Player Matchup

Ah Puch
Ah Puch
DerangedPanda20
Ah Puch
Level 67
God Stats
31W - 49L
1,368 SR
Queue Stats
36W - 63L
1,291 Elo+
Party 1
Chaac
Chaac
PsychoWolf20
Chaac
Level 102
God Stats
3W - 7L
1,394 SR
Queue Stats
76W - 133L
1,246 Elo+
Party 1
Arachne
Arachne
crazygamrchik20
Arachne
Level 67
God Stats
27W - 32L
1,500 SR
Queue Stats
75W - 132L
1,248 Elo+
Party 1
Team Averages
Level 79
1,421 SR
1,262 Elo+

VS

Team Averages
Level 108
1,359 SR
1,303 Elo+
Janus
Janus
End Hate8219
Janus
Level 104
God Stats
34W - 64L
1,363 SR
Queue Stats
553W - 904L
1,269 Elo+
Solo
Cliodhna
Cliodhna
Exodusmaximus18
Cliodhna
Level 134
God Stats
2W - 5L
1,230 SR
Queue Stats
50W - 83L
1,300 Elo+
Solo
Shiva
Shiva
Nisanth1
Shiva
Level 86
God Stats
41W - 43L
1,484 SR
Queue Stats
227W - 315L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,472
894
2,517
1,183
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 0 / 2
4,595
919
2,401
4,551
2,064
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 0 / 1
4,538
908
465
2,412
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,146
829
2,767
3,454
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
3
0 / 0 / 0
3,534
707
0
0
0
Shiva
Nisanth1
Shiva
8
0 / 1 / 0
4,448
890
3,544
4,213
2,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
2
0
0
L
Cliodhna
0
0
0
0
L
Shiva
Nisanth1
Shiva
0
1
0
0
W
1
0
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,383
Damage
6,311
8,146
Taken
7,667
3,782
Mitigated
3,588
2,097
Healing
1,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,517
165
0
0
1,183
424
0
469
670
13,424
0
L
2,767
185
0
0
3,454
1,240
30
953
2,399
13,278
0
L
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
L
Shiva
Nisanth1
Shiva
3,544
242
160
1,178
4,213
2,348
0
1,430
2,571
0
11,969
W
2,401
365
0
1,384
4,551
2,064
0
1,723
2,680
0
12,390
W
465
235
0
713
2,412
1,294
0
648
1,672
0
4,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,605
Gold Earned
12,128
68
Minions Killed
64
4
Camps Cleared
2
317,556
Distance Traveled
214,613
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,472
894
28
6
1
102,010
0
L
Janus
4,146
829
33
7
1
101,018
1
L
Cliodhna
3,534
707
0
0
0
0
0
L
Shiva
4,448
890
31
6
1
113,595
2
W
Chaac
4,595
919
26
5
2
104,998
1
W
Arachne
4,538
908
14
3
1
110,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role