Stats
4W - 5L
1,310 SR
Queue Stats
64W - 94L
1,287 Elo+
Party 2
Odin
Odin
MiLkHero21
Odin
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 211L
1,572 Elo+
Solo
Thanatos
Thanatos
MommaGoneMonke
Thanatos
Level 44
God Stats
13W - 11L
1,492 SR
Queue Stats
79W - 103L
1,241 Elo+
Party 2
Ao Kuang
Ao Kuang
Wittedbow4440
Ao Kuang
Level 38
God Stats
0W - 1L
1,154 SR
Queue Stats
3W - 10L
1,231 Elo+
Solo
Skadi
Skadi
go_GANGar
Skadi
Level 31
God Stats
4W - 4L
1,498 SR
Queue Stats
7W - 9L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
6 / 0 / 5
9,170
573
12,139
10,718
6,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
Hunters327
Osiris
14
6 / 3 / 4
8,671
542
11,233
16,974
16,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
SRU Cliqxs
Chiron
14
1 / 3 / 2
8,125
508
7,309
13,276
4,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
SRU Kefe
Tsukuyomi
14
5 / 2 / 13
8,798
550
10,938
12,745
5,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
manuelbb5258
Cthulhu
13
7 / 4 / 3
8,192
512
11,360
19,166
13,682
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 5 / 1
6,386
399
5,769
11,988
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 2 / 4
8,174
511
9,138
12,591
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
11
3 / 8 / 4
7,577
474
8,110
15,987
8,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Wittedbow4440
Ao Kuang
11
0 / 7 / 1
7,089
443
7,727
15,679
6,928
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
go_GANGar
Skadi
13
4 / 3 / 4
8,167
510
13,113
12,157
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
25
Kills
11
12
Deaths
25
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
5
8.5
L
Olorun
0
5
1
0.1
W
Osiris
Hunters327
Osiris
6
3
4
2.67
L
4
2
4
3
L
Thanatos
3
8
4
0.63
W
Chiron
SRU Cliqxs
Chiron
1
3
2
0.67
W
Tsukuyomi
SRU Kefe
Tsukuyomi
5
2
13
5.75
L
Ao Kuang
Wittedbow4440
Ao Kuang
0
7
1
0.07
L
Skadi
go_GANGar
Skadi
4
3
4
2
W
Cthulhu
manuelbb5258
Cthulhu
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,979
Damage
43,857
72,879
Taken
68,402
46,854
Mitigated
37,852
25,687
Healing
21,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,139
3,355
0
4,725
10,718
6,170
0
3,773
6,945
63,319
0
L
Olorun
5,769
2,446
0
2,772
11,988
6,092
0
7,073
4,915
28,598
5,282
W
Osiris
Hunters327
Osiris
11,233
4,725
0
6,218
16,974
16,566
56
6,571
10,403
0
51,648
L
9,138
1,599
490
2,086
12,591
12,119
187
4,610
7,981
117
28,258
L
Thanatos
8,110
1,845
0
8,097
15,987
8,060
0
5,336
10,651
0
44,803
W
Chiron
SRU Cliqxs
Chiron
7,309
2,688
335
4,763
13,276
4,666
922
0
13,276
0
67,833
W
Tsukuyomi
SRU Kefe
Tsukuyomi
10,938
3,683
0
4,138
12,745
5,770
0
963
11,782
0
53,286
L
Ao Kuang
Wittedbow4440
Ao Kuang
7,727
3,666
0
5,769
15,679
6,928
280
2,398
13,281
38,390
0
L
Skadi
go_GANGar
Skadi
13,113
7,116
0
1,811
12,157
4,653
1,503
4,016
8,141
0
44,964
W
Cthulhu
manuelbb5258
Cthulhu
11,360
1,505
268
5,240
19,166
13,682
0
1,560
17,606
38,681
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
37,393
425
Minions Killed
286
0
Camps Cleared
0
1,535,113
Distance Traveled
1,453,767
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,170
573
97
6
0
284,773
3
L
Olorun
6,386
399
57
4
0
267,554
4
W
Osiris
8,671
542
76
5
0
297,898
0
L
Odin
8,174
511
37
2
0
319,856
4
L
Thanatos
7,577
474
63
4
0
301,389
0
W
Chiron
8,125
508
112
7
0
290,530
0
W
Tsukuyomi
8,798
550
88
6
0
335,292
1
L
Ao Kuang
7,089
443
58
4
0
269,877
1
L
Skadi
8,167
510
71
4
0
295,091
3
W
Cthulhu
8,192
512
52
3
0
326,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role