Player Matchup

Mercury
Mercury
Haimdall_main
Mercury
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Geb
Geb
Itsjellyy22
Geb
Level 38
God Stats
7W - 7L
1,623 SR
Queue Stats
142W - 186L
1,392 Elo+
Party 3
Sol
Sol
KilkennyCobbler
Sol
Level 87
God Stats
13W - 14L
1,475 SR
Queue Stats
274W - 310L
1,424 Elo+
Party 3
Gilgamesh
Gilgamesh
Turtarian
Gilgamesh
Level 116
God Stats
12W - 16L
1,429 SR
Queue Stats
354W - 415L
1,440 Elo+
Party 3
Ullr
Ullr
ULLRsAXE
Ullr
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 55
1,505 SR
1,451 Elo+

VS

Team Averages
Level 86
1,492 SR
1,419 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AsapHxCanelO
Thor
Level 102
God Stats
2W - 1L
1,571 SR
Queue Stats
73W - 69L
1,490 Elo+
Party 2
Nike
Nike
bughyskull2
Nike
Level 46
God Stats
14W - 24L
1,319 SR
Queue Stats
130W - 157L
1,386 Elo+
Solo
Atlas
Atlas
isma_1999
Atlas
Level 43
God Stats
0W - 4L
1,469 SR
Queue Stats
5W - 10L
1,255 Elo+
Party 2
Nu Wa
Nu Wa
kilianopuyi123
Nu Wa
Level 83
God Stats
0W - 2L
1,598 SR
Queue Stats
77W - 78L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
2 / 0 / 4
8,789
628
3,879
10,959
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 5
7,162
512
3,935
12,426
9,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

12
4 / 1 / 2
7,539
539
9,693
7,555
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Turtarian
Gilgamesh
12
0 / 2 / 1
7,117
508
5,457
12,217
7,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ullr
16
13 / 0 / 3
10,115
723
17,182
11,118
5,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 4 / 0
5,944
425
4,387
12,436
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 3
6,702
479
8,395
14,268
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 0
7,346
525
6,892
8,851
6,643
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
isma_1999
Atlas
10
1 / 2 / 1
6,340
453
4,643
13,298
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 7 / 0
6,153
440
6,234
10,674
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
4
4
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
4
0
0.25
L
0
5
3
0.3
W
Mercury
2
0
4
4
W
0
1
5
2.5
W
4
1
2
5
W
Gilgamesh
Turtarian
Gilgamesh
0
2
1
0.25
W
Ullr
13
0
3
14.5
L
2
1
0
2
L
Atlas
isma_1999
Atlas
1
2
1
0.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,146
Damage
30,551
54,275
Taken
59,527
29,678
Mitigated
31,634
16,166
Healing
10,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,387
1,935
0
3,923
12,436
4,506
0
5,017
7,419
0
40,606
L
8,395
2,668
0
3,606
14,268
7,079
0
432
13,836
0
48,624
W
Mercury
3,879
2,041
0
1,501
10,959
4,494
0
1,269
9,690
0
82,196
W
3,935
852
2,001
2,762
12,426
9,722
29
3,680
8,746
22,256
0
W
9,693
4,956
0
3,754
7,555
2,844
2,731
1,877
5,678
59,849
2,464
W
Gilgamesh
Turtarian
Gilgamesh
5,457
1,497
0
3,661
12,217
7,365
0
455
11,762
0
40,611
W
Ullr
17,182
7,709
0
2,487
11,118
5,253
1,777
3,596
7,522
0
83,724
L
6,892
1,369
0
762
8,851
6,643
0
0
8,851
0
45,096
L
Atlas
isma_1999
Atlas
4,643
1,922
0
1,603
13,298
10,089
0
7,052
6,246
21,851
0
L
6,234
2,082
0
500
10,674
3,317
0
958
9,716
38,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,722
Gold Earned
32,485
464
Minions Killed
312
0
Camps Cleared
0
1,441,054
Distance Traveled
1,279,516
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,944
425
54
4
0
209,035
2
L
Thor
6,702
479
77
6
0
280,466
1
W
Mercury
8,789
628
139
10
0
357,790
0
W
Geb
7,162
512
19
1
0
266,553
0
W
Sol
7,539
539
114
8
0
248,423
3
W
Gilgamesh
7,117
508
65
5
0
289,829
2
W
Ullr
10,115
723
127
9
0
278,459
5
L
Nike
7,346
525
86
6
0
265,023
2
L
Atlas
6,340
453
27
2
0
283,443
3
L
Nu Wa
6,153
440
68
5
0
241,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role