Player Matchup

Sun Wukong
Sun Wukong
Acronoclypse
Sun Wukong
Level 40
God Stats
2W - 1L
1,304 SR
Queue Stats
2W - 3L
1,129 Elo+
Party 2
Shiva
Shiva
GrundleNoodler
Shiva
Level 52
God Stats
1W - 0L
1,799 SR
Queue Stats
7W - 6L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
KSiina
Nu Wa
Level 7
God Stats
2W - 1L
1,479 SR
Queue Stats
4W - 5L
1,320 Elo+
Party 2
Heimdallr
Heimdallr
juggernautt
Heimdallr
Level 29
God Stats
1W - 1L
1,271 SR
Queue Stats
6W - 7L
1,364 Elo+
Party 2
Cerberus
Cerberus
sfrea
Cerberus
Level 7
God Stats
1W - 1L
1,304 SR
Queue Stats
3W - 7L
1,259 Elo+
Party 2
Team Averages
Level 27
1,432 SR
1,291 Elo+

VS

Team Averages
Level 53
1,440 SR
1,380 Elo+
Mulan
Mulan
AdiexxPL
Mulan
Level 6
God Stats
1W - 2L
1,423 SR
Queue Stats
2W - 3L
1,313 Elo+
Party 3
Ymir
Ymir
GodofRuby
Ymir
Level 47
God Stats
1W - 5L
1,300 SR
Queue Stats
64W - 94L
1,341 Elo+
Party 3
Medusa
Medusa
Raptorekbezek
Medusa
Level 107
God Stats
4W - 12L
1,338 SR
Queue Stats
439W - 482L
1,344 Elo+
Solo
Arachne
Arachne
TigerToess
Arachne
Level 47
God Stats
25W - 17L
1,555 SR
Queue Stats
316W - 408L
1,443 Elo+
Party 1
Anubis
Anubis
Нави74
Anubis
Level 60
God Stats
72W - 64L
1,585 SR
Queue Stats
203W - 238L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Acronoclypse
Sun Wukong
18
7 / 5 / 5
11,888
517
13,899
19,373
13,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
10 / 2 / 5
13,564
590
17,133
25,367
20,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
KSiina
Nu Wa
16
1 / 5 / 4
10,727
466
8,993
16,907
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
juggernautt
Heimdallr
16
0 / 2 / 2
9,863
429
8,817
10,767
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
sfrea
Cerberus
14
0 / 3 / 5
9,604
418
5,069
19,302
20,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AdiexxPL
Mulan
13
0 / 8 / 1
9,123
397
3,514
18,600
14,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
14
0 / 3 / 6
10,035
436
4,810
14,374
13,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 1 / 4
9,759
424
12,110
13,059
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
TigerToess
Arachne
17
5 / 4 / 3
11,171
486
12,771
19,314
10,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Нави74
Anubis
20
9 / 2 / 2
12,904
561
24,455
18,380
12,771
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
18
Kills
17
17
Deaths
18
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Acronoclypse
Sun Wukong
7
5
5
1.9
L
Mulan
AdiexxPL
Mulan
0
8
1
0.06
L
Ymir
0
3
6
1
W
10
2
5
6.25
W
Nu Wa
KSiina
Nu Wa
1
5
4
0.6
L
3
1
4
5
L
Arachne
TigerToess
Arachne
5
4
3
1.63
W
Heimdallr
juggernautt
Heimdallr
0
2
2
0.5
W
Cerberus
sfrea
Cerberus
0
3
5
0.83
L
Anubis
Нави74
Anubis
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,911
Damage
57,660
91,716
Taken
83,727
65,134
Mitigated
57,170
22,397
Healing
30,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Acronoclypse
Sun Wukong
13,899
3,228
0
5,073
19,373
13,610
978
7,112
12,171
33
55,681
L
Mulan
AdiexxPL
Mulan
3,514
403
0
3,582
18,600
14,618
521
774
17,826
0
46,259
L
Ymir
4,810
507
0
1,933
14,374
13,363
135
3,403
10,971
43,620
1,088
W
17,133
4,518
656
7,610
25,367
20,639
674
7,046
18,227
97
141,326
W
Nu Wa
KSiina
Nu Wa
8,993
1,644
0
2,332
16,907
5,397
402
6,731
10,176
72,979
0
L
12,110
5,321
0
7,211
13,059
5,681
1,035
3,201
9,578
0
84,806
L
Arachne
TigerToess
Arachne
12,771
6,055
0
6,316
19,314
10,737
0
1,770
17,544
0
88,601
W
Heimdallr
juggernautt
Heimdallr
8,817
3,814
0
2,741
10,767
4,546
1,156
2,685
8,082
0
75,085
W
Cerberus
sfrea
Cerberus
5,069
560
0
3,985
19,302
20,942
186
5,691
13,611
38,464
0
L
Anubis
Нави74
Anubis
24,455
588
0
11,377
18,380
12,771
0
5,044
13,336
130,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,646
Gold Earned
52,992
626
Minions Killed
594
0
Camps Cleared
0
2,180,814
Distance Traveled
2,061,068
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,888
517
91
4
0
462,295
3
L
Mulan
9,123
397
85
4
0
338,428
5
L
Ymir
10,035
436
81
4
0
406,980
1
W
Shiva
13,564
590
192
8
0
455,522
3
W
Nu Wa
10,727
466
120
5
0
383,949
5
L
Medusa
9,759
424
125
5
0
375,776
3
L
Arachne
11,171
486
121
5
0
515,585
3
W
Heimdallr
9,863
429
141
6
0
441,832
3
W
Cerberus
9,604
418
82
4
0
437,216
6
L
Anubis
12,904
561
182
8
0
424,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role