Player Matchup

Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Akira_bullet
Da Ji
Level 93
God Stats
2W - 0L
1,823 SR
Queue Stats
167W - 157L
1,518 Elo+
Solo
Hel
Hel
JeanHavok
Hel
Level 155
God Stats
11W - 8L
1,648 SR
Queue Stats
254W - 201L
1,604 Elo+
Party 1
Agni
Agni
Matheous
Agni
Level 149
God Stats
2W - 4L
1,394 SR
Queue Stats
230W - 250L
1,421 Elo+
Solo
Neith
Neith
josekapde
Neith
Level 160
God Stats
16W - 12L
1,579 SR
Queue Stats
713W - 682L
1,539 Elo+
Party 1
Team Averages
Level 136
1,589 SR
1,516 Elo+

VS

Team Averages
Level 126
1,491 SR
1,460 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
ElReaperOfDeath
Nox
Level 147
God Stats
2W - 1L
1,507 SR
Queue Stats
43W - 47L
1,463 Elo+
Party 3
Bastet
Bastet
Jανιєя
Bastet
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,286 Elo+
Solo
Jormungandr
Jormungandr
Velldoraa
Jormungandr
Level 136
God Stats
14W - 12L
1,434 SR
Queue Stats
244W - 219L
1,511 Elo+
Party 2
Medusa
Medusa
XPai rombaX
Medusa
Level 127
God Stats
121W - 101L
1,514 SR
Queue Stats
355W - 304L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
6 / 2 / 5
5,913
591
5,404
7,835
4,837
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 5
5,716
572
3,595
6,987
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 3
5,787
579
3,288
6,358
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Agni
9
0 / 5 / 0
5,143
514
3,191
5,926
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
josekapde
Neith
9
3 / 2 / 6
5,951
595
10,642
5,429
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 4 / 3
4,974
497
5,126
5,728
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 2
5,578
558
1,670
5,991
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
9
4 / 3 / 1
5,976
598
5,368
10,736
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Velldoraa
Jormungandr
13
6 / 0 / 0
8,006
801
4,508
6,471
3,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
8
0 / 6 / 1
5,023
502
2,633
10,444
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
14
Kills
12
12
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
2
5
4.25
L
Agni
 
Agni
0
4
3
0.38
W
2
1
5
4.5
L
2
1
2
3
W
3
2
3
2.25
L
Bastet
4
3
1
1.5
W
Agni
0
5
0
0
L
Jormungandr
Velldoraa
Jormungandr
6
0
0
6
L
Medusa
0
6
1
0.08
W
Neith
josekapde
Neith
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,120
Damage
19,305
32,535
Taken
39,370
14,339
Mitigated
16,177
10,195
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,404
1,364
288
1,418
7,835
4,837
0
2,970
4,174
0
11,429
L
Agni
 
Agni
5,126
658
0
490
5,728
1,838
0
2,057
3,671
25,328
0
W
3,595
754
0
2,434
6,987
2,705
0
1,796
5,191
0
30,037
L
1,670
649
291
2,324
5,991
3,526
54
370
5,386
12,159
0
W
3,288
581
1,633
2,650
6,358
2,220
31
2,120
4,238
36,394
0
L
Bastet
5,368
1,551
0
3,602
10,736
3,731
0
1,358
9,378
0
32,701
W
Agni
3,191
176
0
570
5,926
2,105
0
2,637
3,289
32,162
0
L
Jormungandr
Velldoraa
Jormungandr
4,508
2,142
0
1,750
6,471
3,932
0
2,455
4,016
62,496
0
L
Medusa
2,633
1,434
182
1,631
10,444
3,150
0
239
10,205
0
28,767
W
Neith
josekapde
Neith
10,642
6,066
0
1,202
5,429
2,472
0
1,781
3,648
0
36,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
29,557
260
Minions Killed
308
0
Camps Cleared
0
1,024,728
Distance Traveled
1,057,884
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,913
591
11
1
0
215,289
0
L
Agni
4,974
497
45
5
0
205,033
0
W
Da Ji
5,716
572
62
6
0
225,109
2
L
Nox
5,578
558
17
2
0
203,809
0
W
Hel
5,787
579
64
6
0
199,986
2
L
Bastet
5,976
598
63
6
0
228,130
1
W
Agni
5,143
514
67
7
0
197,277
4
L
Jormungandr
8,006
801
132
13
0
219,898
2
L
Medusa
5,023
502
51
5
0
201,014
0
W
Neith
5,951
595
56
6
0
187,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role