Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DrLeiwand
Baron Samedi
Level 121
God Stats
10W - 5L
1,722 SR
Queue Stats
71W - 60L
1,545 Elo+
Party 1
Izanami
Izanami
Furzuslordus
Izanami
Level 128
God Stats
17W - 7L
1,592 SR
Queue Stats
103W - 91L
1,568 Elo+
Party 1
Tyr
Tyr
SKTT1Scampi
Tyr
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 71L
1,510 Elo+
Solo
He Bo
He Bo
xPyromanic
He Bo
Level 148
God Stats
4W - 2L
1,778 SR
Queue Stats
375W - 378L
1,523 Elo+
Solo
Team Averages
Level 113
1,618 SR
1,529 Elo+

VS

Team Averages
Level 86
1,428 SR
1,528 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AdzK0
Da Ji
Level 106
God Stats
0W - 3L
1,213 SR
Queue Stats
322W - 282L
1,480 Elo+
Party 2
Baba Yaga
Baba Yaga
Nikdook
Baba Yaga
Level 44
God Stats
0W - 1L
1,367 SR
Queue Stats
3W - 6L
1,656 Elo+
Solo
Geb
Geb
RyK9
Geb
Level 107
God Stats
12W - 9L
1,560 SR
Queue Stats
316W - 262L
1,506 Elo+
Party 2
Cupid
Cupid
yiujnusub
Cupid
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 95L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 6
8,083
539
4,756
14,110
12,859
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
DrLeiwand
Baron Samedi
13
3 / 1 / 4
8,043
536
11,529
11,796
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Furzuslordus
Izanami
15
4 / 1 / 2
9,623
642
8,582
6,994
2,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 0 / 2
8,499
567
5,322
9,302
7,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
14
5 / 1 / 2
8,705
580
8,534
11,077
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 2 / 0
6,742
449
5,352
12,655
11,223
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
AdzK0
Da Ji
13
2 / 2 / 0
8,128
542
6,607
14,831
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Nikdook
Baba Yaga
9
1 / 6 / 0
5,890
393
5,413
11,670
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
RyK9
Geb
10
0 / 0 / 1
6,397
426
4,044
9,459
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
yiujnusub
Cupid
12
0 / 5 / 0
6,630
442
2,354
9,386
2,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
3
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
6
5
L
Achilles
 
Achilles
0
2
0
0
L
Da Ji
AdzK0
Da Ji
2
2
0
1
W
Baron Samedi
DrLeiwand
Baron Samedi
3
1
4
5
W
Izanami
Furzuslordus
Izanami
4
1
2
5
L
Baba Yaga
Nikdook
Baba Yaga
1
6
0
0.17
L
Geb
RyK9
Geb
0
0
1
0.5
W
1
0
2
2
W
He Bo
5
1
2
6
L
Cupid
yiujnusub
Cupid
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,723
Damage
23,770
53,279
Taken
58,001
34,299
Mitigated
33,521
23,510
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,756
977
0
4,435
14,110
12,859
0
3,710
10,400
0
26,479
L
Achilles
 
Achilles
5,352
1,686
0
1,997
12,655
11,223
0
4,066
8,589
0
43,328
L
Da Ji
AdzK0
Da Ji
6,607
1,486
0
4,600
14,831
6,432
0
5,017
9,814
0
58,322
W
Baron Samedi
DrLeiwand
Baron Samedi
11,529
1,312
827
4,563
11,796
6,241
206
4,296
7,500
58,616
0
W
Izanami
Furzuslordus
Izanami
8,582
4,548
0
1,763
6,994
2,988
3,522
502
6,492
0
87,927
L
Baba Yaga
Nikdook
Baba Yaga
5,413
43
0
2,098
11,670
5,859
41
8,829
2,841
30,714
0
L
Geb
RyK9
Geb
4,044
388
0
2,108
9,459
7,108
0
2,151
7,308
25,405
0
W
5,322
1,162
0
5,466
9,302
7,825
438
384
8,918
0
53,688
W
He Bo
8,534
614
0
6,456
11,077
4,386
0
1,263
9,814
67,332
0
L
Cupid
yiujnusub
Cupid
2,354
1,307
0
1,324
9,386
2,899
0
0
9,386
0
46,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,953
Gold Earned
33,787
479
Minions Killed
340
0
Camps Cleared
0
1,503,777
Distance Traveled
1,405,196
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,083
539
33
2
0
314,185
7
L
Achilles
6,742
449
72
5
0
257,315
8
L
Da Ji
8,128
542
110
7
0
312,009
2
W
Baron Samedi
8,043
536
86
6
0
279,266
3
W
Izanami
9,623
642
154
10
0
276,167
6
L
Baba Yaga
5,890
393
42
3
0
279,701
1
L
Geb
6,397
426
34
2
0
293,778
2
W
Tyr
8,499
567
100
7
0
316,376
0
W
He Bo
8,705
580
106
7
0
317,783
1
L
Cupid
6,630
442
82
5
0
262,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role