Player Matchup

Zhong Kui
Zhong Kui
Flaxman Low
Zhong Kui
Level 88
God Stats
22W - 30L
1,409 SR
Queue Stats
141W - 259L
1,276 Elo+
Party 2
Izanami
Izanami
Spitzbart501
Izanami
Level 84
God Stats
0W - 1L
1,752 SR
Queue Stats
139W - 256L
1,276 Elo+
Party 2
Hercules
Hercules
The_Lost_Bot_
Hercules
Level 105
God Stats
24W - 25L
1,535 SR
Queue Stats
714W - 785L
1,500 Elo+
Solo
Team Averages
Level 92
1,565 SR
1,351 Elo+

VS

Team Averages
Level 156
1,529 SR
1,535 Elo+
Guan Yu
Guan Yu
Dang3R Gaming
Guan Yu
Level 157
God Stats
2W - 0L
1,661 SR
Queue Stats
69W - 45L
1,642 Elo+
Party 1
Eset
Eset
bilal7000
Eset
Level 152
God Stats
8W - 16L
1,437 SR
Queue Stats
108W - 172L
1,374 Elo+
Solo
Susano
Susano
iAbsolvere
Susano
Level 160
God Stats
4W - 5L
1,487 SR
Queue Stats
159W - 170L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Flaxman Low
Zhong Kui
11
2 / 4 / 0
7,185
719
6,240
9,223
5,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Spitzbart501
Izanami
9
0 / 6 / 2
6,072
607
3,572
9,758
2,950
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
The_Lost_Bot_
Hercules
11
1 / 1 / 2
6,676
668
5,495
10,932
7,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
5 / 2 / 6
8,330
833
8,255
16,318
16,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
11
0 / 0 / 9
6,942
694
5,344
3,908
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
iAbsolvere
Susano
13
6 / 1 / 5
7,956
796
11,485
10,813
7,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
11
11
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
5
2
6
4
L
Zhong Kui
Flaxman Low
Zhong Kui
2
4
0
0.5
L
Izanami
Spitzbart501
Izanami
0
6
2
0.17
L
Hercules
The_Lost_Bot_
Hercules
1
1
2
2
W
Eset
0
0
9
4.5
W
Susano
iAbsolvere
Susano
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,307
Damage
25,084
29,913
Taken
31,039
16,175
Mitigated
25,028
3,914
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
8,255
853
2,029
4,289
16,318
16,492
0
3,111
12,380
0
16,437
L
Zhong Kui
Flaxman Low
Zhong Kui
6,240
644
0
939
9,223
5,279
0
1,725
7,193
18,416
0
L
Izanami
Spitzbart501
Izanami
3,572
2,673
0
1,273
9,758
2,950
0
1,591
8,079
0
16,425
L
Hercules
The_Lost_Bot_
Hercules
5,495
773
0
1,702
10,932
7,946
0
2,469
8,132
0
11,329
W
Eset
5,344
132
200
1,136
3,908
1,283
244
767
3,018
30,264
0
W
Susano
iAbsolvere
Susano
11,485
2,212
0
2,676
10,813
7,253
112
2,414
8,063
0
22,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,933
Gold Earned
23,228
87
Minions Killed
103
4
Camps Cleared
5
506,077
Distance Traveled
618,104
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,330
833
16
2
0
218,384
1
L
Zhong Kui
7,185
719
44
4
1
171,346
3
L
Izanami
6,072
607
26
3
2
132,137
0
L
Hercules
6,676
668
17
2
1
202,594
5
W
Eset
6,942
694
65
7
2
205,506
1
W
Susano
7,956
796
22
2
3
194,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role