Player Matchup

Kukulkan
Kukulkan
J_Gero_M
Kukulkan
Level 98
God Stats
32W - 34L
1,434 SR
Queue Stats
212W - 308L
1,375 Elo+
Solo
Jing Wei
Jing Wei
gewoontomas
Jing Wei
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 85L
1,463 Elo+
Party 2
Atlas
Atlas
precismark
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 84L
1,433 Elo+
Party 2
Team Averages
Level 92
1,478 SR
1,424 Elo+

VS

Team Averages
Level 62
1,500 SR
1,241 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
RhArr_Shish
Charybdis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,111 Elo+
Party 1
Olorun
Olorun
StraIght_NotGaY_
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,111 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
J_Gero_M
Kukulkan
13
6 / 0 / 4
8,250
917
13,321
4,145
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
gewoontomas
Jing Wei
13
6 / 0 / 6
7,910
879
8,421
10,223
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atlas
11
0 / 0 / 10
7,618
846
4,042
8,869
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 0
5,567
619
7,143
11,558
10,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
RhArr_Shish
Charybdis
9
0 / 4 / 0
5,709
634
3,302
10,495
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 0
5,563
618
2,148
7,065
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
Kukulkan
J_Gero_M
Kukulkan
6
0
4
8
L
Charybdis
RhArr_Shish
Charybdis
0
4
0
0
L
0
4
0
0
W
Jing Wei
gewoontomas
Jing Wei
6
0
6
9
W
Atlas
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,784
Damage
12,593
23,237
Taken
29,118
15,994
Mitigated
18,438
12,269
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,143
1,005
349
406
11,558
10,674
0
5,375
5,906
20,493
1,046
W
Kukulkan
J_Gero_M
Kukulkan
13,321
1,228
262
1,759
4,145
2,009
579
2,507
1,638
40,379
0
L
Charybdis
RhArr_Shish
Charybdis
3,302
1,185
425
933
10,495
4,559
0
6,249
3,948
0
11,959
L
2,148
1,027
0
870
7,065
3,205
0
4,898
1,837
9,577
965
W
Jing Wei
gewoontomas
Jing Wei
8,421
7,158
0
6,858
10,223
4,493
1,285
3,846
6,377
0
34,618
W
Atlas
4,042
920
0
3,390
8,869
9,492
371
2,853
6,016
9,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,778
Gold Earned
16,839
128
Minions Killed
66
6
Camps Cleared
1
530,862
Distance Traveled
445,353
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,567
619
27
3
1
164,658
3
W
Kukulkan
8,250
917
86
10
2
178,781
1
L
Charybdis
5,709
634
26
3
0
140,703
0
L
Olorun
5,563
618
13
1
0
139,992
0
W
Jing Wei
7,910
879
32
4
4
170,689
3
W
Atlas
7,618
846
10
1
0
181,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role