Player Matchup

Fafnir
Fafnir
Akira
Fafnir
Level 160
God Stats
4W - 2L
1,879 SR
Queue Stats
54W - 28L
1,720 Elo+
Party 2
Ah Puch
Ah Puch
DauthiInConquest
Ah Puch
Level 26
God Stats
2W - 0L
1,958 SR
Queue Stats
159W - 29L
1,911 Elo+
Party 2
Achilles
Achilles
F8LVeNoM
Achilles
Level 159
God Stats
1W - 0L
1,238 SR
Queue Stats
213W - 210L
1,535 Elo+
Party 2
Thanatos
Thanatos
Monsutā
Thanatos
Level 146
God Stats
4W - 2L
1,541 SR
Queue Stats
226W - 170L
1,657 Elo+
Party 2
Sol
Sol
Tsukuhomie
Sol
Level 83
God Stats
2W - 2L
1,525 SR
Queue Stats
88W - 53L
1,595 Elo+
Party 2
Team Averages
Level 115
1,628 SR
1,684 Elo+

VS

Team Averages
Level 98
1,496 SR
1,439 Elo+
Pele
Pele
GoldenLegend77
Pele
Level 126
God Stats
3W - 1L
1,701 SR
Queue Stats
71W - 60L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
Jkalvinn
Heimdallr
Level 34
God Stats
22W - 25L
1,577 SR
Queue Stats
65W - 79L
1,373 Elo+
Solo
Sobek
Sobek
StormFotia
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,423 Elo+
Party 1
Yu Huang
Yu Huang
TheRoyalBandit
Yu Huang
Level 113
God Stats
0W - 2L
1,250 SR
Queue Stats
31W - 28L
1,457 Elo+
Party 1
Horus
Horus
swartz86
Horus
Level 129
God Stats
3W - 5L
1,450 SR
Queue Stats
133W - 134L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akira
Fafnir
14
5 / 0 / 9
8,735
624
5,933
11,962
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 7
8,342
596
15,561
7,882
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
F8LVeNoM
Achilles
13
5 / 0 / 5
7,600
543
4,485
7,310
6,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Monsutā
Thanatos
13
6 / 1 / 4
8,475
605
10,983
12,583
7,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 1
8,447
603
10,741
8,834
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 0
6,560
469
6,889
16,207
5,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Heimdallr
Jkalvinn
Heimdallr
11
0 / 3 / 1
6,358
454
5,050
9,567
3,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
10
1 / 5 / 0
6,409
458
974
14,843
11,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
10
0 / 2 / 0
5,629
402
2,484
8,115
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
swartz86
Horus
11
0 / 5 / 1
6,460
461
5,903
13,385
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
25
Kills
2
2
Deaths
25
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Akira
Fafnir
5
0
9
9.5
W
5
0
7
8.5
W
Achilles
F8LVeNoM
Achilles
5
0
5
7.5
L
1
10
0
0.1
L
Heimdallr
Jkalvinn
Heimdallr
0
3
1
0.17
W
Thanatos
Monsutā
Thanatos
6
1
4
8
L
Sobek
1
5
0
0.2
L
Yu Huang
0
2
0
0
W
4
1
1
4.5
L
Horus
swartz86
Horus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,703
Damage
21,300
48,571
Taken
62,117
28,077
Mitigated
32,476
24,209
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Akira
Fafnir
5,933
1,471
0
2,318
11,962
8,286
52
1,437
10,487
58,022
0
W
15,561
1,415
0
2,907
7,882
3,066
0
810
7,028
76,336
0
W
Achilles
F8LVeNoM
Achilles
4,485
1,015
674
1,229
7,310
6,668
60
979
6,331
369
16,364
L
6,889
2,212
0
1,678
16,207
5,838
0
7,783
8,424
0
47,172
L
Heimdallr
Jkalvinn
Heimdallr
5,050
2,351
0
1,517
9,567
3,904
0
5,569
3,998
0
51,103
W
Thanatos
Monsutā
Thanatos
10,983
3,443
0
11,405
12,583
7,238
0
15
11,980
0
57,733
L
Sobek
974
72
0
3,029
14,843
11,054
0
10,713
4,130
13,965
0
L
Yu Huang
2,484
516
0
1,549
8,115
3,278
0
5,027
3,088
35,096
0
W
10,741
3,885
0
5,676
8,834
2,819
2,095
217
8,617
69,714
843
L
Horus
swartz86
Horus
5,903
2,416
193
4,736
13,385
8,402
0
3,143
10,242
0
37,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,599
Gold Earned
31,416
420
Minions Killed
302
0
Camps Cleared
0
1,508,313
Distance Traveled
1,214,559
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,735
624
93
7
0
313,672
6
W
Ah Puch
8,342
596
121
9
0
281,009
4
W
Achilles
7,600
543
19
1
0
346,090
0
L
Pele
6,560
469
73
5
0
258,481
0
L
Heimdallr
6,358
454
81
6
0
249,307
2
W
Thanatos
8,475
605
94
7
0
312,095
1
L
Sobek
6,409
458
21
2
0
224,573
0
L
Yu Huang
5,629
402
70
5
0
244,427
0
W
Sol
8,447
603
93
7
0
255,447
1
L
Horus
6,460
461
57
4
0
237,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role